RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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sho
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

sho
Thank you so much friend !
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Above
Administrator
sho wrote
Thank you so much friend !

For? =)
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

SharpVenom
In reply to this post by Above
hey admin i wanna thank you for making the dayz breakingpoint sp and i really appreciate your work and stuff...

i wanna bug report or error report ( idk lol )

when i first playing DayZ BP Sp... the R3F working properly and its awesome...

but when i abort and restart the mission the R3F not working anymore...

can you fix the problem? because the R3F is awesome and i dont want to ruin it

soo thx again for the SP , Above!

( Sorry for my bad english ^^ )
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Havoc
So I've been playing around with Breaking Point SP for a few days and started about 4 to 6 games and every single time, about 2 hours in, all Bandit Triggers stop working. I even edited the map before the most recent play and created a couple more triggers, even a cluster of overlapping triggers in one area to test.
After 2, max 3 hours all bandits stop spawning. I even went to the area which had a large amount of triggers, walked from NW Airport to Cherno, from Cherno up to NE Airfield, visited every settlement on the way, and not a single bandit spawned.
Is there something I can adjust to keep the Triggers working? Is this related to my ArmA2 install or my machine? Or is that just a general bug with SP mods?
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

DrBukPHD
In reply to this post by Above
I really don't want to sound like a noob (but I really am) but I just cannot get this to work. Every time I go to launch the mod it says "you cannot play/edit this mission; it is dependent on downloadable content that has been deleted.chernarus". I have a feeling that I'm missing some files, but help and links would be appreciated :) Thanks again.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Above
Administrator
In reply to this post by SharpVenom
SharpVenom wrote
hey admin i wanna thank you for making the dayz breakingpoint sp and i really appreciate your work and stuff...

i wanna bug report or error report ( idk lol )

when i first playing DayZ BP Sp... the R3F working properly and its awesome...

but when i abort and restart the mission the R3F not working anymore...

can you fix the problem? because the R3F is awesome and i dont want to ruin it

soo thx again for the SP , Above!

( Sorry for my bad english ^^ )

Thank you for the kind words, and the good feedback.

This is the case, R3F is the highest priority on my update list. Wether I can fix it or not is for time to decide, though. I'll release the update ASAP. Just gotta make sure I've fixed everything.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Blaze
In reply to this post by DrBukPHD
DrBukPHD wrote
I really don't want to sound like a noob (but I really am) but I just cannot get this to work. Every time I go to launch the mod it says "you cannot play/edit this mission; it is dependent on downloadable content that has been deleted.chernarus". I have a feeling that I'm missing some files, but help and links would be appreciated :) Thanks again.
Just transfer your Addons folder from Arma 2 to your Operation ArrowHead folder and you should be squared away.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Above
Administrator
In reply to this post by DrBukPHD
DrBukPHD wrote
I really don't want to sound like a noob (but I really am) but I just cannot get this to work. Every time I go to launch the mod it says "you cannot play/edit this mission; it is dependent on downloadable content that has been deleted.chernarus". I have a feeling that I'm missing some files, but help and links would be appreciated :) Thanks again.

Just copy the addons folder from ArmA 2 to your OA folder. :D

This will most likely fix it!
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Above
Administrator
In reply to this post by Havoc
Havoc wrote
So I've been playing around with Breaking Point SP for a few days and started about 4 to 6 games and every single time, about 2 hours in, all Bandit Triggers stop working. I even edited the map before the most recent play and created a couple more triggers, even a cluster of overlapping triggers in one area to test.
After 2, max 3 hours all bandits stop spawning. I even went to the area which had a large amount of triggers, walked from NW Airport to Cherno, from Cherno up to NE Airfield, visited every settlement on the way, and not a single bandit spawned.
Is there something I can adjust to keep the Triggers working? Is this related to my ArmA2 install or my machine? Or is that just a general bug with SP mods?
I don't know what to say, I've heard 1 more say this on an older release of another mod. But this has never happened to me. I've played for hours and hours, not only for testing. But also playing. Aswell as restarted the mission alot of times. They always spawn. But they're random 0-8 bandits (if I remember correctly).

Could you just be unlucky? Have you changed the triggers to only spawn once? I'll take a look at the mission now.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

DrBukPHD
In reply to this post by Above
Thanks very much ;D Doesn't appear to have all the BP weapons, but at least it works. Thanks to you too, Blaze.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Blaze
DrBukPHD wrote
Thanks very much ;D Doesn't appear to have all the BP weapons, but at least it works. Thanks to you too, Blaze.

No problem. You can always download Loki Lost key and use that for more weapons here is the link.

http://www.armaholic.com/page.php?id=6010&highlight=LOST%2BKEY
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Above
Administrator
In reply to this post by DrBukPHD
DrBukPHD wrote
Thanks very much ;D Doesn't appear to have all the BP weapons, but at least it works. Thanks to you too, Blaze.
It does have every single BP weapon for this patch. And even additional weapons.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

DrBukPHD
I managed to get it working in the end. Thanks for all the help guys :D
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

nzkingfamz12
In reply to this post by Above
zombies dont die help!
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Gianluca
Zombie dont' die for me too!!!I have downloaded the version 3.1979 on first page and here is this problem,zombie dont' die.Only work with a old code from 1.7.6 version.What can i do?
Excuse for my bad enghlish,i'm italian.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

yatoub
In reply to this post by Above
Same thing here. I usually play the NoAI version, but this time I wanted to try the Ai one.
Pretty much the same thing than Havoc. About 2 or 3 hours in, the bandits stop spawning.

Not a big deal, I'll go back to the NoAI version, but I wanted to let you know.
Ray
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Ray
yatoub wrote
Same thing here. I usually play the NoAI version, but this time I wanted to try the Ai one.
Pretty much the same thing than Havoc. About 2 or 3 hours in, the bandits stop spawning.

Not a big deal, I'll go back to the NoAI version, but I wanted to let you know.

The bandits work properly for me, had a 6-7 hour savegame. My quess is that they just scatter around the map so its harder to find them.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Above
Administrator
In reply to this post by Gianluca
Gianluca wrote
Zombie dont' die for me too!!!I have downloaded the version 3.1979 on first page and here is this problem,zombie dont' die.Only work with a old code from 1.7.6 version.What can i do?
Excuse for my bad enghlish,i'm italian.

The 1.7.6 code is completely unrelated to BreakingPoint.

I suggest you re-download BreakingPoint, and re-install it.

The zombies used to be bugged, but that is patched. My guess is that you're running old files, because zombies do die now.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Gianluca
Admin can you put a link with the patched code?Because i tried to dowload the version 3.1976 three times,and they are immortals again.
Maybe i downloaded the incorrect files,i don't know.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Fred_Duc
In reply to this post by Above
Hey This works fine!!!! its realy good! The only thing that does not work for me is the food thingy... can you help?
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