RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

jst2fst
i has not been put in yet as it is a work in progress and/or only some people can use it for some reason
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Nabu
Banned User
ah ok, i thought it's already working. thx m8
Sev
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Sev
In reply to this post by Above
First off, thanks for this mod. I got real tired trying to run around DayZ MP and just getting snipped every two steps.

Everything on this mod seems to be working for the most part, I can launch it all and everything fine, don't get thrown any errors or anything.

I do have a couple of questions though.

I have DayZ through Steam. And have Arma II and OA. Now am I supposed to Enable BOTH this mod and @DayZ for any reason? Because at the moment BP loads just fine without having DayZ actually enabled in expansions.

Now for my next question. Ive been playing this mod for a good few hours now, running around Cherno and Elektra cities, I have noticed two things.

1) Most buildings have no loot, and if they do its just cans, chemlight etc. The only weapon I have found was one at NW Airfield, in a hangar. everything else seems to be empty.

2) I have, in the hours Ive been playing, only seen ONE npc, He was labeled "Survivor" and he wasn't very nice. (he started shooting at me :P ) I was expecting more people running around. Is the apparent lack of NPCs ruining around intentional or, like are spawns real low in Cherno and Elektra or..?

I was using another mod, the Ultimate one. I *really* like how many npc were running around. made taking my base a lot more fun having to clear bandits. I changed to this mod though for one reason. The ultimate had no day/night cycle, just a day and night map. The night map was flat-out broken.

Other than this, thanks heaps for this. Its awesome.

Oh also, one of the custom gear options doesn't work. The one with the gun that has thermal I think. It throws a script missing message and does nothing. Not a big deal, but thought I'd mention it.
Ray
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Ray
Sev, the loot still dosent spawn right away if you teleport or drive a car. (Atleast it dosent for me.). And there might be lrss bandits but there is still a bunch of them. You might just not see them since now instead of tyem spawning 50 keters away, I think they spawn from range 200-1000.
Sev
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Sev
Ah I see! Yeah, I started hoofing it around rather than driving my badass tractor. Loots spawning fine now. In fact, loot is spawning great- Found a DMR at Balota Airfield :D

Does the whole driving thing stop bandits/survivors from spawning also? Because I still haven't seen any in my travels from my spawn (Kemenka) to Elektra :(
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Above
Administrator
Sev wrote
Ah I see! Yeah, I started hoofing it around rather than driving my badass tractor. Loots spawning fine now. In fact, loot is spawning great- Found a DMR at Balota Airfield :D

Does the whole driving thing stop bandits/survivors from spawning also? Because I still haven't seen any in my travels from my spawn (Kemenka) to Elektra :(

Vehicles do not affect the bandit spawns.

And the bandits are just as many as before (in fact 1 less). However, since their minimum + maximum spawn was changed, they appear more rare. I happen to find "alot"/enough of'em, though. I would consider the current amount the same as a 40 player server. It's been a long time since I messed with the AI code, but I'm sure it's random from 0-7 that spawn, or random from 0-8. So just as MP, some places will have less "players".
Sev
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Sev
Sweet, I'll just keep wandering around then!

On a side note, I'm not too in-the-know about modding or scripting so I don't know how easy/hard this would be adding something with a chance to spawn a sniper type bandit on one of the rooftops in cities? Say 20 or 30% chance when you enter a city for a bandit to spawn on a roof with a mediocre sniper, and maybe a 5 or 10% chance they spawn with something better, Like an AS50?

Just a random thought, anyway thanks. :)
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Above
Administrator
Sev wrote
Sweet, I'll just keep wandering around then!

On a side note, I'm not too in-the-know about modding or scripting so I don't know how easy/hard this would be adding something with a chance to spawn a sniper type bandit on one of the rooftops in cities? Say 20 or 30% chance when you enter a city for a bandit to spawn on a roof with a mediocre sniper, and maybe a 5 or 10% chance they spawn with something better, Like an AS50?

Just a random thought, anyway thanks. :)

This wouldn't be too hard to fix. ;P
It might affect performance abit, but it should be all good.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Just some guy
Hey Above
I've been playing this mod for not so long and just wanted to share a small list of issues and advantages I've already encountered.
I'm gonna compare it to the previous release (the one with 4 maps ai, no ai, refuel and norefuel versions)

Pluses:
-Self bloodbag script!
-Tasers
-Fixed "bad vechicle type" message at beginning
-Fixed woodchop sound that in prev. ver. was missing
-Fixed Winchesters spawning everywhere (previously it felt like some wild west, but didn't fit to eastern country)
-New buildings positions corrected (previously it was kinda funny, I've imagined a drunk russian engineer and drunk workers building it )
-Hunger/thirst/temp drop values corrected
-Lastly I don't know, but did you increased the quiver ammo capacity? (oh and to be politically correct could you change the name from arrows to bolts back again? It could be wooden bolts... cause you know... arrows are for bows and bolts are for crossbows... just a formality)

Now the bad part, the issues:
-No Refuel version this time
-Sleeping in tents doesn't skip 3 hrs /only cheatmenu 1hour skip option
-Wrecked helicopter miniguns in north-east airfield fire blanks ;(
-British Army backpacks sale-out? There everywhere!
-Less Hi value military loot in key areas (in previous release, when i got into barracks I felt like "F**k Yeah! Ima takin eveything!" now it's more like "what is this s**t?!" ;)
-As for the AI I use to play the no AI version it's less annoing that way, so I won't complain about dead bandits
standing still with pistol out like a scarecrow or target practice, shooting only at other survivors and bandits,
but you know sooner or later it needs to be fixed.

Seems all for now, just wanted to compare things that worked before and doesn't work in this release.
Probably you knew all that before, but thanks for your time reading this. Cheers m8 ;]


Ray
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Ray
High value loot depends on your luck.
Auto Refuel still exsists, drive up to a gas tank, exit the car and choose auto refuel.
Minigun on heli isnt coded to create damage to zombies by Rocket. Since DayZ isnt using it.
Scarecrow bandits is an ArmA glitch, happens when the AI is doing a certain anim while shot.
Sleeping dosent work at all anymote though.

Above, when the next update comes could you fix the tents and add flashlight to shoulder, theyre not that much needed but just little bits to look at when youre bored :-)
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

dom.stb
Brittish Assault Packs are everywhere in the BP multiplayer too at the moment. I think there's a fix incoming for that from the Breaking Point devs.

Ray
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Ray
dom.stb wrote
Brittish Assault Packs are everywhere in the BP multiplayer too at the moment. I think there's a fix incoming for that from the Breaking Point devs.
In my opinion it isnt a problem at all. Backpacks are fairly common in real life households aswell.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

dom.stb
It's more that B.A.P.s are massively outnumbering the other backpacks, i think it was just a loot table oversight.

But yeah, it's not really a problem.
Ray
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Ray
dom.stb wrote
It's more that B.A.P.s are massively outnumbering the other backpacks, i think it was just a loot table oversight.

But yeah, it's not really a problem.
Who knows. Maybe the market chain sold those bags -70% just before the apocalypse.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

dom.stb
Free Brittish Assault Pack when you buy ten cans of beans.

:)
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Just some guy
This post was updated on .
In reply to this post by Ray
Ray wrote
dom.stb wrote
Brittish Assault Packs are everywhere in the BP multiplayer too at the moment. I think there's a fix incoming for that from the Breaking Point devs.
In my opinion it isnt a problem at all. Backpacks are fairly common in real life households aswell.
Wanna hear something funny? I've got 2 british army backpacks in my own house ;p
Not exactly the same as in the game, but only "Bergen's" used by British Army, so yeah...
I guess they may be kind of common thing ;]

About the miniguns*
They were working before! and now it's kinda dissapointment to fire blanks... and zombies lack a sense of humor and don't even want to pretend that they get hit ;]

And about the refuel*
Thanks for the tip about getting out of vechicle and choose "auto refuel", but I meant the refuel option when you're in the vechicle.
It's pretty hard to land a helicopter so close to fueltank without close encounter with some wall or other obstacle.

And lastly It's not like these kind of small issues are gonna ruin my game. It still is the best I've ever played and I really enjoy playing it ;]

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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Above
Administrator
In reply to this post by Just some guy
Just some guy wrote
Hey Above
I've been playing this mod for not so long and just wanted to share a small list of issues and advantages I've already encountered.
I'm gonna compare it to the previous release (the one with 4 maps ai, no ai, refuel and norefuel versions)

Pluses:
-Self bloodbag script!
-Tasers
-Fixed "bad vechicle type" message at beginning
-Fixed woodchop sound that in prev. ver. was missing
-Fixed Winchesters spawning everywhere (previously it felt like some wild west, but didn't fit to eastern country)
-New buildings positions corrected (previously it was kinda funny, I've imagined a drunk russian engineer and drunk workers building it )
-Hunger/thirst/temp drop values corrected
-Lastly I don't know, but did you increased the quiver ammo capacity? (oh and to be politically correct could you change the name from arrows to bolts back again? It could be wooden bolts... cause you know... arrows are for bows and bolts are for crossbows... just a formality)

Now the bad part, the issues:
-No Refuel version this time
-Sleeping in tents doesn't skip 3 hrs /only cheatmenu 1hour skip option
-Wrecked helicopter miniguns in north-east airfield fire blanks ;(
-British Army backpacks sale-out? There everywhere!
-Less Hi value military loot in key areas (in previous release, when i got into barracks I felt like "F**k Yeah! Ima takin eveything!" now it's more like "what is this s**t?!" ;)
-As for the AI I use to play the no AI version it's less annoing that way, so I won't complain about dead bandits
standing still with pistol out like a scarecrow or target practice, shooting only at other survivors and bandits,
but you know sooner or later it needs to be fixed.

Seems all for now, just wanted to compare things that worked before and doesn't work in this release.
Probably you knew all that before, but thanks for your time reading this. Cheers m8 ;]

I just love, LOVE to read stuff like this! <3

About the good parts, I'm glad you like those changes.

And for the bad parts, I'll reply to each and one of them (since those are the ones that needs a comment).

1. No refuel mission. This is because I've added the auto refuel to the one and only version of the mission. And left it up to the player to use, or not use.

2. I've noticed too, this is something I'll be updating once I do the update. I'm just collecting stuff to sort for the update, I don't wanna make people download 2gigs too often.

3. They're not meant to be fired. But it would be cool if they still worked. But it's the apocolypse, the ammo could be old? Just kidding, I'm beeing lazy. I will see if I can sort it.

4. The backpacks, this is a original BreakingPoint loot table inbalancement. Now, I could probably balance the table abit better. But having this many items, something seem to always spawn ALOT.

5. Less military loot, this is also Deathlyrage's choice of balance regarding the loot table. I quite like it, because it feels like you find everything in 5 sec otherwise. I finnish the singleplayer way too fast. And end up having nothing to do. I guess I could throw an eye on it, though.

6. Bandits standing up while dead when they got their pistol out, this is an ArmA glitch, and beyond my powers. D;

And again, I really appriciate when people take the time to post those kinda comments. I'll do my best to fix it abit.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Above
Administrator
In reply to this post by dom.stb
dom.stb wrote
Brittish Assault Packs are everywhere in the BP multiplayer too at the moment. I think there's a fix incoming for that from the Breaking Point devs.
I'll have to break your heart here, I wont be using their launcher anymore. Not until I keep track of what code they put in the mo**erf**ker.

I will somehow make the most important updates myself, though.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Above
Administrator
In reply to this post by Just some guy
Just some guy wrote
Ray wrote
dom.stb wrote
Brittish Assault Packs are everywhere in the BP multiplayer too at the moment. I think there's a fix incoming for that from the Breaking Point devs.
In my opinion it isnt a problem at all. Backpacks are fairly common in real life households aswell.
Wanna hear something funny? I've got 2 british army backpacks in my own house ;p
Not exactly the same as in the game, but only "Bergen's" used by British Army, so yeah...
I guess they may be kind of common thing ;]

About the miniguns*
They were working before! and now it's kinda dissapointment to fire blanks... and zombies lack a sense of humor and don't even want to pretend that they get hit ;]

And about the refuel*
Thanks for the tip about getting out of vechicle and choose "auto refuel", but I meant the refuel option when you're in the vechicle.
It's pretty hard to land a helicopter so close to fueltank without close encounter with some wall or other obstacle.

And lastly It's not like these kind of small issues are gonna ruin my game. It still is the best I've ever played and I really enjoy playing it ;]

You're actually right here. I remember mowing zombies down while I was building the map! The aiming was off by damn lot. But it worked.

And about the refuel script that you're refering to, we've never used it for BreakingPoint, I like this one more. It will give you a full tank in a 5 second animation. You'll have to sacrifice something. ;-)
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

dom.stb
I finally got myself a TrackClip Pro. The actual full TrackIR camera is out of my budget for the moment, so I'd been playing around with FaceTrackNoIR for a while. I found that even when I got it working as best I could, the response was too slow to make it properly usable.

So I bought the TrackClip knowing that there was a FreeTrack-like plugin for FaceTrack that does the 3-point detection stuff. Now it works beautifully. Running around Chenarus has never felt so immersive :)

Do you guys use a head-tracker at all? I can recommend the Track-clip + the free FaceTrackNoIR software as a great cheap alternative.
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