RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
BSG_Ghost wrote
Question for you. We have the game running on a buddy's machine (so the three of us can play this with the AI). The question I have though, is when one of us dies, we just end up coming back into the debug plains.

So, what exactly can we do about this? Is there something we might be able to change in the .pbo?

This is a singleplayer mission. It was never made for LAN.

I think the help section got tutorials about how you convert a mission for LAN.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

BSG_Ghost
Yeah. I went through most of those posts. The only thing we found was unpacking the .pbo to change it in the mission editor. I would try that if it weren't for the numerous posts saying that it breaks other features.

Thanks anyway I reckon.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
BSG_Ghost wrote
Yeah. I went through most of those posts. The only thing we found was unpacking the .pbo to change it in the mission editor. I would try that if it weren't for the numerous posts saying that it breaks other features.

Thanks anyway I reckon.

Yes, I'm sorry that I couldn't be a bigger help. But converting a mission to LAN is something I have yet to do,  so it's new to me too. :/
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

tango3355
In reply to this post by Above
 Hey Above, are you going to put dogs in this release, that would be very cool. wasteland on this map with dogs would be awesome also. I also had a question about the editor for arma. I am so new to all this, but i was messing around with placing enemy units on the map and playing the preview in the editor. Is it possible to add them to the breaking point mission with everything else. Also is it possible to create civilian buildings in the editor and add them to the mission also. thanks mang, keep up the great work.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Arcobaleno
In reply to this post by Above
Above , I have Question Again

You can edit speed zombie move ? i don't like zombie move very fast.

http://www.youtube.com/watch?v=KYbQ88oFuxM you can edit zombie move same here , but this video not dayz and i dont know him use that mod

Thank above.

ps. you will do Origins mod ?
Ray
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Ray
There wont be origins, but I think Above is creating somehing similiar sometime. Also there is a topic already on how to edit the zombie speed I think in the  Help sub forum.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

dom.stb
In reply to this post by Above
Above wrote
BSG_Ghost wrote
Yeah. I went through most of those posts. The only thing we found was unpacking the .pbo to change it in the mission editor. I would try that if it weren't for the numerous posts saying that it breaks other features.

Thanks anyway I reckon.

Yes, I'm sorry that I couldn't be a bigger help. But converting a mission to LAN is something I have yet to do,  so it's new to me too. :/
Thanks for answering all these bloody LAN questions Above. I know it's not your priority, but I and others have been after you about it for a while now and you're always patient.

I have been playing the BreakingPoint multiplayer alot recently. The servers have been a bit crowded (connection troubles etc.) but the community on there has been great so far. Lots of cooperative and talkative players, basically, all the stuff that was putting me off multiplayer and making me desperate for DaiZy SP LAN is not so bad on the breaking point servers. I've been having an awesome time.

Also, the slightly brighter nights, the city lights, the sound mods, and the F***ING AMAZING FOG SYSTEM makes BP stand out atmospherically better than all the others.

Can't remember if you said you had the fog working in the SP, but that would be great. The slightly brighter nights make it playable at night without NVGs too. It's still dark, but your screen isn't just featureless black any more.
Ray
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Ray
The fog isnt working. I quess its the same reason as when you change skin in multiplayer.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
Ray wrote
The fog isnt working. I quess its the same reason as when you change skin in multiplayer.
Same thing as changing skin on MP, what do you mean? ;o

I coud possibly have fog working. I was messing abouts with it before. And I know that it could be working. The thing is, I rather do that when I have time to update this. But there's also a problem, because Deathly did that zombie thing because he either changed his mind about people modding his mods, or something else. Now, I can update it for sure. I just wanna make sure it's okey.


Am I going to put dogs in this release? Totally, if I update to where the dogs actually work, I will.

Open the BreakingPoint mission if you wanna place units, and then save. =)


Yes, Arcobaleno. As Ray said, there's a thread about it on the forums.




And about Origins, I'll most likely never get my hands on the files. Because I guess we all know who they are.

However, I did get my hands on their files (obviously). And I can use everything pretty much, except for the map.


I do have quite alot of stuff that I'm messing with atm, though.

I will try to get time for all the cool things people are asking, though.
Ray
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Ray
If you change skin in BP MP then the fog dissapears. And my quess was that when you create the character at the start of the mission it counts as switching skin therefore breaks the fog.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
This post was updated on .
Ray wrote
If you change skin in BP MP then the fog dissapears. And my quess was that when you create the character at the start of the mission it counts as switching skin therefore breaks the fog.
Oh, possible. I didn't know if he attached the fog to units. That's the SP way of doing it.

Oh well, I'm actually updating this now.

I do have an important question, though. Do you want the same starting loadout, or do you want a bandage, painkillers and a flashlight? And if so, I'll add the Taser to the loot table.


Changelog:

Updated to the latest BreakingPoint.
All skins were reset to the original BreakingPoint skins.
Added bloodbag self scripts (made by Krixes). Also, thanks to Haleks for sharing.
The food from 1.7.6 added back to the loot table.
Fixed R3F. (WIP).
Dogs. (WIP).

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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
I updated this, and left the starting loadout from the MP mod. I'll change it if you'd prefer bandage, painkillers, flashlight.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Arcobaleno
In reply to this post by Ray
Thank Much  Ray , Above

But Didn't work , Normal Script walk forcespeed=2 and when atk forcespeed=10  , i set atk forcespeed=2 zombiespeed atk normal walk but if i set forcespeed more than 2 , zombie fast same speed=10

i test forcespeed 3-9 zombie speed no different

sorry if u not understand
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Haleks
IME that's because the Zeds don't have the animations for these values; so it's either having them walking, or running...
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

dave616
Is there some other mod I need to get this working?  I just get an error message.




Factions/Panthera/Chelle etc all work fine.


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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

ICEKNIGHT199
In reply to this post by Above
how do i create the shortcut from beta patch thing?
and it sounds a great mod. cant wait to start playing!
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Blaze
In reply to this post by dave616
Pardon  the noob question but, What is epeen monitor and how do you active it???
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

ICEKNIGHT199
i think the epeen monitor is when you have 2 screens or more. im not too sure though
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

ICEKNIGHT199
In reply to this post by Blaze
actually epeen is the debug monitor showing humanity kills days lived ect.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
ICEKNIGHT199 wrote
actually epeen is the debug monitor showing humanity kills days lived ect.

I'm so sorry guys. You do need an addon, I will link it here and in the post. I'll rewrite the code and add classes for those buidings and you wont need the addon.

Map addon (required)

And the epeen monitor is the new debug monitor.


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