RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Stalker CZ
HI all .. does anyone have some experience with this scripts : http://forums.bistudio.com/showthread.php?111484-ArmA2-Persistent-Database-Scripts-WIP    ?? i need a little help. I want to put this stuff in BreakingPointSP mission and host it for play with my mates. wee need it because i think this is reason how to save things on mission if you play and then left .. in normal hosting in game you cant saving mission (if you do it you spawn in debug plains with no body..   i try to put it in but every time something gona f** up .. i dont script a loong time last in operation Flashpoint .. :D  Could anyone help ?
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

dom.stb
Stalker CZ wrote
HI all .. does anyone have some experience with this scripts : http://forums.bistudio.com/showthread.php?111484-ArmA2-Persistent-Database-Scripts-WIP    ?? i need a little help. I want to put this stuff in BreakingPointSP mission and host it for play with my mates. wee need it because i think this is reason how to save things on mission if you play and then left .. in normal hosting in game you cant saving mission (if you do it you spawn in debug plains with no body..   i try to put it in but every time something gona f** up .. i dont script a loong time last in operation Flashpoint .. :D  Could anyone help ?
I'm so happy that there's more demand for this ^^

I'm going to have a look after work today, but I don't know how far I'll get. I'm still a beginner with ArmA scripting, despite weeks of practice.

Above, wanna weigh in on this?
Ray
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Ray
In order to get that to work you must make the mission playable in MP aswell. The missions are created for SP. I'd recommend using a stock dayz mission and start adding shit from there.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Stalker CZ
In reply to this post by dom.stb
man i spend a lott of time to try this start on function. but i have problem all the time.some time missing files or if i get everything it gona freeze in loading menu where is : receving data for player. man im so sad. i also read those bis forums. and i thinking i have maybe problem with mqsl everyone m forum start many things if they lunch server . any idea ? ? ? ...
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Haleks
In reply to this post by Above
Above wrote
You're correct, Haleks. The UI is no more a problem for us.

However, if I fixed it, I got no clue what I did. I remember having a fix for it, that was waterproof. I can't remember what it was or if I ever used it, though. O_o
All right, will keep digging in the code then ^^
By the way, is the combat roll feature working upon reloading?
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Stalker CZ
In reply to this post by Ray
yes it is true. but i could host this mission in arma game where you chose server. everyone could conect spawn and play together but we not able to save. i think there will be kinda of easy little thing to change and it will works.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
In reply to this post by Haleks
Haleks wrote
Above wrote
You're correct, Haleks. The UI is no more a problem for us.

However, if I fixed it, I got no clue what I did. I remember having a fix for it, that was waterproof. I can't remember what it was or if I ever used it, though. O_o
All right, will keep digging in the code then ^^
By the way, is the combat roll feature working upon reloading?
Nope. :p nor is the epeen monitor. I really don't get why, though. The scripts for it are meant to run all the time. But it doesn't matter on BreakingPoint, though. Since they use SMK.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Haleks
Doh...
Might add SMK to Faction then... But I'd like to keep it addon free...
Thanks anyway ^^
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
Haleks wrote
Doh...
Might add SMK to Faction then... But I'd like to keep it addon free...
Thanks anyway ^^

To be fair, SMK is a really sick mod. I tried putting the combat roll + epeen monitor in scripts that runs all the time for sure. But I don't think I ever fixed it.
Ray
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Ray
In reply to this post by Stalker CZ
Stalker CZ wrote
yes it is true. but i could host this mission in arma game where you chose server. everyone could conect spawn and play together but we not able to save. i think there will be kinda of easy little thing to change and it will works.

You might get a bit more support on that matter, by asking in here : http://opendayz.net/forums/off-topic-chat.69/

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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

jst2fst
In reply to this post by Above
hi the file you uploaded for the r3f dont work i tried BreakingPointSP.chernarus.pbo and also the refuel one and dont get the yellow action menu.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
jst2fst wrote
hi the file you uploaded for the r3f dont work i tried BreakingPointSP.chernarus.pbo and also the refuel one and dont get the yellow action menu.
Alright. I'll look at it.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

DEADRECON28
Found a fix for it yet?
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
DEADRECON28 wrote
Found a fix for it yet?
I forgot about it, but I did test it. And it worked for me. But what hit me was the fact that it's not even working in BP online, unless they fixed it.


But I couldn't view vehicle content. Wich is an old bug from BP.

I'll probably update soon.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Haleks
Above wrote

But I couldn't view vehicle content. Wich is an old bug from BP.
Most likely a bug from the original R3F script : it didn't work neither when I tried it on Factions...
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

brado
This post was updated on .
no way is this a bug in the original R3F script ...as i have it working perfect in everyway in missions i've done ...I just can't get it to run in DayZ

Edit...Just a thought when i added it to a mission some items/vehicles wouldnt work till i added them in...mainly the BAF vehicles

 
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Haleks
Oh, all right...
It's something in the dayz code that must conflict with it then.
Thanks for the input ;)
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

brado
Haleks..
I think your right there
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
Just in case you guys haven't seen this:
How to play DayZ/DaiZy on ArmA 3
Ray
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Ray
Above wrote
Just in case you guys haven't seen this:
How to play DayZ/DaiZy on ArmA 3

Oh wow, I managed to miss that. Thank's alot <3
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