RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

classic Classic list List threaded Threaded
5520 messages Options
1 ... 52535455565758 ... 276
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

ICEKNIGHT199
where do i put "keys" and also how do i do "4. Make a shortcut from the beta patch and add -mod=@BreakingPointSP to the launchparameters."

and also thanks for helping
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
ICEKNIGHT199 wrote
where do i put "keys" and also how do i do "4. Make a shortcut from the beta patch and add -mod=@BreakingPointSP to the launchparameters."

and also thanks for helping
Ignore keys, that's for servers. :)

And how you add launch parameters:

Go to your ArmA OA folder, find "ArmA OA beta patch" rightclick, "copy" and then pick "copy to desktop, create shortcut".

Once you've done that, go to your desktop and rightclick the shortcut, you'll wanna look for the first text-thing that you can edit, and add that line (-mod=@BreakingPointSP) to the end of it.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Blaze
In reply to this post by ICEKNIGHT199
ICEKNIGHT199 wrote
actually epeen is the debug monitor showing humanity kills days lived ect.
@ICEKNIGHT199,

Thanks for the assistance on that question. Which key activates the monitor? I tried going to settings but there's not option for the monitor.
Ray
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Ray
Blaze wrote
ICEKNIGHT199 wrote
actually epeen is the debug monitor showing humanity kills days lived ect.
@ICEKNIGHT199,

Thanks for the assistance on that question. Which key activates the monitor? I tried going to settings but there's not option for the monitor.
Pressing Insert activated it, is this real world, though?
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
In reply to this post by Blaze
Blaze wrote
ICEKNIGHT199 wrote
actually epeen is the debug monitor showing humanity kills days lived ect.
@ICEKNIGHT199,

Thanks for the assistance on that question. Which key activates the monitor? I tried going to settings but there's not option for the monitor.
There's an option, it's the last custom bind. I can't remember what number it is. But it is the last custom control. :)



And 1 more thing, I'll be updating this.

I reduced the time it takes to bloodbag yourself from 30 to 5 seconds.
I also added the map addon to make it easier to install.
I've also removed some code we don't need.
Ray
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Ray
Above wrote
Blaze wrote
ICEKNIGHT199 wrote
actually epeen is the debug monitor showing humanity kills days lived ect.
@ICEKNIGHT199,

Thanks for the assistance on that question. Which key activates the monitor? I tried going to settings but there's not option for the monitor.
There's an option, it's the last custom bind. I can't remember what number it is. But it is the last custom control. :)



And 1 more thing, I'll be updating this.

I reduced the time it takes to bloodbag yourself from 30 to 5 seconds.
I also added the map addon to make it easier to install.
I've also removed some code we don't need.

Nice job and gz on 1,200 posts.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
Ray wrote
Above wrote
Blaze wrote
ICEKNIGHT199 wrote
actually epeen is the debug monitor showing humanity kills days lived ect.
@ICEKNIGHT199,

Thanks for the assistance on that question. Which key activates the monitor? I tried going to settings but there's not option for the monitor.
There's an option, it's the last custom bind. I can't remember what number it is. But it is the last custom control. :)



And 1 more thing, I'll be updating this.

I reduced the time it takes to bloodbag yourself from 30 to 5 seconds.
I also added the map addon to make it easier to install.
I've also removed some code we don't need.

Nice job and gz on 1,200 posts.


Thank you!

I'm not sure what I should put on the Napf mission, though. I might actually end up putting this BreakingPoint update on it for now. And then just make a 1.7.7 version when 1.7.7 is available.


What do you think?
Ray
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Ray
Above wrote
Ray wrote
Above wrote
Blaze wrote
ICEKNIGHT199 wrote
actually epeen is the debug monitor showing humanity kills days lived ect.
@ICEKNIGHT199,

Thanks for the assistance on that question. Which key activates the monitor? I tried going to settings but there's not option for the monitor.
There's an option, it's the last custom bind. I can't remember what number it is. But it is the last custom control. :)



And 1 more thing, I'll be updating this.

I reduced the time it takes to bloodbag yourself from 30 to 5 seconds.
I also added the map addon to make it easier to install.
I've also removed some code we don't need.

Nice job and gz on 1,200 posts.


Thank you!

I'm not sure what I should put on the Napf mission, though. I might actually end up putting this BreakingPoint update on it for now. And then just make a 1.7.7 version when 1.7.7 is available.


What do you think?

That would be lovely!

(Did you implement the flashlight script, I'll try it out in a bit.)
Ray
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Ray
In reply to this post by dave616
dave616 wrote
Is there some other mod I need to get this working?  I just get an error message.




Factions/Panthera/Chelle etc all work fine.

You're not running the "MAP_EU" addon obviously, which is needed to run the customized map.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
In reply to this post by Ray
Ray wrote
Above wrote
Ray wrote
Above wrote
Blaze wrote
ICEKNIGHT199 wrote
actually epeen is the debug monitor showing humanity kills days lived ect.
@ICEKNIGHT199,

Thanks for the assistance on that question. Which key activates the monitor? I tried going to settings but there's not option for the monitor.
There's an option, it's the last custom bind. I can't remember what number it is. But it is the last custom control. :)



And 1 more thing, I'll be updating this.

I reduced the time it takes to bloodbag yourself from 30 to 5 seconds.
I also added the map addon to make it easier to install.
I've also removed some code we don't need.

Nice job and gz on 1,200 posts.


Thank you!

I'm not sure what I should put on the Napf mission, though. I might actually end up putting this BreakingPoint update on it for now. And then just make a 1.7.7 version when 1.7.7 is available.


What do you think?

That would be lovely!

(Did you implement the flashlight script, I'll try it out in a bit.)

Damn, I did not. I will have to update it asap. I'm uploading this now, with the shorted bloodbag etc. I will probably check the military flashlight stuff out tomorrow. I gotta make some dinner and play abit.

I will probably mess abouts with Napf abit too.
Ray
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Ray
Above wrote
Ray wrote
Above wrote
Ray wrote
Above wrote
Blaze wrote
ICEKNIGHT199 wrote
actually epeen is the debug monitor showing humanity kills days lived ect.
@ICEKNIGHT199,

Thanks for the assistance on that question. Which key activates the monitor? I tried going to settings but there's not option for the monitor.
There's an option, it's the last custom bind. I can't remember what number it is. But it is the last custom control. :)



And 1 more thing, I'll be updating this.

I reduced the time it takes to bloodbag yourself from 30 to 5 seconds.
I also added the map addon to make it easier to install.
I've also removed some code we don't need.

Nice job and gz on 1,200 posts.


Thank you!

I'm not sure what I should put on the Napf mission, though. I might actually end up putting this BreakingPoint update on it for now. And then just make a 1.7.7 version when 1.7.7 is available.


What do you think?

That would be lovely!

(Did you implement the flashlight script, I'll try it out in a bit.)

Damn, I did not. I will have to update it asap. I'm uploading this now, with the shorted bloodbag etc. I will probably check the military flashlight stuff out tomorrow. I gotta make some dinner and play abit.

I will probably mess abouts with Napf abit too.

Alright, no problem.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

ICEKNIGHT199
In reply to this post by Above
is the file name "_runA2CO_beta" because i cant find anything. and also is it a .bat file?
 and what do i do run it from that?
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Haleks
Look into the "expansion" folder, you should a "beta" folder inside.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

ICEKNIGHT199
i put the line on the end so it launches the folder but the mission files arent there
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
ICEKNIGHT199 wrote
i put the line on the end so it launches the folder but the mission files arent there
Singleplayer --> Scenarios --> BreakingPoint SP 1.7.6.1.


If you still can't see the mission, did you put them in your missions folder in the ArmA OA directory? Not MPmissions?
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

ICEKNIGHT199
is there any way you can do a recorded tutorial? because its really hard to do. unless its because of windows 7 and is the beta patch in beta?

and yes i put it in missions

thanks again!
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Haleks
Kodabar made a few tutorials on youtube; google it & you should find it.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

RandomGuy
In reply to this post by Above
What is R3f?
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

dom.stb
RandomGuy wrote
What is R3f?
R3F is the building scripts i think.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Haleks
Nope; it's a script that allows you to load small vehicles in bigger ones, amongst other things.
1 ... 52535455565758 ... 276