RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

classic Classic list List threaded Threaded
5520 messages Options
1 ... 48495051525354 ... 276
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

jst2fst
so i noticed 10 minutes ago when watching a dayz breaking point stream that there was a load in symbol on a backpack.

does that mean that r3f its able to be used in sp.

when will you be able to put this in?
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
This post was updated on .
jst2fst wrote
so i noticed 10 minutes ago when watching a dayz breaking point stream that there was a load in symbol on a backpack.

does that mean that r3f its able to be used in sp.

when will you be able to put this in?
We're 100% able to use the R3F. I was meant to upload R3F missions yesterday. But I've been working hard on my Napf/Trinity project. I'll go ahead and upload 2 mission with R3F right now.



R3F BreakingPoint missions there. I haven't had time to try it, but I can't see why it wouldn't work.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Haleks
Hey Above!
I didn't had the time to try it yet; but I think you managed to fix the UI thing on resuming (the double icons)?
Any advice for me? I can't find a way to fix the goddamn thing :/
I'd like to fix as much stuff as I can before updating the Faction release ;)
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Blaze
In reply to this post by Above
Above wrote
jst2fst wrote
so i noticed 10 minutes ago when watching a dayz breaking point stream that there was a load in symbol on a backpack.

does that mean that r3f its able to be used in sp.

when will you be able to put this in?
We're 100% able to use the R3F. I was meant to upload R3F missions yesterday. But I've been working hard on my Napf/Trinity project. I'll go ahead and upload 2 mission with R3F right now.



R3F BreakingPoint missions there. I haven't had time to try it, but I can't see why it wouldn't work.

Pardon my ignorance but what is R3F mission?
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

dom.stb
In reply to this post by temaire
temaire wrote
I downloaded the latest single player version and I'm enjoying it so far. One question I have is how do you properly save in this game. I also had the same issue with Daizy. It seems that for each game you can only properly save once by pressing Esc and then clicking Save. After that if you press Esc, the Save option is faded out and you can't click it. So you can only save after that by suspending the game. This means that if my character dies I can't load from my latest save point, but only from the initial save point. So what I want to know is if I can save the game anytime in such a way that I can always load to that point after my character dies.
It's part of the difficulty setting which you select in the bottom left of the screen in the single player missions menu.

You can customise the difficulty in the game options > difficulty > edit menu. You can turn the "unlimited saves" option on. You can also edit AI skill and things like turning enemy or friendly tags on in the map (which makes it way too easy) and having a "you are here" map marker on.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
In reply to this post by Blaze
Blaze wrote
Above wrote
jst2fst wrote
so i noticed 10 minutes ago when watching a dayz breaking point stream that there was a load in symbol on a backpack.

does that mean that r3f its able to be used in sp.

when will you be able to put this in?
We're 100% able to use the R3F. I was meant to upload R3F missions yesterday. But I've been working hard on my Napf/Trinity project. I'll go ahead and upload 2 mission with R3F right now.



R3F BreakingPoint missions there. I haven't had time to try it, but I can't see why it wouldn't work.

Pardon my ignorance but what is R3F mission?

R3F is that wasteland building system that BreakingPoint uses. And the towing car thingy majigy.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
In reply to this post by Haleks
Haleks wrote
Hey Above!
I didn't had the time to try it yet; but I think you managed to fix the UI thing on resuming (the double icons)?
Any advice for me? I can't find a way to fix the goddamn thing :/
I'd like to fix as much stuff as I can before updating the Faction release ;)
You're correct, Haleks. The UI is no more a problem for us.

However, if I fixed it, I got no clue what I did. I remember having a fix for it, that was waterproof. I can't remember what it was or if I ever used it, though. O_o


I will supply you with everything I can come up with, though.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Blaze
@Above

Does this mod contain the fog feature such as the one in the multiplayer version?
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
Blaze wrote
@Above

Does this mod contain the fog feature such as the one in the multiplayer version?
Nope, I could possible fix it, though. I've just done so many other things in between. D;
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Tango33
dogs would be great
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

DEADRECON28
In reply to this post by Above
I could not get towing to work.
Ray
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Ray
DEADRECON28 wrote
I could not get towing to work.
Well, thats alot of information. Mind telling which mission you happen to be using?
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
In reply to this post by DEADRECON28
DEADRECON28 wrote
I could not get towing to work.
I'll test the R3F mission. :-)
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

DEADRECON28
In reply to this post by Ray
BreakingPointSPREFUEL.chernarus.pbo R3F.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

DEADRECON28
In reply to this post by Above
Thanks :D   Let me know if it works for you please.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

RandomGuy
In reply to this post by Above
Above, I can't seem to open your missions in the editor. I un pbo it and put the folder in the mission folder but when i go into the editor, the load thing is blank.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Stoney
In reply to this post by Above
Been playing this release, it's really awesome, thank you very much man. Been playing these offline releases for a while, so I thought I'd register finally because I enjoy them so much. Tried the R3f mission and the towing definitely does not work by my experience with it so far, and also there are no differences with artillery or it's computing element. Oh yeah, and also the "logistics" or ability to move objects around or store them in other compartments does not work as well.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Stoney
In reply to this post by Above
The AI in this release really kick-ass. Noticed bandits engaging zeds, haven't had the chance to see them engage each other yet because they are spread out very well (I do hear gunshots ringing out in the back round every now and then, awesome). Love the patrolling "soldiers" as well, they got nice loot, but I have not been engaged yet as stealth has been my best friend but I'm guessing that they are not friendly lol. I have been engaged by others as labeled as "grenadier" or "commander" and such, or are those what "bandits" are now? Also I noticed that AI labeled as "survivor" do not engage zeds and vice-versa. I wonder if they are hostile as well as I have not been close enough, and are survivors recruit-able by approaching these individuals or is it like previous missions where they are added to party in certain areas?
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

DEADRECON28
In reply to this post by Above
Found out the R3F only works on the BreakingPointSP.chernarus but there are no AI or Fueling on that mission. The other missions R3F does not work at all. For me anyways.
Ray
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Ray
In reply to this post by RandomGuy
RandomGuy wrote
Above, I can't seem to open your missions in the editor. I un pbo it and put the folder in the mission folder but when i go into the editor, the load thing is blank.
Did you put it into mission folder in the main directory or profile?


Bandits are added to team in the FullAI mission if they spawn near you.
1 ... 48495051525354 ... 276