RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

dom.stb
I am having fun on my current life so I just wanted to make sure it was stable before updating. I'll keep an eye out.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Blaze
In reply to this post by Above
@Above

I keep receiving a "Bad Vehicle Type" pop up after the character selection screen. Any idea on how I could correct this?
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Re: RELEASE: DaiZy Chernarus RSPB 1.7.5.1 colab Fedus & Above

dom.stb
In reply to this post by Ray
Ray wrote
Quagorn wrote
Man, i wish that we could have friends just pop into the game and join in coop, im so tired of playing with friends on MP servers. People say that in a real life apocolypse everyone would kill eachother because there is little to no trust, but people in MP are just trolling, banditry is ok, but excessive PK'ing is trolling. I just want to play with a few friends without assholes ruining the fun, i want to PvP when i feel like it, not beeing the target of kids with anti-social disorders! So my question is, is it possible to run this game as a co-op mission without the need of a server?

Yes , you can. But saving dosen't work I think. Unless you make it save to a database or such.
That's exactly how I feel. I am looking into getting around the problem with databases but no luck yet.
Ray
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Ray
In reply to this post by Blaze
Blaze wrote
@Above

I keep receiving a "Bad Vehicle Type" pop up after the character selection screen. Any idea on how I could correct this?

This has been answered quite a few time. This is a note that came with BreakingPoint mod itself, it has no effect at all on anything at all.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Blaze
OK no problem Thank you for taking the time to assist me.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

dom.stb
This post was updated on .
In reply to this post by Ray
Hey Ray (or anyone),

Do you know where we might be able to get the server-side code for DayZ? I'm looking for the MySQL stuff that handles saving to the server's database. I know it lives on the ftp sites you get access to when you pay to host a server, I was wondering if anyone knew of a place to get that code without paying a server company for hosting space.

Maybe there's a way to set up a server from a local machine (I was thinking I'd use my second PC, or even just the machine I play on) such that instead of contacting the dayZ hive, it just saves the data locally.

I know a lot of people are ambivalent about DayZ as a co-op game, but I think it would make this mod complete if I could bring friends in and play together. In my mind that would give me the DayZ I want to play.

Edit: I found this just now. This seems to have what I need. Now the enormous task of figuring the stuff out.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
dom.stb wrote
Hey Ray (or anyone),

Do you know where we might be able to get the server-side code for DayZ? I'm looking for the MySQL stuff that handles saving to the server's database. I know it lives on the ftp sites you get access to when you pay to host a server, I was wondering if anyone knew of a place to get that code without paying a server company for hosting space.

Maybe there's a way to set up a server from a local machine (I was thinking I'd use my second PC, or even just the machine I play on) such that instead of contacting the dayZ hive, it just saves the data locally.

I know a lot of people are ambivalent about DayZ as a co-op game, but I think it would make this mod complete if I could bring friends in and play together. In my mind that would give me the DayZ I want to play.

Edit: I found this just now. This seems to have what I need. Now the enormous task of figuring the stuff out.

http://opendayz.net/threads/dayz-private-server-files-pack-1-7-6-1.28/
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

JurassicOstrich
In reply to this post by Above
Hey, just wondering, are the vehicle spawns broken? I have looked over the Cherno at all the multiplayer spawns + more, and have found 0 vehicles. I've had to spawn in a humvee just to get around. Any ideas?
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

JurassicOstrich
In reply to this post by Above
Well, I reinstalled, and it's fixed now, even though I still can't find any heli's. Whatever. But now, whenever I build an item (Such as a sandbag wall or fence), I cannot delete it. Once it's there, it's always there. I tried the scroll wheel, and I don't have any option. No red text as said before. I'm starting to have a bit of doubts about this because of the bugs. It's a great mod, but I am getting one error after another.
Ray
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Ray
JurassicOstrich wrote
Well, I reinstalled, and it's fixed now, even though I still can't find any heli's. Whatever. But now, whenever I build an item (Such as a sandbag wall or fence), I cannot delete it. Once it's there, it's always there. I tried the scroll wheel, and I don't have any option. No red text as said before. I'm starting to have a bit of doubts about this because of the bugs. It's a great mod, but I am getting one error after another.

The vehicles aren't broken. They have a spawnchance as you do in MP, so it's a coincidence if you can't find any cars in cherno, and if you don't find any helis, either. Its on how lucky you get.

And I quess you should post the Building removal bug in the forums that actually made the building system. This mission is just using it, which means that the error you're experiencing came from they're end.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

JurassicOstrich
Ray wrote
The vehicles aren't broken. They have a spawnchance as you do in MP, so it's a coincidence if you can't find any cars in cherno, and if you don't find any helis, either. Its on how lucky you get.

And I quess you should post the Building removal bug in the forums that actually made the building system. This mission is just using it, which means that the error you're experiencing came from they're end.
Ok, thanks. I was just figuring that they were spawned in right away as he said in a previous comment, and not on set spawns with chance. One more thing with this- How does the chance rate... work I guess. Do I need to quit and load up again to have the chance again with the spawns, or is it every hour or so it has the % chance to spawn? I'm a bit clueless.

I'll probably make a post on that, then, I need to take away a sandbag. I made my base at the barracks in Balota, and I'm currently using the broken house next to the deer stand to drive my humvee through. It's surprisingly effective, but a bit hard to do without a wheel being messed up.

Thanks again anyhow, my base will benefit.
Ray
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Ray
JurassicOstrich wrote
Ray wrote
The vehicles aren't broken. They have a spawnchance as you do in MP, so it's a coincidence if you can't find any cars in cherno, and if you don't find any helis, either. Its on how lucky you get.

And I quess you should post the Building removal bug in the forums that actually made the building system. This mission is just using it, which means that the error you're experiencing came from they're end.
Ok, thanks. I was just figuring that they were spawned in right away as he said in a previous comment, and not on set spawns with chance. One more thing with this- How does the chance rate... work I guess. Do I need to quit and load up again to have the chance again with the spawns, or is it every hour or so it has the % chance to spawn? I'm a bit clueless.

I'll probably make a post on that, then, I need to take away a sandbag. I made my base at the barracks in Balota, and I'm currently using the broken house next to the deer stand to drive my humvee through. It's surprisingly effective, but a bit hard to do without a wheel being messed up.

Thanks again anyhow, my base will benefit.
The vehicle spawn chances are generated on first time you run your mission. So if you restart it, the vehicles will respawn by chance again, They won't respawn any time after the mission start.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
They've updated the building scripts, though. They're abit better now and they fixed alot of glitches. I haven't really messed with it much, though.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

JurassicOstrich
In reply to this post by Ray
Ray wrote
The vehicle spawn chances are generated on first time you run your mission. So if you restart it, the vehicles will respawn by chance again, They won't respawn any time after the mission start.
But if I restart it, don't I lose everything I have? I have a little too much to lose now, haha.
Ray
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Ray
JurassicOstrich wrote
Ray wrote
The vehicle spawn chances are generated on first time you run your mission. So if you restart it, the vehicles will respawn by chance again, They won't respawn any time after the mission start.
But if I restart it, don't I lose everything I have? I have a little too much to lose now, haha.
You do, thats the whole point of random vehicles. If you play the game legit then you find them at random spawns, if not then just spawn some crap.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
I'll take a look at the update tomorrow.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
Just to update yous, the zombies are still bugged in the latest update. I'll have to check it out further.
Ray
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Ray
Above wrote
Just to update yous, the zombies are still bugged in the latest update. I'll have to check it out further.
No need to hurry, the current release is stable enough to enjoy the gameplay fairly good.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
Ray wrote
Above wrote
Just to update yous, the zombies are still bugged in the latest update. I'll have to check it out further.
No need to hurry, the current release is stable enough to enjoy the gameplay fairly good.

Yeah, I would agree to that, too. However I'm planning some AI buffs. :P
Ray
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Ray
Above wrote
Ray wrote
Above wrote
Just to update yous, the zombies are still bugged in the latest update. I'll have to check it out further.
No need to hurry, the current release is stable enough to enjoy the gameplay fairly good.

Yeah, I would agree to that, too. However I'm planning some AI buffs. :P

I hope they're health will somehow get buffed haha, 1-shotting them even with a pistol is uh.. Let's say a bit too easy. You should fight for survival, although there is the weather system, screaming zombies the AI should be something more powerful. With the new spawning, they're not very common, but if you see one walking all it takes is 1 shot and it's all done. Giving them more health would turn that aspect around and the AI will be feared for centuries.
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