RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
Haleks wrote
Above wrote
I kinda do have them properly working. It's just that I never came up with an ideal layout for it. Since the skins gotta be different. If bandits and friendlies were to have the same skin, the friendlies would shoot at you if you shot a bandit. I didn't feel like there was enough skins to share.
Above, I think you can fix this by creating a new class ref for every model shared by bandits & survivors (one west sided, and the other east sided). I remember working on this before stumbling upon the Factions script. But it's more complicated and time consuming than using Factions : I was struggling with error messages and found out that all the class ref are not defined in the dayz_vehicles file (I think some are set in the equip or weapons file, not sure). It was a pain in the arse to me, but I'm sure it's doable ;)
It's probably possible. Haha. But I rather just split the skins, if I make factions. It will take a long time to add 1 more side for each skin etc.
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Re: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

MrThirsty
Downloading and off to try! Looks good! :)
"Reality is for people who lack imagination"
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Re: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
MrThirsty247 wrote
Downloading and off to try! Looks good! :)
Hehe, I hope you have fun. :-)
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Re: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Quagorn
Any chance there is a way to remove sandbags etc that you place? I managed to build some things in a wrong place, i just wanted to test it, but there is no scrolloption to remove them! :S
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Re: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
Quagorn wrote
Any chance there is a way to remove sandbags etc that you place? I managed to build some things in a wrong place, i just wanted to test it, but there is no scrolloption to remove them! :S
I get a "popup" thing in red that says "remove item" or similar.

You should be able to scroll on the object. I think there's a % chance that your toolbox breaks, though. xD
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Re: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Quagorn
Hmmm, never had the choice :S i can start a new game and see if i can get it working, right now, i got a Chopper and a Car and tons of SD weapons..if i get NV'gs there will be no reason for me to continue that savegame :P
Ray
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Re: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Ray
Quagorn wrote
Hmmm, never had the choice :S i can start a new game and see if i can get it working, right now, i got a Chopper and a Car and tons of SD weapons..if i get NV'gs there will be no reason for me to continue that savegame :P

Do you have a toolbox/entrenching tool? These items are needed to construct/deconstruct objects, such as sandbags,barb wire and obviously the objects you create via the building system.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

jst2fst
In reply to this post by Above
i have noticed a bug when ever i come across a damaged vehicle i scroll to see what needs to be fixed and it goes all green and perfect again.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
jst2fst wrote
i have noticed a bug when ever i come across a damaged vehicle i scroll to see what needs to be fixed and it goes all green and perfect again.
This only happens to the motorbikes and the bus (I think). Because I didn't add them to the damage code properly.
Ray
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Ray
Above wrote
jst2fst wrote
i have noticed a bug when ever i come across a damaged vehicle i scroll to see what needs to be fixed and it goes all green and perfect again.
This only happens to the motorbikes and the bus (I think). Because I didn't add them to the damage code properly.

I noticed there is still the bug sometimes, if you damage the car and exit right away, it will repair the "damaged" parts itself. Usually this was caused by server lag, I don't understand the issue now.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
Ray wrote
Above wrote
jst2fst wrote
i have noticed a bug when ever i come across a damaged vehicle i scroll to see what needs to be fixed and it goes all green and perfect again.
This only happens to the motorbikes and the bus (I think). Because I didn't add them to the damage code properly.

I noticed there is still the bug sometimes, if you damage the car and exit right away, it will repair the "damaged" parts itself. Usually this was caused by server lag, I don't understand the issue now.
Oh, that was a bug in MP aswell. We used to do it to our bus, when we crashed, the passanger would just get out and in. And we'd be all green again. I'm not sure if we're talking about the same glitch, though.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

jst2fst
i was able to do it with my uh1h heli aswell.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
jst2fst wrote
i was able to do it with my uh1h heli aswell.

Hmmmm, gotta be the same glitch then. Because I'm 95% sure I added the Huey to the damage code.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

CalUKGR
Loving this mod - just one thing I haven't been able to work out. Although I can see Skins in the cheat menu and it does spawn clothing packs I cannot get my avatar into another skin. How does this work? Just a few simple instructions would be appreciated.

Many thanks!
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

dom.stb
When did this last update? Are we still on the version BEFORE invincible zombies or have we moved past that now?
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

dom.stb
There are castles everywhere!

Just found a half-broken but still working MV-22. Man that thing is hard to fly.
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Re: RELEASE: DaiZy Chernarus RSPB 1.7.5.1 colab Fedus & Above

Makao095
In reply to this post by brado
One thing I don't like is that they put Call of Duty Nazi Zombies sounds for the zombies chasing you. Any way I get get new sounds?
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Re: RELEASE: DaiZy Chernarus RSPB 1.7.5.1 colab Fedus & Above

Quagorn
Man, i wish that we could have friends just pop into the game and join in coop, im so tired of playing with friends on MP servers. People say that in a real life apocolypse everyone would kill eachother because there is little to no trust, but people in MP are just trolling, banditry is ok, but excessive PK'ing is trolling. I just want to play with a few friends without assholes ruining the fun, i want to PvP when i feel like it, not beeing the target of kids with anti-social disorders! So my question is, is it possible to run this game as a co-op mission without the need of a server?
Ray
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Re: RELEASE: DaiZy Chernarus RSPB 1.7.5.1 colab Fedus & Above

Ray
Quagorn wrote
Man, i wish that we could have friends just pop into the game and join in coop, im so tired of playing with friends on MP servers. People say that in a real life apocolypse everyone would kill eachother because there is little to no trust, but people in MP are just trolling, banditry is ok, but excessive PK'ing is trolling. I just want to play with a few friends without assholes ruining the fun, i want to PvP when i feel like it, not beeing the target of kids with anti-social disorders! So my question is, is it possible to run this game as a co-op mission without the need of a server?

Yes , you can. But saving dosen't work I think. Unless you make it save to a database or such.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
In reply to this post by dom.stb
dom.stb wrote
When did this last update? Are we still on the version BEFORE invincible zombies or have we moved past that now?
They have updated, I've just not have time to test the update.
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