RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
No worries. The only problem with it is that you can't use any bandages/food. And you can't pick up backpacks. But we're alot of people that wants to fix it.
Ray
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Ray
Above wrote
No worries. The only problem with it is that you can't use any bandages/food. And you can't pick up backpacks. But we're alot of people that wants to fix it.

Yeah, but ArmA 3 backpack's could be put into loot table aswell. There are quite a few of them. Hopefully the item usage will find a solution soon aswell
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

jst2fst
In reply to this post by Above
any idea when you could update and fix this?
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
jst2fst wrote
any idea when you could update and fix this?

What do you mean by "fix"? :P

And I will update it eventually. I've just been working on my Napf project, trying to balance it.

The immortal zombies were "added" on purpose. So I'll have to read the files to have a clue what the exec is.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

jst2fst
What i mean by fix is fix the r3f part of it.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

MasterNe0
In reply to this post by Above
Hey Above. Do you know of a way to disable getting knocked out?

I have to keep restarting the mission since I get knocked out whether it from a gunshot or a zombie attacking me. I don't get the hour glass, I just get stuck on the ground until I bleed out.
Ray
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Ray
In reply to this post by jst2fst
jst2fst wrote
What i mean by fix is fix the r3f part of it.

Is it only me or does that sentence have a 'commanding' feel to it.

@Neo There is really no point in trying to remove that. The game itself has a feature that when you get shot you get that annoying animation what you can't recover from unless medical treatment by a medic. Actually the "KO" function prevents the "endless anim" from happening (atleast tries to). Since it set's the anim on a timer, and if the time is over then it reset's the 'injury'. So the green circle of white sand is actually useful. It is a bit buggy sometimes, though. Use some cheats to either heal yourself through Loki's or change the skin.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

jst2fst
not trying to be commanding at all lol.

sorry if it came off like that.
Ray
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Ray
jst2fst wrote
not trying to be commanding at all lol.

sorry if it came off like that.

Fair enough. Also there are opinions that some part of DayZ code is blocking the R3F system, so if you want to get it working then have patience.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
In reply to this post by MasterNe0
MasterNe0 wrote
Hey Above. Do you know of a way to disable getting knocked out?

I have to keep restarting the mission since I get knocked out whether it from a gunshot or a zombie attacking me. I don't get the hour glass, I just get stuck on the ground until I bleed out.

This happens when you heal after getting shot, and/or shot into a knockout, what you do is. You start to bandage, then run.

And about the bug with R3F, I'm not even sure it's possible to fix it. And I got many, huge projects. Aren't there any ways of using it as an addon?

I currently wanna fix a DayZ version for ArmA 3 where you can grab backpacks and eat food.
Ray
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Ray
Above wrote
MasterNe0 wrote
Hey Above. Do you know of a way to disable getting knocked out?

I have to keep restarting the mission since I get knocked out whether it from a gunshot or a zombie attacking me. I don't get the hour glass, I just get stuck on the ground until I bleed out.

This happens when you heal after getting shot, and/or shot into a knockout, what you do is. You start to bandage, then run.

And about the bug with R3F, I'm not even sure it's possible to fix it. And I got many, huge projects. Aren't there any ways of using it as an addon?

I currently wanna fix a DayZ version for ArmA 3 where you can grab backpacks and eat food.

Being able to snatch bags/eat food in ArmA 3 DayZ will be epic! Good luck on it
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
Ray wrote
Above wrote
MasterNe0 wrote
Hey Above. Do you know of a way to disable getting knocked out?

I have to keep restarting the mission since I get knocked out whether it from a gunshot or a zombie attacking me. I don't get the hour glass, I just get stuck on the ground until I bleed out.

This happens when you heal after getting shot, and/or shot into a knockout, what you do is. You start to bandage, then run.

And about the bug with R3F, I'm not even sure it's possible to fix it. And I got many, huge projects. Aren't there any ways of using it as an addon?

I currently wanna fix a DayZ version for ArmA 3 where you can grab backpacks and eat food.

Being able to snatch bags/eat food in ArmA 3 DayZ will be epic! Good luck on it

Yeah, I'm far from the only one trying to get it to work. It will be hella good when we get a solution, though. I got alot of obvious and easy fixes. I just need to begin. x)

For instance, remember the old patches, where you ate by scrollling? We could just implement that, wich would probably help.

And thank you. :)
Ray
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Ray
Above wrote
Ray wrote
Above wrote
MasterNe0 wrote
Hey Above. Do you know of a way to disable getting knocked out?

I have to keep restarting the mission since I get knocked out whether it from a gunshot or a zombie attacking me. I don't get the hour glass, I just get stuck on the ground until I bleed out.

This happens when you heal after getting shot, and/or shot into a knockout, what you do is. You start to bandage, then run.

And about the bug with R3F, I'm not even sure it's possible to fix it. And I got many, huge projects. Aren't there any ways of using it as an addon?

I currently wanna fix a DayZ version for ArmA 3 where you can grab backpacks and eat food.

Being able to snatch bags/eat food in ArmA 3 DayZ will be epic! Good luck on it

Yeah, I'm far from the only one trying to get it to work. It will be hella good when we get a solution, though. I got alot of obvious and easy fixes. I just need to begin. x)

For instance, remember the old patches, where you ate by scrollling? We could just implement that, wich would probably help.

And thank you. :)

Oh by the way, I remember a script which was in Lingor Island where you could put Military flashlight on your shoulder, could you implement that? If it still exsists.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Haleks
In reply to this post by Haleks
Above wrote
You're correct, Haleks. The UI is no more a problem for us.

However, if I fixed it, I got no clue what I did. I remember having a fix for it, that was waterproof. I can't remember what it was or if I ever used it, though. O_o
Been playing it a bit; and the double icon glitch on resuming is still there :/
Really wish we could find a good fix for it - I'm getting tired of pausing my game to remove it every time I load a save... ^^'
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
Haleks wrote
Above wrote
You're correct, Haleks. The UI is no more a problem for us.

However, if I fixed it, I got no clue what I did. I remember having a fix for it, that was waterproof. I can't remember what it was or if I ever used it, though. O_o
Been playing it a bit; and the double icon glitch on resuming is still there :/
Really wish we could find a good fix for it - I'm getting tired of pausing my game to remove it every time I load a save... ^^'
Oh, didn't realize you were talking about the dog UI. :P

I never cared much for it.


And about the flashlight, sure. What version did you want it on, though?


Ray
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Ray
Above wrote
Haleks wrote
Above wrote
You're correct, Haleks. The UI is no more a problem for us.

However, if I fixed it, I got no clue what I did. I remember having a fix for it, that was waterproof. I can't remember what it was or if I ever used it, though. O_o
Been playing it a bit; and the double icon glitch on resuming is still there :/
Really wish we could find a good fix for it - I'm getting tired of pausing my game to remove it every time I load a save... ^^'
Oh, didn't realize you were talking about the dog UI. :P

I never cared much for it.


And about the flashlight, sure. What version did you want it on, though?

The regular one with bandits only would be cool.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
Ray wrote
Above wrote
Haleks wrote
Above wrote
You're correct, Haleks. The UI is no more a problem for us.

However, if I fixed it, I got no clue what I did. I remember having a fix for it, that was waterproof. I can't remember what it was or if I ever used it, though. O_o
Been playing it a bit; and the double icon glitch on resuming is still there :/
Really wish we could find a good fix for it - I'm getting tired of pausing my game to remove it every time I load a save... ^^'
Oh, didn't realize you were talking about the dog UI. :P

I never cared much for it.


And about the flashlight, sure. What version did you want it on, though?

The regular one with bandits only would be cool.

Oh, if I add it, I'll prolly add it to all of them. I just wasn't sure if you meant for the ArmA 3 project or this. :)
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Haleks
In reply to this post by Above
Above wrote
Oh, didn't realize you were talking about the dog UI. :P

I never cared much for it.
Just one thought btw : I don't think it's related to the dog thing, since whatever causes this also calls the white cross in the blood icon. It must be some kinda refresh script for the HUD when resuming; will see what I can find...
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
Haleks wrote
Above wrote
Oh, didn't realize you were talking about the dog UI. :P

I never cared much for it.
Just one thought btw : I don't think it's related to the dog thing, since whatever causes this also calls the white cross in the blood icon. It must be some kinda refresh script for the HUD when resuming; will see what I can find...
Yes, for sure. I just call it  "the dog UI" because that's most of what it is. :P

You're already-found solution have been more than enough for me. :)
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

BSG_Ghost
Question for you. We have the game running on a buddy's machine (so the three of us can play this with the AI). The question I have though, is when one of us dies, we just end up coming back into the debug plains.

So, what exactly can we do about this? Is there something we might be able to change in the .pbo?
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