RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Above
Administrator
Ray wrote
Above wrote
jst2fst wrote
im not sure why r3f is not working for me is there something i have to download to get it to work or a setting i have to turn on?

Nope. I've not done anything for it to work. It's really strange how some can see it, and some can't. >_<
I will have to fix it anyways, because it's not really 100% working.


Also, I forgot to respond to alot of questions.

Auto refuel was added again.


And I get the vehicle fix glitch when I spawn a vehicle, or use the cheat meny to fix it. I'm 99% sure those are the reasons for it to happen.

Indeed, if you repair a vehicle the proper way it won't do the "fix glitch"
Thanks for confirming.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Nabu
Banned User
Thank you for the update, i'm curious about the dogs, never saw one before ingame. can i eat them? :)
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

tango3355
In reply to this post by Above
so i have most versions of all the cool missions on here. I just wanted to know if it is possible to combine breaking point and wasteland. Breaking point has to be the best mission yet, very exciting and combining that with the scavenging for buildings and loading them in to a vehicle to make a custom base would be sweet. also a couple apc heli patrols. Combining the two would be the ultimate sp , so much to do!!!!. dont even know if that is possible,  thanks for the hard work guys .
Ray
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Ray
tango3355 wrote
so i have most versions of all the cool missions on here. I just wanted to know if it is possible to combine breaking point and wasteland. Breaking point has to be the best mission yet, very exciting and combining that with the scavenging for buildings and loading them in to a vehicle to make a custom base would be sweet. also a couple apc heli patrols. Combining the two would be the ultimate sp , so much to do!!!!. dont even know if that is possible,  thanks for the hard work guys .

Wasteland building and shit = R3F, which is work in progress.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Nabu
Banned User
In reply to this post by tango3355
i have a great start with the new update. have seen 2 weapons i didn't knew before until first 15 mins.

one question: my lost key has the feature that if i point on whatever "activateable" there is poping up "> lost key" right in the middle of the screen. If i press backspace it disapears but the menu opens, so i have to press backspace twice to have an empty screen again. And if i point on whatever it comes back. Do you know if there is a way to swich this of without uninstall lostkey? thx in advance!

greetings
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

DEADRECON28
In reply to this post by Above
Are you supposed to spawn in the wilderness each time you spawn? Also I have been playing for hours and  still have not ran across bandits or new weapons. Am I doing something wrong? Thanks for the help (:
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Haleks
In reply to this post by Nabu
@Nabu : I remember that one of the optional addons of CoWarMod hide the action icon in the middle of the screen, including Lost Key text.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Nabu
Banned User
Haleks wrote
@Nabu : I remember that one of the optional addons of CoWarMod hide the action icon in the middle of the screen, including Lost Key text.
oh thx a lot, i will check the readme's of cowarmod to find it.

@deadrecon may you just unlucky, but didn't you start with a taser? i always start with a taser it seems.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

DEADRECON28
I found my problem. I was running it through Dayz commander by going to settings and adding -mod=@BreakingPointSP. But when I made the shortcut it works now. Ended up being my fault. Thanks for the help.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Nabu
Banned User
In reply to this post by Nabu
Haleks wrote
@Nabu : I remember that one of the optional addons of CoWarMod hide the action icon in the middle of the screen, including Lost Key text.
Thx again. I found it in Cowarmod standad addons. For the moment it seems to cause no other issue.

for anyone interested in this it is the addon:
x_trueuser_igui_actionmenu_noicons.pbo
x_trueuser_igui_actionmenu_noicons.pbo.x_trueuser_igui_actionmenu_noicons.bisign

greetings

@deadrecon nice! good luck out there :)



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Re: RELEASE: DaiZy Chernarus RSPB 1.7.5.1 colab Fedus & Above

MasterNe0
In reply to this post by Above
Anyone know where the Epeen monitor script is? I want to add the blood level to the monitor when I hit the insert key.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Ogrinho
In reply to this post by Above
Every time I quit the game and come back to play again later I become almost invisble to the Z's and my temperature, eat and drink indicators are broken!
What should I do to fix this?

Thanks for this MOD, man it is really awesom!
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

jst2fst
In reply to this post by Above
Is there anyway that you could implement a way to respawn without having to restart the whole game.

In my current game i got one hit by an AI and got knocked out used the health cheat and got bugged every time i get into a car i get the option to unload my self and its really starting to annoy me but i don't want to restart my mission because i have a lot of gear already.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Above
Administrator
jst2fst wrote
Is there anyway that you could implement a way to respawn without having to restart the whole game.

In my current game i got one hit by an AI and got knocked out used the health cheat and got bugged every time i get into a car i get the option to unload my self and its really starting to annoy me but i don't want to restart my mission because i have a lot of gear already.
We did, the main reason I removed it is because DayZ singleplayer was kinda shit with it (apart from all glitches). MP works decently with the respawn system, because you're always working anyways. But the SP just got boring, because you ended up having everything forever. So you ran out of stuff to do and what not.


But if anyone bothers making a respawn script without all glitches, we would probably use it again.

I got alot of ideas and designs for a respawn script and I might write one. I really like the idea of having to start over in SP, though. You get everything in 5 minutes anyways.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Above
Administrator
In reply to this post by Ogrinho
Ogrinho wrote
Every time I quit the game and come back to play again later I become almost invisble to the Z's and my temperature, eat and drink indicators are broken!
What should I do to fix this?

Thanks for this MOD, man it is really awesom!
I've noticed something similar.


The problem with the cross, and dog UI appearing on restart. That is fixed by going to game options.

What I noticed was, doing that before the UI has shown up after re-loading a mission sometimes kill the UI. I hope this helps.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

dom.stb
In reply to this post by Above
Above wrote
We did, the main reason I removed it is because DayZ singleplayer was kinda shit with it (apart from all glitches). MP works decently with the respawn system, because you're always working anyways. But the SP just got boring, because you ended up having everything forever. So you ran out of stuff to do and what not.


But if anyone bothers making a respawn script without all glitches, we would probably use it again.

I got alot of ideas and designs for a respawn script and I might write one. I really like the idea of having to start over in SP, though. You get everything in 5 minutes anyways.

I thought it was all the bugs that made you ditch the re-spawn in the end. I think it would be a good thing to have in the SP version, but I understand that the script you inherited was breaking so many other things that it wasn't worth it.

But i think it's important to aim to keep some of that persistence that makes the MP so great. I would use some kind of randomised 'cleanup' script on respawn to simulate having your body looted or your bases raided.
Ray
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Ray
dom.stb wrote
Above wrote
We did, the main reason I removed it is because DayZ singleplayer was kinda shit with it (apart from all glitches). MP works decently with the respawn system, because you're always working anyways. But the SP just got boring, because you ended up having everything forever. So you ran out of stuff to do and what not.


But if anyone bothers making a respawn script without all glitches, we would probably use it again.

I got alot of ideas and designs for a respawn script and I might write one. I really like the idea of having to start over in SP, though. You get everything in 5 minutes anyways.

I thought it was all the bugs that made you ditch the re-spawn in the end. I think it would be a good thing to have in the SP version, but I understand that the script you inherited was breaking so many other things that it wasn't worth it.

But i think it's important to aim to keep some of that persistence that makes the MP so great. I would use some kind of randomised 'cleanup' script on respawn to simulate having your body looted or your bases raided.

How will your body be looted if the mission dosen't have a respawn script?
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Above
Administrator
In reply to this post by dom.stb
dom.stb wrote
Above wrote
We did, the main reason I removed it is because DayZ singleplayer was kinda shit with it (apart from all glitches). MP works decently with the respawn system, because you're always working anyways. But the SP just got boring, because you ended up having everything forever. So you ran out of stuff to do and what not.


But if anyone bothers making a respawn script without all glitches, we would probably use it again.

I got alot of ideas and designs for a respawn script and I might write one. I really like the idea of having to start over in SP, though. You get everything in 5 minutes anyways.

I thought it was all the bugs that made you ditch the re-spawn in the end. I think it would be a good thing to have in the SP version, but I understand that the script you inherited was breaking so many other things that it wasn't worth it.

But i think it's important to aim to keep some of that persistence that makes the MP so great. I would use some kind of randomised 'cleanup' script on respawn to simulate having your body looted or your bases raided.


The design for a respawn script I had in mind was just remove all your gear, give you the spawnloadout, and just teleport you to the coast again.

But I would also want a script to randomly remove stuff out of your camp. ;)



Also, I'm making a list of things to do for the next update, and I will probably add dogs in that update, too.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

jst2fst
In reply to this post by Above
it's just annoying spending 30 minutes fixing a car and getting good loot to then have to start over again because i got bugged out.

If possible maybe when you die there could be an option to switch character like to an AI if that even possible.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0. *UPDATED! 29/04*

Above
Administrator
jst2fst wrote
it's just annoying spending 30 minutes fixing a car and getting good loot to then have to start over again because i got bugged out.

If possible maybe when you die there could be an option to switch character like to an AI if that even possible.
That's what the respawn did before, AI does not depend on eatables. So the UI didn't work at all after respawning.

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