RELEASE: DaiZy RSPB Taviana 1.5.1 /w new features.

classic Classic list List threaded Threaded
242 messages Options
12345678 ... 13
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy RSPB Taviana 1.5 VFinal

Above
Administrator
MasterNe0 wrote
Quick question: Is their a way to import the skins and stuff from the RSVB Celle map into this Taviana? I love the weapons in there but rather see it on my favorite map.

It depends, it's easy to just download the mods and add it to the loot table. Adding everything straight from Celle will most likely cause the same problem as the Celle mission, where you can't reload a save.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy RSPB Taviana 1.5 VFinal

MasterNe0
This post was updated on .
You have any kind of instructions of the best way to do this or should I not even bother.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy RSPB Taviana 1.5 VFinal

Above
Administrator
MasterNe0 wrote
You have any kind of instructions of the best way to do this or should I not even bother.

No, unpack dayz_code. Open config.ccp.

Then what you gonna wanna do is go ingame with lokis lost key, get the classnames for all the weapons.

And then put them in the proper loot table in wich you want them. Be sure to add spawnchance too, it is below each loot table.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy RSPB Taviana 1.5 VFinal

Above
Administrator
This post was updated on .
This is getting updated. While I'm at it I will also change some minor things.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy RSPB Taviana 1.5 VFinal

Above
Administrator
Things you can expect in the update:


Patch 1.5.1.
100% working UI. (This was never bugged for Taviana).
AI patrols in vehicles aswell as on foot. (Helis, trucks, cars, bikes etc etc). <-- WIP, just messing abouts with it atm.
No respawn script due to all downsides. (In the mainmission anyway).
No timecycle script. (In the mainmission anyway).

If you got something in mind, just comment here.




Sidenote, the new tent looks awesome in 1.5.1.
Ray
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy RSPB Taviana 1.5 VFinal

Ray
Would it be possible to include Celle's weather system to Taviana?
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy RSPB Taviana 1.5 VFinal

Above
Administrator
Ray wrote
Would it be possible to include Celle's weather system to Taviana?

This would be really easy to do. And it would also make sense since there's alot of snow. That's actually a REALLY good idea. I will see what I can do.

What do you say about upping the spawnchance on heat packs? Or do you want them as "rare" as they are now? They're fairly common.
Ray
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy RSPB Taviana 1.5 VFinal

Ray
Heatpacks should be a bit more rare. So you  must scavenge to be able to warm up from time to time.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy RSPB Taviana 1.5 VFinal

Above
Administrator
Ray wrote
Heatpacks should be a bit more rare. So you  must scavenge to be able to warm up from time to time.
Are we talking less common than they are originally?  I could lower the spawnchance, or let it be whatever it is now. I wouldn't say that they're THAT common atm. :-)
Ray
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy RSPB Taviana 1.5 VFinal

Ray
Well, if I loot bigger buildings what has 5+ loot spawns , then I get about 70% chance of heatpacks spawning. So make them less common is my suggestion ^^. Then you must actually waste time on survival other then shooting bandits and getting all you need in 10seconds.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy RSPB Taviana 1.5 VFinal

Above
Administrator
Ray wrote
Well, if I loot bigger buildings what has 5+ loot spawns , then I get about 70% chance of heatpacks spawning. So make them less common is my suggestion ^^. Then you must actually waste time on survival other then shooting bandits and getting all you need in 10seconds.

Yes. Will do.


I'm doing hella lot of changes to the AI, though. 250 metres minimum spawn. 1000 max. This'll make it so that they'll NEVER spawn in your face. I reduced the ammo to 5 mags 3 mags, and 2 for shooting. AkA I wanted 3, but the AI shoots alot, so I added 2 additional.

EDIT: The 1000 m max spawn will let you encounter "players" in the woods too. Making it a tad bit more like MP.

I'll also reduce food/drinks to 1-2 instead of 3-5.

I had alot of more changes in mind. But I forgot many. I'm currently messing abouts with the 3D editor. I made a chernarus 2.0 mission, that I'll be working hard on upgrading once the Taviana has been updated.
Ray
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy RSPB Taviana 1.5 VFinal

Ray
Oh wow, these improvements would be awesome! Can't wait till the release, too.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy RSPB Taviana 1.5 VFinal

Above
Administrator
Ray wrote
Oh wow, these improvements would be awesome! Can't wait till the release, too.
The AI is done and working. Apart from the minimum spawnrange. I haven't messed with that yet. But the loot is close to perfect. + maxrange ofc.


Chernarus 2.0 is built on a tweaked version of Haleks mission. It's starting to deserve the name "Chernarus 2.0"

I'm doing ALOT on that mission. Not sure if I can release it, though.


But yah, most of those changes will be on the Taviana mission anyways. I'm adding 20 ish new skins. I will also pimp the map at one point (as an additional release, of course).
Ray
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy RSPB Taviana 1.5 VFinal

Ray
Oh man, that release sounds epic! Will be looking forward to the release for sure. Oh, will you implement the weather system into the Chernarus 2.0 release. Chernarus dosen't have snow but it sure does look like cold place to live from time to time.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy RSPB Taviana 1.5 VFinal

Above
Administrator
Ray wrote
Oh man, that release sounds epic! Will be looking forward to the release for sure. Oh, will you implement the weather system into the Chernarus 2.0 release. Chernarus dosen't have snow but it sure does look like cold place to live from time to time.
 

As I said, I'm not sure if it's getting released. But yes, I'll most likely implement the Celle weather system. Just like Taviana. Chernarus 2.0 is a huge project, though.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy RSPB Taviana 1.5 VFinal

dave616
In reply to this post by Above
These SP mods are brilliant, really love your work.

Is it normal for AI (survivors/bandits/zombies) to be so difficult to kill?  It takes 3 headshots with a CZ550 to kill a bandit, and a 2 rounds from an AS50.  Thats not right, is it?

I followed the installation instructions carefully, but I am using Tav 1.5.1 - should I downgrade to 1.5.0?

Edit : In fact, the only SP install where this ISNT the case is Factions 1.7.6.1.  Very difficult to kill any AI in other maps.

Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy RSPB Taviana 1.5 VFinal

TheGmanID
In reply to this post by Above
Hey dude I get an error after my first session on this on second launch You cannot play/edit this mission; It is dependent on downloadable content that has been deleted. (starts to list off files in my celle folder) Keep in mind this worked before I saved and quit left it came back after a few hours tried to launch again and Bam wont work
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy RSPB Taviana 1.5 VFinal

TheGmanID
Damn wrong thread SORRY
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy RSPB Taviana 1.5 VFinal

TheGmanID
Actuall now I have that fucking error I cant seem to play the RSPB sp missions I've only tried them but yeah same error read above after playing once on relaunch it wont play and on dayz commander it  says its corrupted re install does fix
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy RSPB Taviana 1.5 VFinal

TheGmanID
In reply to this post by Above
Cant play on any daizy sp mission I get the same error
12345678 ... 13