RELEASE: DaiZy Napf 1.7.7.1 (Colab with Haleks!) [v2.2 *01/07*]

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Re: RELEASE: DaiZy Napf 1.7.7.1 (Colab with Haleks!) [v2.2 *01/07*]

A Hobo Panda
Above wrote
A Hobo Panda wrote
Above wrote
A Hobo Panda wrote
Ok :3
I now have a mission/custom version to request lol. Napf mission (obviously), with:
- AI
- auto-refuel function
- the 80-slot Survivalist Pack from BreakingPoint (if possible. If not, just make the coyote have 80 or something lol)

One more thing. I don't know if it's possible or not, or how long it would take, but you know how the new 1.7.7/1.7.7.1 update, the DayZ Mod Team made loot respawn every 30 minutes or whatever after said loot was picked up? Is it possible to revert back to the old way loot worked? You know, grab the goodies and the shitty stuff, walk outside, make a huge pile of the shitty stuff, walk 200-300 meters away, come back, grab the new goodies and new shitty stuff, go outside, add to the pile of shitty stuff, walk 200-300 meters away, lather, rinse, repeat.

^ If that is possible, I would love it in my custom mission/version, if you have the time to do so :)

P.S. I've been remembering to turn off Playershield before switching skins, and I haven't died yet :D

As response to the lootquestion, why not just use the lootcycle scripts I've added to the cheat menu?
Oh yeah... I'd totally forgot about those xD Probably cause I'm trying to stop using cheats lol

Meh, the lootcycle scripts are under the "okey to use" category! But I will be working on a feature that will delete loot X metres away from you, and respawn it withing 5-10 mins.


Also, the buggest survivalist backpack (the one on the picture on the mainpost) got 64 slots already. :P

I've remade all backpacks to have more slots, for Napf. I'm gonna start learning 3D modeling soon, too. So I might make completely damn new packs, aswell.
Oh, okai :D I'm thinking of ways to contribute to the DaiZy community but I'm not coming up with much xD Any chance you could respond to my coding question? :)
I have no idea what I'm doing. Trust me, I'm a dentist.
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Re: RELEASE: DaiZy Napf 1.7.7.1 (Colab with Haleks!) [v2.2 *01/07*]

Above
Administrator
A Hobo Panda wrote
Above wrote
A Hobo Panda wrote
Above wrote
A Hobo Panda wrote
Ok :3
I now have a mission/custom version to request lol. Napf mission (obviously), with:
- AI
- auto-refuel function
- the 80-slot Survivalist Pack from BreakingPoint (if possible. If not, just make the coyote have 80 or something lol)

One more thing. I don't know if it's possible or not, or how long it would take, but you know how the new 1.7.7/1.7.7.1 update, the DayZ Mod Team made loot respawn every 30 minutes or whatever after said loot was picked up? Is it possible to revert back to the old way loot worked? You know, grab the goodies and the shitty stuff, walk outside, make a huge pile of the shitty stuff, walk 200-300 meters away, come back, grab the new goodies and new shitty stuff, go outside, add to the pile of shitty stuff, walk 200-300 meters away, lather, rinse, repeat.

^ If that is possible, I would love it in my custom mission/version, if you have the time to do so :)

P.S. I've been remembering to turn off Playershield before switching skins, and I haven't died yet :D

As response to the lootquestion, why not just use the lootcycle scripts I've added to the cheat menu?
Oh yeah... I'd totally forgot about those xD Probably cause I'm trying to stop using cheats lol

Meh, the lootcycle scripts are under the "okey to use" category! But I will be working on a feature that will delete loot X metres away from you, and respawn it withing 5-10 mins.


Also, the buggest survivalist backpack (the one on the picture on the mainpost) got 64 slots already. :P

I've remade all backpacks to have more slots, for Napf. I'm gonna start learning 3D modeling soon, too. So I might make completely damn new packs, aswell.
Oh, okai :D I'm thinking of ways to contribute to the DaiZy community but I'm not coming up with much xD Any chance you could respond to my coding question? :)

What was the question? I couldn't find it.
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Re: RELEASE: DaiZy Napf 1.7.7.1 (Colab with Haleks!) [v2.2 *01/07*]

A Hobo Panda
A Hobo Panda wrote
That would explain the errors :p

I now have a question that might actually help you in the long run, and will help me immediately lol.
What the hell do you edit to make a DayZ Mod into a DaiZy Mod? Cause if I can figure that out, I might be able to start updating things myself :3
Above wrote
What was the question? I couldn't find it.
Here :3
I have no idea what I'm doing. Trust me, I'm a dentist.
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Re: RELEASE: DaiZy Napf 1.7.7.1 (Colab with Haleks!) [v2.2 *01/07*]

Above
Administrator
A Hobo Panda wrote
A Hobo Panda wrote
That would explain the errors :p

I now have a question that might actually help you in the long run, and will help me immediately lol.
What the hell do you edit to make a DayZ Mod into a DaiZy Mod? Cause if I can figure that out, I might be able to start updating things myself :3
Above wrote
What was the question? I couldn't find it.
Here :3

Depends on what you wanna do lol, the answer is in the mission pbo. That's what makes the mission.

Unlocking the DayZ code is different in each patch. But it's pretty much always in the playermonitor file in "z\dayz_code\system".


*EDIT: It's nothing like "do this and you got a DaiZy release".
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Re: RELEASE: DaiZy Napf 1.7.7.1 (Colab with Haleks!) [v2.2 *01/07*]

A Hobo Panda
Above wrote
A Hobo Panda wrote
A Hobo Panda wrote
That would explain the errors :p

I now have a question that might actually help you in the long run, and will help me immediately lol.
What the hell do you edit to make a DayZ Mod into a DaiZy Mod? Cause if I can figure that out, I might be able to start updating things myself :3
Above wrote
What was the question? I couldn't find it.
Here :3

Depends on what you wanna do lol, the answer is in the mission pbo. That's what makes the mission.

Unlocking the DayZ code is different in each patch. But it's pretty much always in the playermonitor file in "z\dayz_code\system".
Oh, ok :D
So how would one go about getting the mission.pbo for said mod?

Ok, say I want to make DayZ Oring into DaiZy Oring. Assuming the unlock for it is in the playermonitor file and I've unlocked it, what would I need? A mission file and what else? (This is just an example btw, not planning on making DaiZy Oring lol)
I have no idea what I'm doing. Trust me, I'm a dentist.
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Re: RELEASE: DaiZy Napf 1.7.7.1 (Colab with Haleks!) [v2.2 *01/07*]

Above
Administrator
A Hobo Panda wrote
Above wrote
A Hobo Panda wrote
A Hobo Panda wrote
That would explain the errors :p

I now have a question that might actually help you in the long run, and will help me immediately lol.
What the hell do you edit to make a DayZ Mod into a DaiZy Mod? Cause if I can figure that out, I might be able to start updating things myself :3
Above wrote
What was the question? I couldn't find it.
Here :3

Depends on what you wanna do lol, the answer is in the mission pbo. That's what makes the mission.

Unlocking the DayZ code is different in each patch. But it's pretty much always in the playermonitor file in "z\dayz_code\system".
Oh, ok :D
So how would one go about getting the mission.pbo for said mod?

Ok, say I want to make DayZ Oring into DaiZy Oring. Assuming the unlock for it is in the playermonitor file and I've unlocked it, what would I need? A mission file and what else? (This is just an example btw, not planning on making DaiZy Oring lol)

What I usually do is I get the missionfile for said mod, if they've done anything special to the map for said mod.

What you wanna do then is convert the mission to SP, by simply opening it in the editor and save it again, as a singleplayer mission.
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Re: RELEASE: DaiZy Napf 1.7.7.1 (Colab with Haleks!) [v2.2 *01/07*]

A Hobo Panda
Above wrote
What I usually do is I get the missionfile for said mod, if they've done anything special to the map for said mod.

What you wanna do then is convert the mission to SP, by simply opening it in the editor and save it again, as a singleplayer mission.
Oh ok, thanks :)
I have no idea what I'm doing. Trust me, I'm a dentist.
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Re: RELEASE: DaiZy Napf 1.7.7.1 (Colab with Haleks!) [v2.2 *01/07*]

superblox02
In reply to this post by Above
Above,

Every time I launch DayZ, it won't detect Napf. Any ideas?
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Re: RELEASE: DaiZy Napf 1.7.7.1 (Colab with Haleks!) [v2.2 *01/07*]

A Hobo Panda
superblox02 wrote
Above,

Every time I launch DayZ, it won't detect Napf. Any ideas?
Are you launching it with the correct parameters? (-mod=@Napf)
I have no idea what I'm doing. Trust me, I'm a dentist.
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Re: RELEASE: DaiZy Napf 1.7.7.1 (Colab with Haleks!) [v2.2 *01/07*]

superblox02
I had it for a second, but now I get this error: Include file userconfig\asr_ai\asr_ai_settings.hpp not found.
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Re: RELEASE: DaiZy Napf 1.7.7.1 (Colab with Haleks!) [v2.2 *01/07*]

forcebear
In reply to this post by DaMan
    download:http://www.armaholic.com/page.php?id=12105   “ASR AI Addons”    please “asr_ai_settings.hpp“In the“\Bohemia Interactive\Userconfig\Asr_ai  ”,You can play!!!  
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Re: RELEASE: DaiZy Napf 1.7.7.1 (Colab with Haleks!) [v2.2 *01/07*]

superblox02
I got it, but I use steam, plus I had no userconfig folder, so just added the files into Napf, and it still didn't work.
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Re: RELEASE: DaiZy Napf 1.7.7.1 (Colab with Haleks!) [v2.2 *01/07*]

A Hobo Panda
Place the userconfig folder into your ArmA 2: OA root folder.
I have no idea what I'm doing. Trust me, I'm a dentist.
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Re: RELEASE: DaiZy Napf 1.7.7.1 (Colab with Haleks!) [v2.2 *01/07*]

superblox02
It runs, but now it's dependent on Chernarus (???) so yeah.
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Re: RELEASE: DaiZy Napf 1.7.7.1 (Colab with Haleks!) [v2.2 *01/07*]

superblox02
Plus, when I run, it says it has something like "dayz_anim" requires something or other.
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Re: RELEASE: DaiZy Napf 1.7.7.1 (Colab with Haleks!) [v2.2 *01/07*]

Above
Administrator
In reply to this post by superblox02
superblox02 wrote
It runs, but now it's dependent on Chernarus (???) so yeah.

You're not launching the mod properly, take a look at your launch parametres and the name of your folder.
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Re: RELEASE: DaiZy Napf 1.7.7.1 (Colab with Haleks!) [v2.2 *01/07*]

superblox02
I know I'm not launching properly, I'm just wondering, when I do -mod parametres it gets rid of ArmA 2 in the Expansions menu. Any idea how to readd it?
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Re: RELEASE: DaiZy Napf 1.7.7.1 (Colab with Haleks!) [v2.2 *01/07*]

Above
Administrator
superblox02 wrote
I know I'm not launching properly, I'm just wondering, when I do -mod parametres it gets rid of ArmA 2 in the Expansions menu. Any idea how to readd it?
Wtf. :S

Well, you should have all available expansions in the menu.

You should be able to scroll and hit "enable".
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Re: RELEASE: DaiZy Napf 1.7.7.1 (Colab with Haleks!) [v2.2 *01/07*]

Hektor
Above,
Im foolowing your work since a while and I want to say thx for the great work but I even want to ask if you could make an origins sp because the thing with the fortress looks damn nice xd
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Re: RELEASE: DaiZy Napf 1.7.7.1 (Colab with Haleks!) [v2.2 *01/07*]

Above
Administrator
Hektor wrote
Above,
Im foolowing your work since a while and I want to say thx for the great work but I even want to ask if you could make an origins sp because the thing with the fortress looks damn nice xd

Thank you for the kind words.

And I'm not working on Origins atm, but I might in the future. I won't promise anything and then just end up not doing it. :P
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