There has been a lot of discussion about this and without changing the entire zombie AI it will be very difficult. Zombies are designed to seek out and attack the player and the AI don't count as players. Some people have tricked the game into thinking the AI is the player then the zombies attack, but you take the damage instead of them. |
In reply to this post by Above
Yeah also getting this error when attempting to load which is a shame. Is this something from the CoWar mod?
I haven't tried using the CoWar mod yet. There are SO many things that can be added and I haven't bothered yet. I just run @LandTex with these DaiZy releases just to make the view a bit better. |
Do you have a userconfig folder? I can skype with you if you want help.
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In reply to this post by forcebear
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In reply to this post by DaMan
None of the provided addons should require CBA. |
Maybe you should include CBA just to be sure?
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How many wants to download 2ish more gigs? Raise your hands. :P No but seriously, all I've heard since I started uploading this way is "please, don't upload full release updates etc etc, split the download etc". I'm sure people would prefer not having it in the download. And you'll need to download lose addons when I update, anyways. Since I'll be making additional missions and files for the jetski's and all skins, to lower the amount of data people have to download. So that those who really want the new skins and jetski's can download the additional addons 1 by 1, and use the additional missions. And the ones who don't really care, can just download the update. (There wont be more than 1-3 addons needed for the update, so it'll be okey). |
In reply to this post by Above
I just looked up the ASR AI addons and it says that it does require CBA. "Requirements: Community Base Addons" So maybe that is now a requirement for the newer versions. For those using the CoWarMod it includes the ASI AI update anyway, so you don't need both. |
In reply to this post by crowbars82
these addons are requested by haleks, i'm using them all with few more additions of my choice,... asr_ai_c_aidispersion asr_ai_c_aisensors asr_ai_c_aiskill asr_ai_main asr_ai_settings asr_ai_sys_aiskill asr_disable_cursor_text DisabledCenterHandIcon_Visuals_C_PvPscene fnc_ballistics_infantry fnc_ballistics_vehicles fnc_muzzlevelocity fnc_scopes_common_c fnc_scopes_common_m gam_clockfacingreport_co gdtmod_plants2_tree glt_opa_backpacks4all (included) heli_extras heli_extras_settings ImprovedHelicopterAttackBehavior_AI_C_PvPscene inf_stealth_recognition LandTex_v1.0_chernarus_Data LandTex_v1.0_chernarus_Data_Layers norrn_dbo_fastrope RemovedRadarOfGroundUnits_Gameplay_C_PvPscene RUG_DSAI RUG_DSAIENG RUG_DSAIGen RUG_DSAIRUS slx_ai slx_ai_identify slx_ai_steering slx_anim_idle slx_anim_jump slx_bis_bc_fix slx_bis_xeh slx_cartriges slx_cloud slx_dialogue slx_effects slx_explosiondust slx_findcover slx_gunsmoke slx_netcode slx_optics slx_radar slx_ragdoll tpwc_ai_suppress_200 tpwcas trueuser_nvgs x_trueuser_igui_actionmenu_noicons zeu_cfg_ammo zeu_cfg_collision zeu_cfg_core_ai_skills zeu_FindCover zeu_OA_c_ai_recognition zeu_OA_c_ai_rof zeu_OA_c_ammo zeu_OA_c_RocketBallistics zeu_OA_c_wep_dispersion zeu_OA_c_wep_Recoils zeu_sys_AI zgb_gunners and one more thing.....the error you're getting is because you didn't copy the "userconfig" folder from cowar Mod,. ;-) hope i helped you a little,. |
In reply to this post by A Hobo Panda
I think it because I don't have a userConfig folder I am having the issue. Napf 1.7.7.1 v2.2.zip opened up like this, so I took the @Napf folder (marked in bold below) from inside initial addons folder and placed that in my Arma 2 OA root folder along with the other @Folders, and placed the mission in the Missions folder as normal. Napf 1.7.7.1 v2.2.zip Addons | @Napf <- This is the folder I placed into Arma 2 OA root | | Addons | | | aawinfantry.pbo | | | asr_ai_c_aidispersion.pbo | | | asr_ai_c_airof.pbo | | | asr_ai_c_aisensors.pbo | | | asr_ai_c_aiskill.pbo | | | asr_ai_main.pbo | | | asr_ai_settings.pbo | | | asr_ai_sys_airearming.pbo | | | asr_ai_sys_aiskill.pbo | | | dayz.pbo | | | dayz_anim.pbo | | | dayz_code.pbo | | | dayz_communityassets.pbo | | | dayz_equip.pbo | | | dayz_sfx.pbo | | | dayz_vehicles.pbo | | | dayz_weapons.pbo | | | glt_opa_backpacks4all.pbo | | | kpfs_waysigns.pbo | | | mbg_buildings_3.pbo | | | mbg_generic_african_buildings.pbo | | | mbg_killhouses.pbo | | | napf.pbo | | | origins_pack.pbo | | | rth_amphicar.pbo | | | rth_copter.pbo | | | rth_raft.pbo | | | rth_raft_small.pbo | | | rth_scrapapc.pbo | | | rth_scrapbuggy.pbo | | | rth_scrapbus.pbo | | | smk_anims_lite.pbo | | \ usec_rig_a.pbo | | ServerKeys | | | MBG_AGB.bikey | | | MBG_B3.bikey | | | mbg_kh.bikey | | \ NapfB2.bikey | | Changelog.md | | Credits.md | | mod.cpp | \ mod.paa Missions | DaiZyNapf.napf.pbo \ DaiZyNapfNoAI.napf.pbo Sorry for such a large post guys, just wondering if I have indeed installed this correctly, the same as Factions etc... :) |
In reply to this post by Above
Ok :3 I now have a mission/custom version to request lol. Napf mission (obviously), with: - AI - auto-refuel function - the 80-slot Survivalist Pack from BreakingPoint (if possible. If not, just make the coyote have 80 or something lol) One more thing. I don't know if it's possible or not, or how long it would take, but you know how the new 1.7.7/1.7.7.1 update, the DayZ Mod Team made loot respawn every 30 minutes or whatever after said loot was picked up? Is it possible to revert back to the old way loot worked? You know, grab the goodies and the shitty stuff, walk outside, make a huge pile of the shitty stuff, walk 200-300 meters away, come back, grab the new goodies and new shitty stuff, go outside, add to the pile of shitty stuff, walk 200-300 meters away, lather, rinse, repeat. ^ If that is possible, I would love it in my custom mission/version, if you have the time to do so :) P.S. I've been remembering to turn off Playershield before switching skins, and I haven't died yet :D
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In reply to this post by crowbars82
I think I figured out what happened here. You need to go to the COWarMod's userconfig and copy/paste it into your OA root folder. Apparently, Napf depends on a few of the configs from that, and I guess you didn't have them in your root folder.
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Ah ok, thanks Hobo Panda. I'll download it now and have a fiddle around with files. I guess also what happened is Above made @Napf using the CoWar mod himself, so when it comes to running @Napf, I now need CoWar. Maybe? I don't mind at all by the way! Just a little more thinking is required for me now haha! |
If I were you, I wouldn't waste time downloading the ENTIRE COWarMod just for the userconfig xD If you give me your skype, I can send you my userconfig so you don't have to download the entire mod lol :3
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In reply to this post by astocky
The ASR addon itself wasn't meant to be a requirement, though. I just added it anyways. I'll pop a link to the addon on the mainpost. I was sure I didn't have CBA activated myself, haha. |
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In reply to this post by crowbars82
It's not using CoWarMOD. :P It's the AI enhancement mod. It's a standalone mod that CoWarMOD is using. :P |
That would explain the errors :p I now have a question that might actually help you in the long run, and will help me immediately lol. What the hell do you edit to make a DayZ Mod into a DaiZy Mod? Cause if I can figure that out, I might be able to start updating things myself :3
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In reply to this post by A Hobo Panda
As response to the lootquestion, why not just use the lootcycle scripts I've added to the cheat menu? |
Oh yeah... I'd totally forgot about those xD Probably cause I'm trying to stop using cheats lol
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Meh, the lootcycle scripts are under the "okey to use" category! But I will be working on a feature that will delete loot X metres away from you, and respawn it withing 5-10 mins. Also, the buggest survivalist backpack (the one on the picture on the mainpost) got 64 slots already. :P I've remade all backpacks to have more slots, for Napf. I'm gonna start learning 3D modeling soon, too. So I might make completely damn new packs, aswell. |
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