RELEASE: DaiZy Napf 1.7.7.1 (Colab with Haleks!) [v2.2 *01/07*]

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Re: RELEASE: DaiZy Napf 1.7.7 (Colab with Haleks!) [v2.0 *24/06*]

Above
Administrator
Updated!

The actions should not be removed now. I've been testing it for about 4-8 days now.
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Re: RELEASE: DaiZy Napf 1.7.7 (Colab with Haleks!) [v2.0 *24/06*]

jst2fst
why did you remove the building scripts?
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Re: RELEASE: DaiZy Napf 1.7.7 (Colab with Haleks!) [v2.0 *24/06*]

Above
Administrator
jst2fst wrote
why did you remove the building scripts?
 

For several reasons. One beeing that it was never intended to be there.

Secondly I think it was a part of the actions problem, since it loaded 2 scripts for actions.
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Re: RELEASE: DaiZy Napf 1.7.7 (Colab with Haleks!) [v2.0 *24/06*]

jst2fst
ohh this map/mod is good but it does need base building seeing as there is so much grass space on the south west
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Re: RELEASE: DaiZy Napf 1.7.7 (Colab with Haleks!) [v2.0 *24/06*]

Above
Administrator
jst2fst wrote
ohh this map/mod is good but it does need base building seeing as there is so much grass space on the south west

That is also very damn true, I can't take that from you. I'll see if I can use the old building system. It's not as fancy, but it probably works in the same actions file as the other shite. (I think Haleks HAD to run 2 action files for it to even work in the first place). And the fact that the buildingscript was not written for 1.7.7/1.7.7.1, I think that's causing problems.
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Re: RELEASE: DaiZy Napf 1.7.7 (Colab with Haleks!) [v2.0 *24/06*]

DaMan
To me it looks like the self blood bag issue after returning to save game is still there.
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Re: RELEASE: DaiZy Napf 1.7.7 (Colab with Haleks!) [v2.0 *24/06*]

Above
Administrator
This post was updated on .
DaMan wrote
To me it looks like the self blood bag issue after returning to save game is still there.

Really? >_>

I've been testing it out for literally a week now. :S



I only got 1 more solution, and that's updating this to 1.7.7.1.
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Re: RELEASE: DaiZy Napf 1.7.7 (Colab with Haleks!) [v2.0 *24/06*]

DaMan
Yep, still there. Also, I cannot use jerry can and eating cooked meat does not add blood.
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Re: RELEASE: DaiZy Napf 1.7.7 (Colab with Haleks!) [v2.0 *24/06*]

Above
Administrator
DaMan wrote
Yep, still there. Also, I cannot use jerry can and eating cooked meat does not add blood.
Fucks sake. >_<

I'm about to give up.
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Re: RELEASE: DaiZy Napf 1.7.7 (Colab with Haleks!) [v2.0 *24/06*]

A Hobo Panda
Above wrote
DaMan wrote
Yep, still there. Also, I cannot use jerry can and eating cooked meat does not add blood.
Fucks sake. >_<

I'm about to give up.
Dude, you do realize that if you update to 1.7.7.1, you can fix the whole Jerry can problem. As for the blood problems, maybe it'll fix that, too.
I have no idea what I'm doing. Trust me, I'm a dentist.
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Re: RELEASE: DaiZy Napf 1.7.7 (Colab with Haleks!) [v2.0 *24/06*]

Above
Administrator
This post was updated on .
A Hobo Panda wrote
Above wrote
DaMan wrote
Yep, still there. Also, I cannot use jerry can and eating cooked meat does not add blood.
Fucks sake. >_<

I'm about to give up.
Dude, you do realize that if you update to 1.7.7.1, you can fix the whole Jerry can problem. As for the blood problems, maybe it'll fix that, too.

I could probably fix it myself, too. But that's not the only problem. The actions disappearing is still an error I don't get. The Jerry can problem was never really a problem (according to someone who commented) you just gotta find the real fueltank (since Napf uses modded classes for some buildings).

I also keep getting errors that make no damn sense what so ever.
Like I made new backpacks for 1.7.7.1, and all of the fucking sudden, the animal class wasn't defined. I mean wut?


EDIT: I'll see if I get to update this tomorrow.
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Re: RELEASE: DaiZy Napf 1.7.7 (Colab with Haleks!) [v2.0 *24/06*]

A Hobo Panda
Above wrote
A Hobo Panda wrote
Above wrote
DaMan wrote
Yep, still there. Also, I cannot use jerry can and eating cooked meat does not add blood.
Fucks sake. >_<

I'm about to give up.
Dude, you do realize that if you update to 1.7.7.1, you can fix the whole Jerry can problem. As for the blood problems, maybe it'll fix that, too.

I could probably fix it myself, too. But that's not the only problem. The actions disappearing is still an error I don't get. The Jerry can problem was never really a problem (according to someone who commented) you just gotta find the real fueltank (since Napf uses modded classes for some buildings).

I also keep getting errors that make no damn sense what so ever.
Like I made new backpacks for 1.7.7.1, and all of the fucking sudden, the animal class wasn't defined. I mean wut?


EDIT: I'll see if I get to update this tomorrow.
Alright, sounds good. If there's one thing I want fixed the most, it's the Jerry Cans. I keep having to cheat in order to refuel the jerry cans, but if you can update this to 1.7.7.1, it'll fix it :D
I have no idea what I'm doing. Trust me, I'm a dentist.
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Re: RELEASE: DaiZy Napf 1.7.7 (Colab with Haleks!) [v2.0 *24/06*]

Above
Administrator
This post was updated on .
A Hobo Panda wrote
Above wrote
A Hobo Panda wrote
Above wrote
DaMan wrote
Yep, still there. Also, I cannot use jerry can and eating cooked meat does not add blood.
Fucks sake. >_<

I'm about to give up.
Dude, you do realize that if you update to 1.7.7.1, you can fix the whole Jerry can problem. As for the blood problems, maybe it'll fix that, too.

I could probably fix it myself, too. But that's not the only problem. The actions disappearing is still an error I don't get. The Jerry can problem was never really a problem (according to someone who commented) you just gotta find the real fueltank (since Napf uses modded classes for some buildings).

I also keep getting errors that make no damn sense what so ever.
Like I made new backpacks for 1.7.7.1, and all of the fucking sudden, the animal class wasn't defined. I mean wut?


EDIT: I'll see if I get to update this tomorrow.
Alright, sounds good. If there's one thing I want fixed the most, it's the Jerry Cans. I keep having to cheat in order to refuel the jerry cans, but if you can update this to 1.7.7.1, it'll fix it :D

I will update now. But I got changed plans about this projects. I'll remove ALOT of the addons in this new release (it will also be a full new release with way less addons) so you'll have to download the core once again. But it will be a way smaller file.

Now the addons I'm keeping is:

The Origins vehicles + zombies.
One skin addon (I only used 2 skin mods before). The skin addon I'm using now is completely new (It's the camo skins I uploaded pics of in one of the threads here).

I'll also add alot more of the ArmA 2/OA weapons. Such as thermal AK's and what not.


And just another thing before you rage out, I will probably add in more addons as we move on. But I wanna keep it as addons free as possible at first, so that it's easier to work out bugs. Because chances are that some are caused by addons.

I will also add the new backpacks, and maybe reskin the ones we have. But it wont be anything fancy, just the regular skins with abit of dirt and stuff.

ALSO, I might/will be making my own hud for this release (inventory screen etc). If you have ideas, please post them. My plan now is to just have a dark one. With "my" bloody hand on it (the one I use for my nick/avatar).


*EDIT: I'll have to complete this in a couple of hours. But I've started, and it'll be abit more unique. Napf will have more of it's own items. Since it's a new map. (New names/textures/skins).
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Re: RELEASE: DaiZy Napf 1.7.7 (Colab with Haleks!) [v2.0 *24/06*]

A Hobo Panda
Sounds good, Above :D
Also, wanna TS/Skype now? :p
I have no idea what I'm doing. Trust me, I'm a dentist.
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Re: RELEASE: DaiZy Napf 1.7.7 (Colab with Haleks!). v1.0

Dr_EVO
In reply to this post by Above
Yes can you upload it on mediaFire
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Re: RELEASE: DaiZy Napf 1.7.7 (Colab with Haleks!). v1.0

Above
Administrator
Dr_EVO wrote
Yes can you upload it on mediaFire

I'm sorry, I can't. They only allow 200mb per file.
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Re: RELEASE: DaiZy Napf 1.7.7.1 (Colab with Haleks!) [v2.2 *01/07*]

Above
Administrator
In reply to this post by Above
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Re: RELEASE: DaiZy Napf 1.7.7.1 (Colab with Haleks!) [v2.2 *01/07*]

A Hobo Panda
Above wrote
Awesome! :D
Skype?
I have no idea what I'm doing. Trust me, I'm a dentist.
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Re: RELEASE: DaiZy Napf 1.7.7.1 (Colab with Haleks!) [v2.2 *01/07*]

Above
Administrator
A Hobo Panda wrote
Above wrote
Awesome! :D
Skype?

Can't now, I just dropped this off. I'm gonna crash out soon. :P
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Re: RELEASE: DaiZy Napf 1.7.7.1 (Colab with Haleks!) [v2.2 *01/07*]

A Hobo Panda
Above wrote
A Hobo Panda wrote
Above wrote
Awesome! :D
Skype?

Can't now, I just dropped this off. I'm gonna crash out soon. :P
Lol, ok :P
Just finished downloading, gonna try it out now :D Sleep well :3
I have no idea what I'm doing. Trust me, I'm a dentist.
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