RELEASE : DaiZy FACTIONS 3.0.2 [20/01/2014 UPDATED w/ Car Patrols]

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Re: RELEASE : DaiZy 1.8.0.3 FACTIONS 2.7 [03/01/2014 UPDATED]

Haleks
I think I can try to set up a small script...
But that kind of issues is to be expected if you stay in the same place for a long time : the game is supposed to delete all zeds further than 300 meters from the player. If you don't move from time to time, you keep it from doing so.

But I'll see if I can improve things a bit.
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Re: RELEASE : DaiZy 1.8.0.3 FACTIONS 2.7 [03/01/2014 UPDATED]

DuhStehn
In reply to this post by Haleks
thanks man I really was not trying to complain just giving my 2 cents the game is still extremely playable and I love it and you're still doing an amazing job
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Re: RELEASE : DaiZy 1.8.0.3 FACTIONS 2.7 [03/01/2014 UPDATED]

Haleks
No worries dude! ;)
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Re: RELEASE : DaiZy 1.8.0.3 FACTIONS 2.7 [03/01/2014 UPDATED]

VodkaEagle
Hey Haleks, any hint on the patch release? o.o
<Life is only an hour. After that hour, life begins>
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Re: RELEASE : DaiZy 1.8.0.3 FACTIONS 2.7 [03/01/2014 UPDATED]

Haleks
VodkaEagle wrote
Hey Haleks, any hint on the patch release? o.o
Maybe tomorrow...
I just noticed a new glitch : sometimes it is impossible to stop chopping wood... :/
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Re: RELEASE : DaiZy 1.8.0.3 FACTIONS 2.7 [03/01/2014 UPDATED]

Stormforge
Beautiful, just beautiful! I like slow zombies (set all forcespeed above 2 at 2) and with the latest changes I started creating herds of zombies without realizing it. Finally tried it out last night. Spawned in Elektro, made it to the west fire station grabbed a M16, ended up engaging a bandit from the tower, left and headed east to the store, looted and killed a single zed, step on out and face the way I came from and I saw about 15-20 zombies slowly shambling towards me! Only thing that would make this better is if zeds only went down to head shots.

Did make it through Electro and quit playing at the next town north. Usually I see a chopper in that amount of time and nothing yet.
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Re: RELEASE : DaiZy 1.8.0.3 FACTIONS 2.7 [03/01/2014 UPDATED]

nathan00107
How did you change the speed of the zeds?
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Re: RELEASE : DaiZy 1.8.0.3 FACTIONS 2.7 [03/01/2014 UPDATED]

nathan00107
In reply to this post by fedex054
Hello again. I have managed to fix the issue.

Navigate to your 'Arma 2 Operation Arrowhead' folder. Once there, open up the 'Expansion' folder, than go ahead and open up the 'beta' folder. Once again open up the 'expansion' folder and navigate to the 'addons' folder inside. Inside of your 'addons' folder you will see 'communityconfigurationproject_e.pbo', copy that and paste it into your 'Expansion', 'Addons' folder.

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Re: RELEASE : DaiZy 1.8.0.3 FACTIONS 2.7 [03/01/2014 UPDATED]

Haleks
nathan00107 wrote
Hello again. I have managed to fix the issue.

Navigate to your 'Arma 2 Operation Arrowhead' folder. Once there, open up the 'Expansion' folder, than go ahead and open up the 'beta' folder. Once again open up the 'expansion' folder and navigate to the 'addons' folder inside. Inside of your 'addons' folder you will see 'communityconfigurationproject_e.pbo', copy that and paste it into your 'Expansion', 'Addons' folder.
Glad you could sort it out! ;)

Stormforge wrote
Beautiful, just beautiful! I like slow zombies (set all forcespeed above 2 at 2) and with the latest changes I started creating herds of zombies without realizing it. Finally tried it out last night. Spawned in Elektro, made it to the west fire station grabbed a M16, ended up engaging a bandit from the tower, left and headed east to the store, looted and killed a single zed, step on out and face the way I came from and I saw about 15-20 zombies slowly shambling towards me! Only thing that would make this better is if zeds only went down to head shots.

Did make it through Electro and quit playing at the next town north. Usually I see a chopper in that amount of time and nothing yet.
You're right, I think it can be a very nice combination! Will definitely add an optionnal walking zeds missions - and maybe higher their amount, to make things evenmore interesting...
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Re: RELEASE : DaiZy 1.8.0.3 FACTIONS 2.7 [03/01/2014 UPDATED]

donbutaraul69
In reply to this post by Haleks
The mod is so awesome... i don't saw anny bug, i love zeds because the game is not boring, i like them harder because thats why is zombie apocalypse, they want to eat you. If you can add building system it will be more then perfect!
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Re: RELEASE : DaiZy 1.8.0.3 FACTIONS 2.7 [03/01/2014 UPDATED]

Above
Administrator
In reply to this post by Haleks
Haleks wrote
You're right, I think it can be a very nice combination! Will definitely add an optionnal walking zeds missions - and maybe higher their amount, to make things evenmore interesting...

You just made alot of people really happy, haha. Great work, btw.

I'll play this mod on my new PC.
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Re: RELEASE : DaiZy 1.8.0.3 FACTIONS 2.7 [03/01/2014 UPDATED]

Haleks
Above wrote
Haleks wrote
You're right, I think it can be a very nice combination! Will definitely add an optionnal walking zeds missions - and maybe higher their amount, to make things evenmore interesting...

You just made alot of people really happy, haha. Great work, btw.

I'll play this mod on my new PC.
Thanks man! ;)
Don't hesitate to throw in some ideas!
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Re: RELEASE : DaiZy 1.8.0.3 FACTIONS 2.7 [03/01/2014 UPDATED]

Above
Administrator
Haleks wrote
Above wrote
Haleks wrote
You're right, I think it can be a very nice combination! Will definitely add an optionnal walking zeds missions - and maybe higher their amount, to make things evenmore interesting...

You just made alot of people really happy, haha. Great work, btw.

I'll play this mod on my new PC.
Thanks man! ;)
Don't hesitate to throw in some ideas!

I can't think of anything now. I rarely come up with too many ideas. I'll test it out and see if anything comes to mind. :D
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Re: RELEASE : DaiZy 1.8.0.3 FACTIONS 2.7 [03/01/2014 UPDATED]

Haleks
Just realized that units of bandit squads are spawning way too far from each others.
Gonna work on this as well as some optionnal missions. ;)
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Re: RELEASE : DaiZy 1.8.0.3 FACTIONS 2.8 [07/01/2014 UPDATED]

Haleks
In reply to this post by Haleks
Updated to v2.8!

EDIT : I'll probably add more mission files later - right now I'm waiting on some feedbacks about the latest changes : I didn't have time to test everything seen as I'm working on another release.
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Re: RELEASE : DaiZy 1.8.0.3 FACTIONS 2.8 [07/01/2014 UPDATED]

VodkaEagle
Oh my god, thanks Haleks! :D You didn't even have to make the Zeds' walk in the official release o.o Thanks so much! :D
<Life is only an hour. After that hour, life begins>
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Re: RELEASE : DaiZy 1.8.0.3 FACTIONS 2.8 [07/01/2014 UPDATED]

VodkaEagle
One bug: In the Walking Zeds (and maybe the official release, I'll test it out too), Gender Selection is broken.
<Life is only an hour. After that hour, life begins>
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Re: RELEASE : DaiZy 1.8.0.3 FACTIONS 2.8 [07/01/2014 UPDATED]

VodkaEagle
In reply to this post by Haleks
Yeah, on all the mission files, Gender Selection apparently became broken o.o I mean, it's alright, but as a female player, and DayZ fan, it is a bug. ^_^
<Life is only an hour. After that hour, life begins>
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Re: RELEASE : DaiZy 1.8.0.3 FACTIONS 2.8 [07/01/2014 UPDATED]

Haleks
Yeah I forgot that : I disabled it since it sometimes causes the hunger icon to turn black.
But you can still choose the female skin via the radio menu. ;)

I'll find a way to fix it - one of these days... ^^
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Re: RELEASE : DaiZy 1.8.0.3 FACTIONS 2.8 [07/01/2014 UPDATED]

VodkaEagle
Odd. It always fixed itself after I ate food. o.O
<Life is only an hour. After that hour, life begins>
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