RELEASE : DaiZy FACTIONS 3.0.2 [20/01/2014 UPDATED w/ Car Patrols]

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Re: RELEASE : DaiZy 1.8.0.3 FACTIONS 2.8 [07/01/2014 UPDATED]

nathan00107
@Haleks Are the zombies a little faster than walking or are they the same speed. (walking zeds)
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Re: RELEASE : DaiZy 1.8.0.3 FACTIONS 2.8 [07/01/2014 UPDATED]

Haleks
nathan00107 wrote
@Haleks Are the zombies a little faster than walking or are they the same speed. (walking zeds)
Nope, same speed. Sadly there isn't any intermediate animation, they either walk or run.
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Re: RELEASE : DaiZy 1.8.0.3 FACTIONS 2.8 [07/01/2014 UPDATED]

nathan00107
Thats good, now I can actually loot dead bodies without being swarmed.
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Re: RELEASE : DaiZy 1.8.0.3 FACTIONS 2.8 [07/01/2014 UPDATED]

nathan00107
In reply to this post by Haleks
BUG: After saving and re-playing the save you are no longer to open the journal/craft menus with 'I', instead you have to hit '0' twice and select journal.
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Re: RELEASE : DaiZy 1.8.0.3 FACTIONS 2.8 [07/01/2014 UPDATED]

nathan00107
In reply to this post by Haleks
Okay, I am in quite a predicament. On my way into to Cherno I found a Humvee at a nearby gas station. It was functional except it needed 4 wheels. I have searched most of the industrial buildings in Cherno and have found no tents or wheels. Is there a way to manually respawn loot?  
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Re: RELEASE : DaiZy 1.8.0.3 FACTIONS 2.8 [07/01/2014 UPDATED]

Dwarfishjoe
In reply to this post by Haleks
Hey i was just wondering if you can change the distance in which AI survivors/bandits engage the zeds?, mainly for the walking zed mission since its a tad unrealistic when bandits/survivors start shooting walking zeds 500 metres away, basicaly what im saying is it would be alot cooler if the AI didnt shoot zeds from so far away and only engaged when they entred a certain range... but obviously keep the engagement range normal between the player and AI.

Awesome mod by the way.
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Re: RELEASE : DaiZy 1.8.0.3 FACTIONS 2.8 [07/01/2014 UPDATED]

Haleks
Dwarfishjoe wrote
Hey i was just wondering if you can change the distance in which AI survivors/bandits engage the zeds?, mainly for the walking zed mission since its a tad unrealistic when bandits/survivors start shooting walking zeds 500 metres away, basicaly what im saying is it would be alot cooler if the AI didnt shoot zeds from so far away and only engaged when they entred a certain range... but obviously keep the engagement range normal between the player and AI.

Awesome mod by the way.
Sadly, I can't do it by myself (if it's ever doable)... :/
I already tried some time ago without results.

I'll think about something else : like making it so that only the south bandits are trigger-happy (just like the previous bandit editions).

nathan00107 wrote
Okay, I am in quite a predicament. On my way into to Cherno I found a Humvee at a nearby gas station. It was functional except it needed 4 wheels. I have searched most of the industrial buildings in Cherno and have found no tents or wheels. Is there a way to manually respawn loot?
Try going to Tcherno? It's not like this Humvee is going anywhere. ;)
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Re: RELEASE : DaiZy 1.8.0.3 FACTIONS 2.8 [07/01/2014 UPDATED]

Geospan1
In reply to this post by Haleks
I am kind of new on installing mods in games and i got an error when trying to load the missions,"you cannot play/edit this mission; it is dependent on downloadable content that has been deleted.Dayz_code, Dayz_weapons, Dayz equip, Dayz_vehicles, zeroday",and my question is,where did i f*cked up?Thanks in advance.
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Re: RELEASE : DaiZy 1.8.0.3 FACTIONS 2.8 [07/01/2014 UPDATED]

Haleks
Geospan1 wrote
I am kind of new on installing mods in games and i got an error when trying to load the missions,"you cannot play/edit this mission; it is dependent on downloadable content that has been deleted.Dayz_code, Dayz_weapons, Dayz equip, Dayz_vehicles, zeroday",and my question is,where did i f*cked up?Thanks in advance.
Must be something wrong with your shorcut target line. Also, did you watch the video tutorial linked in the first post?
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Re: RELEASE : DaiZy 1.8.0.3 FACTIONS 2.8 [07/01/2014 UPDATED]

Geospan1
Yes i have watched the video many times but i got really confused in the shortcut part.I couldn't really understand what names i should put in.I have it like that right now,



"C:\Program Files (x86)\Steam\SteamApps\common\arma 2 operation arrowhead\Expansion\beta\arma2oa.exe" -beta=Expansion\beta;Expansion\beta\Expansion -nosplash -mod=@DaiZyFACTIONS;@CBA;@CBA_A2;@CBA_OA;@COWarMod;@JSRS 1.5;@JSRS_ACE



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Re: RELEASE : DaiZy 1.8.0.3 FACTIONS 2.8 [07/01/2014 UPDATED]

Haleks
Geospan1 wrote
Yes i have watched the video many times but i got really confused in the shortcut part.I couldn't really understand what names i should put in.I have it like that right now,



"C:\Program Files (x86)\Steam\SteamApps\common\arma 2 operation arrowhead\Expansion\beta\arma2oa.exe" -beta=Expansion\beta;Expansion\beta\Expansion -nosplash -mod=@DaiZyFACTIONS;@CBA;@CBA_A2;@CBA_OA;@COWarMod;@JSRS 1.5;@JSRS_ACE
Looks good to me... Make sure the folder with the DaiZy addons is named "@DaiZyFACTIONS".
Also, just in case : inside @DaiZyFACTIONS there should be a "addons" folder - all pbo files are supposed to be in there.

EDIT : You don't need JSRS_ACE; I don't see the ACE mod in your shortcut target; also make sure to use the latest version of CBA - you should only need "@CBA_CO" (combined operations) rather than "@CBA;@CBA_A2;@CBA_OA".
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Re: RELEASE : DaiZy 1.8.0.3 FACTIONS 2.8 [07/01/2014 UPDATED]

Geospan1
Putting "@CBA_CO" worked and now the error doesn't appear any more,but instead i get an error saying "


you cannot play/edit this mission; it is dependent on downloadable content that has been deleted.dayz_anim,dayz_code,dayz_communityassets,dayz_weapons,dayz_equip, zeroday

"

P.S. just reallised that it is allmost the same error as before.
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Re: RELEASE : DaiZy 1.8.0.3 FACTIONS 2.8 [07/01/2014 UPDATED]

Haleks
Geospan1 wrote
Putting "@CBA_CO" worked and now the error doesn't appear any more,but instead i get an error saying "


you cannot play/edit this mission; it is dependent on downloadable content that has been deleted.dayz_anim,dayz_code,dayz_communityassets,dayz_weapons,dayz_equip, zeroday

"

P.S. just reallised that it is allmost the same error as before.
Man that's weird : the game is still failing to find the @mod folder...
Are you sure that @DaiZyFactions is in the operation arrowhead main folder?
(C:\Program Files\Steam\SteamApps\common\arma 2 operation arrowhead)
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Re: RELEASE : DaiZy 1.8.0.3 FACTIONS 2.8 [07/01/2014 UPDATED]

Geospan1
I think it is better to show you,the path to this folder is:

 C:\program files(x86)\Steam\Steam apps\common\operation arrowhead


and here are his contents
                                       http://prntscr.com/2hkxrv
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Re: RELEASE : DaiZy 1.8.0.3 FACTIONS 2.8 [07/01/2014 UPDATED]

Haleks
Geospan1 wrote
I think it is better to show you,the path to this folder is:

 C:\program files(x86)\Steam\Steam apps\common\operation arrowhead


and here are his contents
                                       http://prntscr.com/2hkxrv
Ok. You mispelled DaiZyFACTIONS and wrote : "DaiZyFANCTIONS". ^^'
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Re: RELEASE : DaiZy 1.8.0.3 FACTIONS 2.8 [07/01/2014 UPDATED]

Geospan1
Ok.I had suspicions but now I am sure,I'm an idiot!:)

It is finally working!I want to thank you for the time you took to help me.You rock!!!
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Re: RELEASE : DaiZy 1.8.0.3 FACTIONS 2.8 [07/01/2014 UPDATED]

Haleks
Geospan1 wrote
Ok.I had suspicions but now I am sure,I'm an idiot!:)

It is finally working!I want to thank you for the time you took to help me.You rock!!!
No worries, have fun dude!
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Re: RELEASE : DaiZy 1.8.0.3 FACTIONS 2.8 [07/01/2014 UPDATED]

Haleks
I've just found out how to remove the recruit option once an AI has joined the player!
(And make it available again if he leaves the group - like when you switch skins.)

Now I'm gonna try & figure a proper way to add a dismiss function! ;)
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Re: RELEASE : DaiZy 1.8.0.3 FACTIONS 2.8 [07/01/2014 UPDATED]

Haleks
Argh! Just realized I completely forgot to include the breath fog script!
Expect a small update on mission files tomorrow with the fixed 'recruit' option and, maybe, a 'dismiss' function.
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Re: RELEASE : DaiZy 1.8.0.3 FACTIONS 2.8 [07/01/2014 UPDATED]

Arasoi
In reply to this post by Haleks
Hey Haleks, its really going to damage my pride asking this but for days now i've tried to add the cowar mod and the cba stuff. when i did it it caused me to not be able to move. so i must be doing something wrong... also i was wondering. am i supposed to start off with no weapons? another thing about the cowar mod. you said you only recommend specific parts. how do i only use the ones you listed? Im new to daizy, However im not trying to waste anyones time so you talented scripters/modders can add new releases.

Thank You Everyone who has enhanced this game.
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