RELEASE : DaiZy FACTIONS 3.0.2 [20/01/2014 UPDATED w/ Car Patrols]

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Re: RELEASE : DaiZy Chernarus 1.7.7.1 FACTIONS 2.6.1 [07/03 UPDATED]

Anubis
Halecks,

don't woyy and enjoy Christmas. We';; wait :-)

Anubis
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Re: RELEASE : DaiZy Chernarus 1.7.7.1 FACTIONS 2.6.1 [07/03 UPDATED]

Haleks
Updated changelog for Factions 2.7 :

- All  the changes from dayz 1.8.0.3.
- The helicrash wrecks will spawn properly.
- Helis patrols spawn only once per trigger from now on (this is to prevent them from being too numerous).
  They'll also have unlimited fuel.
- Helis change their patrol routine every 30 minutes. (Might change the delay here)
- The journal will properly display how many days you survived.
- Added loot cycle script.
- Helicrash loot will spawn in weapon boxes (so they aren't deleted by the loot cycle script).
  It's the best solution I could come up with - it might be changed or modified later.
- Changed helis patrol spawn process (no more freezes).
- Now using the original DayZMod script to spawn wild zeds,
 as well as the custom one. Forests can be dangerous places!
- Infected camps should now spawn properly (to be tested).
- You can choose how much time you want to sleep.


Sadly, I had to deactivate the base building script since it interferes with the new dayz building script.
I'll try to sort it out - maybe for another update.

Other than that, everything seems to be running smoothly : loot spawning without delays, slightly more dangerous zeds and every new feature working nicely from what I've seen so far.

Expect the new version about next week-end! ;)


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Re: RELEASE : DaiZy Chernarus 1.7.7.1 FACTIONS 2.6.1 [07/03 UPDATED]

Above
Administrator
Haleks wrote
Updated changelog for Factions 2.7 :

- All  the changes from dayz 1.8.0.3.
- The helicrash wrecks will spawn properly.
- Helis patrols spawn only once per trigger from now on (this is to prevent them from being too numerous).
  They'll also have unlimited fuel.
- Helis change their patrol routine every 30 minutes. (Might change the delay here)
- The journal will properly display how many days you survived.
- Added loot cycle script.
- Helicrash loot will spawn in weapon boxes (so they aren't deleted by the loot cycle script).
  It's the best solution I could come up with - it might be changed or modified later.
- Changed helis patrol spawn process (no more freezes).
- Now using the original DayZMod script to spawn wild zeds,
 as well as the custom one. Forests can be dangerous places!
- Infected camps should now spawn properly (to be tested).
- You can choose how much time you want to sleep.


Sadly, I had to deactivate the base building script since it interferes with the new dayz building script.
I'll try to sort it out - maybe for another update.

Other than that, everything seems to be running smoothly : loot spawning without delays, slightly more dangerous zeds and every new feature working nicely from what I've seen so far.

Expect the new version about next week-end! ;)

Nice list you got there. :)
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Re: dayZ

DuhStehn
In reply to this post by OTUV31
Merry Christmas ! I'm excited for the update
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Re: RELEASE : DaiZy Chernarus 1.7.7.1 FACTIONS 2.6.1 [07/03 UPDATED]

XtremeXcata
In reply to this post by Anubis
I CAN'T PLAY
Whenever i select the scenario and than click play,it says you cannot edit/play this mission blablabla and I can't play.
HELP
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Re: RELEASE : DaiZy Chernarus 1.7.7.1 FACTIONS 2.6.1 [07/03 UPDATED]

Above
Administrator
XtremeXcata wrote
I CAN'T PLAY
Whenever i select the scenario and than click play,it says you cannot edit/play this mission blablabla and I can't play.
HELP

We'd need the actual error to be able to tell you what you need.
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Re: RELEASE : DaiZy Chernarus 1.7.7.1 FACTIONS 2.6.1 [07/03 UPDATED]

OTUV31
Can you input the eppen monitor?
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Re: RELEASE : DaiZy Chernarus 1.7.7.1 FACTIONS 2.6.1 [07/03 UPDATED]

Haleks
OTUV31 wrote
Can you input the eppen monitor?
You mean the old school debug monitor?

By the way guys, I'm re-writting the random tents : it's gonna be small camps guarded by a NPC.

As soon as I'm done with it, I'll upload the new version! ;)
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Re: RELEASE : DaiZy Chernarus 1.7.7.1 FACTIONS 2.6.1 [07/03 UPDATED]

OTUV31
yes, i thinks it better than the journal.


Very well for the tents, i hope they loot many good stuff.

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Re: RELEASE : DaiZy Chernarus 1.7.7.1 FACTIONS 2.6.1 [07/03 UPDATED]

XtremeXcata
In reply to this post by Above
Nevermind,fixed it! :D
Next time I should be able to read the info properly lol.
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Re: RELEASE : DaiZy Chernarus 1.7.7.1 FACTIONS 2.6.1 [07/03 UPDATED]

Haleks
Two new features added :

- Tweaked Zed behaviour : it will a bit easier to put some distance between you and them if you are spotted, but they will track you down longer than before. Even if you loose sight of them, they might still be on your trail; Infected will actually hunt for prey (rather than suddenly loosing interest in you because you ran into some tree)...

- Save & Autosave will be disabled if you're in a vehicle : this will ensure that the hunger/thirst system is not broken. (Fix for the following bug : "The thirst & hunger features currently don't work in vehicles.")

Should be available tomorrow!
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Re: RELEASE : DaiZy Chernarus 1.7.7.1 FACTIONS 2.6.1 [07/03 UPDATED]

C-Buck
Finally had to break down and register to the site to post my excitement for this.

DaiZy is an amazing mod in itself. Factions just takes it one step further.

I love DayZ's idea of an open-world sandbox survival game, but the nature of other people wanting to troll-kill, kill others without much reason or even as a survival method, just tends to ruin the online game for me. I'll go play BF4 or another MMOFPS for that kinda thing. I want a game that lets me fulfill the role of a survivor without the hassle of having to deal with kids (and even adults) trying to hunt me down just for their kicks.

DaiZy/Factions has given me my dream-game. There are a few elements I could wish for, but I know they can't be brought to life with ArmA 2's engine (well, not without a TON of dedicated modders or programers). They are simple, but I won't even mention them here, because, despite the lack of what I could wish for, what you guys have done with this mod alone is incredible to me.

Kodabar is awesome for the original DaiZy SP mod. Haleks - and the rest of the modders who've taken it further - you guys are awesome for expanding upon it.

I am very excited for this next update, and thank you for your work on it. You've provided me hours of thrilling and suspenseful entertainment in the best single-player, zombie-apocalypse themed game I have played so far. Great work, mate!
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Re: RELEASE : DaiZy Chernarus 1.7.7.1 FACTIONS 2.6.1 [07/03 UPDATED]

Haleks
C-Buck wrote
Finally had to break down and register to the site to post my excitement for this.

DaiZy is an amazing mod in itself. Factions just takes it one step further.

I love DayZ's idea of an open-world sandbox survival game, but the nature of other people wanting to troll-kill, kill others without much reason or even as a survival method, just tends to ruin the online game for me. I'll go play BF4 or another MMOFPS for that kinda thing. I want a game that lets me fulfill the role of a survivor without the hassle of having to deal with kids (and even adults) trying to hunt me down just for their kicks.

DaiZy/Factions has given me my dream-game. There are a few elements I could wish for, but I know they can't be brought to life with ArmA 2's engine (well, not without a TON of dedicated modders or programers). They are simple, but I won't even mention them here, because, despite the lack of what I could wish for, what you guys have done with this mod alone is incredible to me.

Kodabar is awesome for the original DaiZy SP mod. Haleks - and the rest of the modders who've taken it further - you guys are awesome for expanding upon it.

I am very excited for this next update, and thank you for your work on it. You've provided me hours of thrilling and suspenseful entertainment in the best single-player, zombie-apocalypse themed game I have played so far. Great work, mate!
Thanks man, it's much appreciated!
Reading such a positive feedback sure boosts motivation. ;)
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Re: RELEASE : DaiZy Chernarus 1.7.7.1 FACTIONS 2.6.1 [07/03 UPDATED]

ZYXBE
A very good job.
A very good mod
thanks Halek
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Re: RELEASE : DaiZy Chernarus 1.7.7.1 FACTIONS 2.6.1 [07/03 UPDATED]

otuv31
I think that  c-bug say all
The community on dayZ is horrible now.
And more on the SA wih the newbie...

So, i stay in single player with your mod what is the best of all!

1:because it's on the vanilla chernarus
2:Because your script is awesome (ai, tent,...)
3:because you make many update
4:because i luv this matherfucking mod!

Lot off fun on this mod. I can't forget it :)
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Re: RELEASE : DaiZy Chernarus 1.7.7.1 FACTIONS 2.6.1 [07/03 UPDATED]

Haleks
Damn... I ran into a couple of glitches today...
Most were easy enough to fix, but one was pretty annoying : Zeds not spawning after resuming a save... T_T

I've spent the day on it, but I think I just managed to fix it.

Anyway I'll do more testing tonight, but hopefully that was the last game-breaking issue I had to deal with on the 1.8 build.

By the way :
C-Buck wrote
There are a few elements I could wish for, but I know they can't be brought to life with ArmA 2's engine (well, not without a TON of dedicated modders or programers). They are simple, but I won't even mention them here, because, despite the lack of what I could wish for, what you guys have done with this mod alone is incredible to me.
Don't hesitate to throw in some ideas guys : I never play my mods very long (somehow I always stumble on something to fix...) and don't put as many hours in it as you guys. I'm sure some of you had some cool ideas on your journey - some of them might not be too much trouble to try out! ;)
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Re: RELEASE : DaiZy Chernarus 1.7.7.1 FACTIONS 2.6.1 [07/03 UPDATED]

C-Buck
Most of the ideas I have tend to be more shelter-related. Stuff like being able to dig holes, trenches, even underground tunnels. Stuff that would take some heavy-duty engine re-programming (though, since I'm not a programmer or designer, I could be very wrong about that).

All, or the majority of houses/structures being enterable, or at least have a few rooms available. I understand that the base-building script is pretty buggy, and wouldn't really ask to have it back. I'm surprised BI didn't make more of the buildings enterable, seeing as how it could have allowed for more advanced mission structure and execution. If only I could program/model.

If I recall, the hatchet started out as a secondary weapon, or it fit into the secondary slot at one point. I could just be imagining things, though. But having the hatchet and machete fit into the secondary slot would be killer. I hate having to leave a machete behind because I'd rather carry a pistol and a rifle I just found, and don't have room in the bag for one. They do come in handy!

Deer or other wildlife in the woods. During the down-times when I've got my little campsite set up, it'd be neat to really be able to hunt. Turkey, deer, boar, just a few game animals. On this topic, will your next update include fishing? I thought I read that it was included in the last DayZ Mod patch. Again, maybe I'm just dreaming.

But yeah, other than that, I feel everything else is pretty much perfect for the atmosphere and the setting. Survival at its best.
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Re: RELEASE : DaiZy Chernarus 1.7.7.1 FACTIONS 2.6.1 [07/03 UPDATED]

gslack
Can't seem to download from the optional files link. Keep getting an "invalid share" error. The first file downloaded fine, but the second gives the same error every time.

Just a quick thank you for all the work and efforts you have made here. I hate the fact my first post was over an error problem.
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Re: RELEASE : DaiZy Chernarus 1.7.7.1 FACTIONS 2.6.1 [07/03 UPDATED]

Haleks
This post was updated on .
In reply to this post by C-Buck
C-Buck wrote
If I recall, the hatchet started out as a secondary weapon, or it fit into the secondary slot at one point. I could just be imagining things, though. But having the hatchet and machete fit into the secondary slot would be killer. I hate having to leave a machete behind because I'd rather carry a pistol and a rifle I just found, and don't have room in the bag for one. They do come in handy!

Deer or other wildlife in the woods. During the down-times when I've got my little campsite set up, it'd be neat to really be able to hunt. Turkey, deer, boar, just a few game animals. On this topic, will your next update include fishing? I thought I read that it was included in the last DayZ Mod patch. Again, maybe I'm just dreaming.
Both fishing and the abilitie to carry a melee weapon on a new inventory slot are new features of the 1.8.0.3 build - so yes, it will be included. ;)
As for wildlife, I think I remember some 2017 servers having bears some time ago; so it must be doable. Might be worth checking.

About the update : it took me longer than I thought to fix the last glitches with the zeds, but I think I finally got it! (I spent the goddamn week-end on it...)
And the respawn feature is back fellas! The only issue is that your previous character body seems to disappear, but other than that it works pretty fine : I did multiple tests and didn't have one single crash.

I'll keep testing to make sure I didn't miss some stuff, but it should be almost friggin' perfect!

gslack wrote
Can't seem to download from the optional files link. Keep getting an "invalid share" error. The first file downloaded fine, but the second gives the same error every time.

Just a quick thank you for all the work and efforts you have made here. I hate the fact my first post was over an error problem.
Yeah, I have to re-upload them : something went wrong with rapidshare... But the 1.8.0.3 update kinda kept me busy. ^^'


EDIT : Crap... Those zeds are still broken. T_T
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Re: RELEASE : DaiZy Chernarus 1.7.7.1 FACTIONS 2.6.1 [07/03 UPDATED]

gslack
No problem man, I can understand that, it's one heck of a mod. Got it running without the optional files. Runs great so far. CoWarMod, JSRS1.5, and CBA mods running with it and no big issues for me yet. Nice work on this!

Happy New Year!
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