RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 2.1 [07/11 FINAL RELEASE]

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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.7.3 [05/26 UPDATED w/ Bandit Squads & Cars]

Haleks
Going to try that, it's way simpler ^^
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.7.3 [05/26 UPDATED w/ Bandit Squads & Cars]

Above
Administrator
Haleks wrote
Going to try that, it's way simpler ^^

Nice. :)

I haven't tried my script, I got stuck on the internet. But it should work.
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.7.3 [05/26 UPDATED w/ Bandit Squads & Cars]

Kamaka
In reply to this post by Haleks
Hey Haleks, I wanted to ask you, Cliche stopped working on the origins sp , so could you please work on it?
(Nice job you are doing here :))
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.7.3 [05/26 UPDATED w/ Bandit Squads & Cars]

Haleks
Kamaka wrote
Hey Haleks, I wanted to ask you, Cliche stopped working on the origins sp , so could you please work on it?
(Nice job you are doing here :))
Honestly, I don't plan on working on Origins (don't really like it)... After I'm done with Factions, I might try some kind of mix between 2017 & Wasteland...
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.7.3 [05/26 UPDATED w/ Bandit Squads & Cars]

Kamaka
But could you ask some other admins , because in the origins topic nobody is answering :(
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.7.3 [05/26 UPDATED w/ Bandit Squads & Cars]

Haleks
Kamaka wrote
But could you ask some other admins , because in the origins topic nobody is answering :(
Well, besides Above (who has already quite a lot to do), I don't know if anyone is working on any new DaiZy releases.
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.7.3 [05/26 UPDATED w/ Bandit Squads & Cars]

Above
Administrator
In reply to this post by Haleks
Haleks wrote
Kamaka wrote
Hey Haleks, I wanted to ask you, Cliche stopped working on the origins sp , so could you please work on it?
(Nice job you are doing here :))
Honestly, I don't plan on working on Origins (don't really like it)... After I'm done with Factions, I might try some kind of mix between 2017 & Wasteland...
Now that sounds like a project! I've liked 2017 since I tried it the first time. Everything is pretty damn perfect.
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.7.3 [05/26 UPDATED w/ Bandit Squads & Cars]

Haleks
Above wrote
Haleks wrote
Kamaka wrote
Hey Haleks, I wanted to ask you, Cliche stopped working on the origins sp , so could you please work on it?
(Nice job you are doing here :))
Honestly, I don't plan on working on Origins (don't really like it)... After I'm done with Factions, I might try some kind of mix between 2017 & Wasteland...
Now that sounds like a project! I've liked 2017 since I tried it the first time. Everything is pretty damn perfect.
Yup! I think I have a few good ideas for it! ;)

By the way : the new change Face feature works like a charm - and it doesn't activate the triggers!
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.7.3 [05/26 UPDATED w/ Bandit Squads & Cars]

Above
Administrator
Haleks wrote
Above wrote
Haleks wrote
Kamaka wrote
Hey Haleks, I wanted to ask you, Cliche stopped working on the origins sp , so could you please work on it?
(Nice job you are doing here :))
Honestly, I don't plan on working on Origins (don't really like it)... After I'm done with Factions, I might try some kind of mix between 2017 & Wasteland...
Now that sounds like a project! I've liked 2017 since I tried it the first time. Everything is pretty damn perfect.
Yup! I think I have a few good ideas for it! ;)

By the way : the new change Face feature works like a charm - and it doesn't activate the triggers!
Nice. For me, it's all about the glasses though. D;
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.7.3 [05/26 UPDATED w/ Bandit Squads & Cars]

Anonymous
In reply to this post by Haleks
@Haleks
They do; but they also wreck them pretty fast : I found an abandonned car with a broken wheel in Cherno...

Do you think this optional COWAR AI enhancement would help with the vehicle driving?
slx_ai_steering.pbo
"SLX_AI_Steering: Makes AI drive/pilot cars/helicopters/planes better with much less crashing".

I already have the "ImprovedHelicopterAttackBehavior" mod installed, would the 2 mods conflict?
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.7.3 [05/26 UPDATED w/ Bandit Squads & Cars]

Haleks
Anonymous wrote
@Haleks
They do; but they also wreck them pretty fast : I found an abandonned car with a broken wheel in Cherno...

Do you think this optional COWAR AI enhancement would help with the vehicle driving?
slx_ai_steering.pbo
"SLX_AI_Steering: Makes AI drive/pilot cars/helicopters/planes better with much less crashing".

I already have the "ImprovedHelicopterAttackBehavior" mod installed, would the 2 mods conflict?
Yes it should improve their driving skills - a bit...
As far as I know it doesn't conflict with any other mod provided by CoWarmod.

Also, I'm about to update : I made a respawn script for survivors and it's working damn fine!
I'm just thinking of what I could add or fix before updating.
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.7.3 [05/26 UPDATED w/ Bandit Squads & Cars]

Above
Administrator
In reply to this post by Anonymous
Anonymous wrote
@Haleks
They do; but they also wreck them pretty fast : I found an abandonned car with a broken wheel in Cherno...

Do you think this optional COWAR AI enhancement would help with the vehicle driving?
slx_ai_steering.pbo
"SLX_AI_Steering: Makes AI drive/pilot cars/helicopters/planes better with much less crashing".

I already have the "ImprovedHelicopterAttackBehavior" mod installed, would the 2 mods conflict?

I doubt it, the additional wrecks are spawned by the DayZ code.
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.7.3 [05/26 UPDATED w/ Bandit Squads & Cars]

mp5lng
Haleks ! One more thing could be useful for adding...can you change the survivors backpacks so we can stor more stuff on them ? I tryed to give an AI a gun but couldn't give him the ammo at the same time, so he didn't recognize the ammo and he started yelling "out of ammo" even he got 7 mag ! Changing their backpacks to be ALICE or even Zesch or whatever it"s named will be really helpful !  :-)
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.7.3 [05/26 UPDATED w/ Bandit Squads & Cars]

mp5lng
In reply to this post by Haleks
Haleks wrote
By the way : the new change Face feature works like a charm - and it doesn't activate the triggers!
Nice touch ! A new face according to the clouths is juuust what i need! I've been trying to change the character's face alote but no chance to, So great addon ! Keep impressing us "me"  :-)
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.7.3 [05/26 UPDATED w/ Bandit Squads & Cars]

Haleks
In reply to this post by mp5lng
mp5lng wrote
Haleks ! One more thing could be useful for adding...can you change the survivors backpacks so we can stor more stuff on them ? I tryed to give an AI a gun but couldn't give him the ammo at the same time, so he didn't recognize the ammo and he started yelling "out of ammo" even he got 7 mag ! Changing their backpacks to be ALICE or even Zesch or whatever it"s named will be really helpful !  :-)
Too late, I'm uploading :P
But you should know that the AI doesn't "know" it has a backpack; they're unable to access what's inside by themselves...
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.7.3 [05/26 UPDATED w/ Bandit Squads & Cars]

mp5lng
Haleks wrote
Too late, I'm uploading :P
But you should know that the AI doesn't "know" it has a backpack; they're unable to access what's inside by themselves...
I know ! I use the "units" option in map to change their weapons;-) but because of their small backpack i can't put the gun and it's ammo at the same time,. Any way ! Do we need to start a new game?
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.7.3 [05/26 UPDATED w/ Bandit Squads & Cars]

Haleks
mp5lng wrote
Any way ! Do we need to start a new game?
I'm afraid so!  D;
But I might call this one a final release, depending on eventual fixes to be made or not - so you will have time to actually play it!^^
I know I've been a bit fast with the updates over the last few days, but you guys should not have to worry about your saves for a while now ;)
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.7.3 [05/26 UPDATED w/ Bandit Squads & Cars]

mp5lng
Haleks wrote
mp5lng wrote
Any way ! Do we need to start a new game?
I'm afraid so!  D;
But I might call this one a final release, depending on eventual fixes to be made or not - so you will have time to actually play it!^^
I know I've been a bit fast with the updates over the last few days, but you guys should not have to worry about your saves for a while now ;)
Great ! A final release you said ! How awesome is that ! I think i'll start making screenshots with it :-) ! Meanwhile I'll keep roaming with the actual version cause I'm still trying to solve the crossbow issue, i changed it's ammo to be quiver and wooden arrows, and i changed the quiver to "big quivers" which holds 30 arrows, and changed arrows to "small quivers" with 6 arrows, so far i found the small quivers "wooden arrows", i just need to find a crossbow to try it out, and because there is a new release...i'll use cheat menu to speed the search up ! Just to stay up to date !

And you're right ! you've been "fast & furiuos"  with the updates ! But it's all good ! And the idea of another daizy2017 is perfect ! You and Above really should make an extrem release for it !

Keep up the great stuff !
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.8 [05/28 UPDATED]

Haleks
In reply to this post by Haleks
Done!

I'll wait a few weeks for your comments & feedback and see what need to be fixed (if need be).
I'll mostly likely call it a final release once it is updated to DayZ 1.7.7.

Until then, enjoy! ^^
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.8 [05/28 UPDATED]

Nabu
Banned User
cool thank you verry much again Haleks!

the face-change is a really good idea! And the respawn for survivors is great too!

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