RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 2.1 [07/11 FINAL RELEASE]

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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.7.2 [05/24 UPDATED w/ Bandit Squads]

Haleks
Yeah, the player is considered like a regular Arma 2 medic : as soon as your leg is broken (wich works exactly the same as in Arma when you're wounded), you have an option in the scroll menu to heal yourself... D;
But I think I've already managed to fix it : I made it so only a couple of NPC's can heal others (like the doctor from OA or BAF).

I'm working on the bandit Squads, I'll have to re-write quite a deal of codes  :/
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.7.2 [05/24 UPDATED w/ Bandit Squads]

Haleks
Bandit squads and heal feature fixed!

I'm gonna mess a bit with the cars before updating.
And see if I can add the drag body option back.
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.7.2 [05/24 UPDATED w/ Bandit Squads]

mp5lng
Haleks wrote
Bandit squads and heal feature fixed!

I'm gonna mess a bit with the cars before updating.
And see if I can add the drag body option back.
"Man dawn ! Man dawn ! 2...Suppressing fire ! 3...drag 4 away and put him in the truck !"
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.7.2 [05/24 UPDATED w/ Bandit Squads]

Above
Administrator
In reply to this post by Haleks
Haleks wrote
Yeah I didn't have time yet to try your latest update for BP; might give it a shot then ;)
Or just knick the car patrol. :D

And yes, I can link you the 1.7.7 files. Just saw your reponse now. I didn't mean to ignore it, so sorry.
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.7.2 [05/24 UPDATED w/ Bandit Squads]

mp5lng
Patrol cars ! Go ahead !
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.7.2 [05/24 UPDATED w/ Bandit Squads]

Haleks
In reply to this post by Above
Above wrote
Haleks wrote
Yeah I didn't have time yet to try your latest update for BP; might give it a shot then ;)
Or just knick the car patrol. :D

And yes, I can link you the 1.7.7 files. Just saw your reponse now. I didn't mean to ignore it, so sorry.
No problem dude ;)
I'll have a look at those files whenever I can, and see what can be fixed.

I have updated and added the patrolling cars. They will engage (and be engaged by) other bandits and the  survivors; they'll also shoot at Zeds - but not at the choppers nor bandit squads since they're all on the same faction. I'll try to find a work-around this later. They don't react so bad, but it's not perfect neither... I didn't try with CoWarmod yet.
Bad news though : the bandit edition is a bit broken - survivors and south bandits might stop engaging Zeds at some point :/

I've also fixed the player being able to heal his broken leg : you can no longer heal other NPC's though, and only three survivor models will have the ability to heal other NPC's :P
Sorry but I couldn't do otherwise.
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.7.2 [05/24 UPDATED w/ Bandit Squads]

Above
Administrator
This post was updated on .
Haleks wrote
Above wrote
Haleks wrote
Yeah I didn't have time yet to try your latest update for BP; might give it a shot then ;)
Or just knick the car patrol. :D

And yes, I can link you the 1.7.7 files. Just saw your reponse now. I didn't mean to ignore it, so sorry.
No problem dude ;)
I'll have a look at those files whenever I can, and see what can be fixed.

I have updated and added the patrolling cars. They will engage (and be engaged by) other bandits and the  survivors; they'll also shoot at Zeds - but not at the choppers nor bandit squads since they're all on the same faction. I'll try to find a work-around this later. They don't react so bad, but it's not perfect neither... I didn't try with CoWarmod yet.
Bad news though : the bandit edition is a bit broken - survivors and south bandits might stop engaging Zeds at some point :/

I've also fixed the player being able to heal his broken leg : you can no longer heal other NPC's though, and only three survivor models will have the ability to heal other NPC's :P
Sorry but I couldn't do otherwise.

I don't think you want cars to attack helis, they'll crash instantly (if you're using the cars I put in the script). Those guns are damn powerfull.

If you wanna discuss 1.7.7, I'm on Steam. I've already studied it abit.


*EDIT: I think I've just unlocked 1.7.7 properly actually. X)

There were 1541 lines of code to go through.
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.7.2 [05/24 UPDATED w/ Bandit Squads]

mp5lng
In reply to this post by Haleks
Haleks wrote
I have updated and added the patrolling cars. They will engage (and be engaged by) other bandits and the  survivors; they'll also shoot at Zeds - but not at the choppers nor bandit squads since they're all on the same faction. I'll try to find a work-around this later. They don't react so bad, but it's not perfect neither... I didn't try with CoWarmod yet.
Bad news though : the bandit edition is a bit broken - survivors and south bandits might stop engaging Zeds at some point :/

I've also fixed the player being able to heal his broken leg : you can no longer heal other NPC's though, and only three survivor models will have the ability to heal other NPC's :P
Sorry but I couldn't do otherwise.
Good job man ! and can you tell us who's the doctor now ?  
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.7.2 [05/24 UPDATED w/ Bandit Squads]

Haleks
In reply to this post by Above
Above wrote

I don't think you want cars to attack helis, they'll crash instantly (if you're using the cars I put in the script). Those guns are damn powerfull.

If you wanna discuss 1.7.7, I'm on Steam. I've already studied it abit.
I've wrote a quick script (3 or 4 random cars, and random bandits with random gear) - the same as my heli script. But I didn't add insane cars - mostly resistance vehicles. Since they can respawn, I don't want the player to have a collection of SUV's ^^

Also, I'm afraid I won't have time to log on steam tonight :/
Can you email me the 1.7.7 files? I would like to have a look at them tomorrow before we start ;)
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.7.2 [05/24 UPDATED w/ Bandit Squads]

Haleks
In reply to this post by mp5lng
mp5lng wrote
Haleks wrote
I have updated and added the patrolling cars. They will engage (and be engaged by) other bandits and the  survivors; they'll also shoot at Zeds - but not at the choppers nor bandit squads since they're all on the same faction. I'll try to find a work-around this later. They don't react so bad, but it's not perfect neither... I didn't try with CoWarmod yet.
Bad news though : the bandit edition is a bit broken - survivors and south bandits might stop engaging Zeds at some point :/

I've also fixed the player being able to heal his broken leg : you can no longer heal other NPC's though, and only three survivor models will have the ability to heal other NPC's :P
Sorry but I couldn't do otherwise.
Good job man ! and can you tell us who's the doctor now ?  
Sure!
Look for those dudes:
http://community.bistudio.com/wiki/File:Arma2_PMC_bodyguardAA12.jpg
http://community.bistudio.com/wiki/File:Arma2_PMC_bodyguardM4.jpg
http://community.bistudio.com/wiki/File:Arma2_SP_CIV_hladik.jpg
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.7.2 [05/24 UPDATED w/ Bandit Squads]

Above
Administrator
This post was updated on .
In reply to this post by Haleks
Haleks wrote
Above wrote

I don't think you want cars to attack helis, they'll crash instantly (if you're using the cars I put in the script). Those guns are damn powerfull.

If you wanna discuss 1.7.7, I'm on Steam. I've already studied it abit.
I've wrote a quick script (3 or 4 random cars, and random bandits with random gear) - the same as my heli script. But I didn't add insane cars - mostly resistance vehicles. Since they can respawn, I don't want the player to have a collection of SUV's ^^

Also, I'm afraid I won't have time to log on steam tonight :/
Can you email me the 1.7.7 files? I would like to have a look at them tomorrow before we start ;)
I mailed you as I was replying to your comment where you asked for them.

I edited my comment too, I think I've unlocked it. Damn many rows of code in that file. And I might not even be done. But I'll share any success, off course.
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.7.2 [05/24 UPDATED w/ Bandit Squads]

Haleks
Niiice! Thanks dude ^^
The same goes backward of course, will tell ya whatever I can fix on it ;)
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.7.2 [05/24 UPDATED w/ Bandit Squads]

mp5lng
In reply to this post by Haleks
Haleks wrote
mp5lng wrote
Haleks wrote
I have updated and added the patrolling cars. They will engage (and be engaged by) other bandits and the  survivors; they'll also shoot at Zeds - but not at the choppers nor bandit squads since they're all on the same faction. I'll try to find a work-around this later. They don't react so bad, but it's not perfect neither... I didn't try with CoWarmod yet.
Bad news though : the bandit edition is a bit broken - survivors and south bandits might stop engaging Zeds at some point :/

I've also fixed the player being able to heal his broken leg : you can no longer heal other NPC's though, and only three survivor models will have the ability to heal other NPC's :P
Sorry but I couldn't do otherwise.
Good job man ! and can you tell us who's the doctor now ?  
Sure!
Look for those dudes:
http://community.bistudio.com/wiki/File:Arma2_PMC_bodyguardAA12.jpg
http://community.bistudio.com/wiki/File:Arma2_PMC_bodyguardM4.jpg
http://community.bistudio.com/wiki/File:Arma2_SP_CIV_hladik.jpg
AWESOME they deserve to be medics !
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.7.2 [05/24 UPDATED w/ Bandit Squads]

Haleks
mp5lng wrote
Haleks wrote
mp5lng wrote
Haleks wrote
I have updated and added the patrolling cars. They will engage (and be engaged by) other bandits and the  survivors; they'll also shoot at Zeds - but not at the choppers nor bandit squads since they're all on the same faction. I'll try to find a work-around this later. They don't react so bad, but it's not perfect neither... I didn't try with CoWarmod yet.
Bad news though : the bandit edition is a bit broken - survivors and south bandits might stop engaging Zeds at some point :/

I've also fixed the player being able to heal his broken leg : you can no longer heal other NPC's though, and only three survivor models will have the ability to heal other NPC's :P
Sorry but I couldn't do otherwise.
Good job man ! and can you tell us who's the doctor now ?  
Sure!
Look for those dudes:
http://community.bistudio.com/wiki/File:Arma2_PMC_bodyguardAA12.jpg
http://community.bistudio.com/wiki/File:Arma2_PMC_bodyguardM4.jpg
http://community.bistudio.com/wiki/File:Arma2_SP_CIV_hladik.jpg
AWESOME they deserve to be medics !

I will see if I can add a couple more for the next updates.

EDIT : just a thing about the medics though : they can heal the player if he has a broken leg - wich will break the leg icon. Quitting & reloading might fix it but I didn't try yet.
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.7.2 [05/24 UPDATED w/ Bandit Squads]

Above
Administrator
In reply to this post by Haleks
Haleks wrote
Niiice! Thanks dude ^^
The same goes backward of course, will tell ya whatever I can fix on it ;)
Thanks. ;-)
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.7.2 [05/24 UPDATED w/ Bandit Squads]

mp5lng
In reply to this post by Haleks
Haleks wrote

I will see if I can add a couple more for the next updates.

EDIT : just a thing about the medics though : they can heal the player if he has a broken leg - wich will break the leg icon. Quitting & reloading might fix it but I didn't try yet.


MAN ! you're doing more than what we expected ! really great effort ! and about the broken leg issue...i think we don't need to reload, giving "game option" a visit will do the job ;-)

and another thing i just found in this update, i found an 9mSD and when i aimed it was already zoomed :-p   any idea ? why ? it's not a big deal !

Cheers !
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.7.2 [05/24 UPDATED w/ Bandit Squads]

Haleks
Tell me if it doesn't fix the leg icon! In that case I'll just deactivate it in the dayz code - it's not like it's really needed.
I didn't change anything for the 9mSD though...
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.7.2 [05/24 UPDATED w/ Bandit Squads]

Above
Administrator
Haleks wrote
Tell me if it doesn't fix the leg icon! In that case I'll just deactivate it in the dayz code - it's not like it's really needed.
I didn't change anything for the 9mSD though...
I agree, it's fairly obvious when you got a broken leg. Haha.
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.7.2 [05/24 UPDATED w/ Bandit Squads]

Haleks
Above wrote
Haleks wrote
Tell me if it doesn't fix the leg icon! In that case I'll just deactivate it in the dayz code - it's not like it's really needed.
I didn't change anything for the 9mSD though...
I agree, it's fairly obvious when you got a broken leg. Haha.
Damn right! Plus, it adds to the immersion when you try to move and suddenly go prone.
"Oh shit! My leeeeeeg!"
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.7.2 [05/24 UPDATED w/ Bandit Squads]

mp5lng
In reply to this post by Haleks
Haleks wrote
I didn't change anything for the 9mSD though...
okay ! it's getting serious now ! every gun i pick is zoomed already !  :-l  what the heck is this ?? i'll see if it's something wrong with the files or....whatever !

i'll post as soon as i find a reasonable answer !

"NEVERMIND" it was juuust me been so dumpy by adding "gdtmod_rifle_zoom" to the game XD
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