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i can't download faction files. It says invalid or deleted files. Good work thou.
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Yeah I was uploading a hotfix - it should work now ;)
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Yup works now. Thanks bro! Saved me from boredom.
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No worries!
Hope you''ll enjoy it ;) |
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no camo faces ??
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This post was updated on May 28, 2013; 1:37pm.
Nope :/ Never thought about adding them... If you guys want I can include more faces for a future update - it should be the very last update; I'll wait a few weeks to see what need to be fixed or added before the finale release ;) EDIT : Mmm... correct me if I'm wrong but it seems that all faces have camo variants? In wich case I can't really add those variants for all of the 107 faces - that's wayyy too much work o_O Re-edit : There's actually 6 camos per face! If you want them for one specific face, you can edit the faces files. Let's say you want the Camo2 for the Face 62 : go to the cheat folder of your mission file and look for the "faces" folder. You only have to open the 62.sqf file and change "player setface "face62" to "player setface "face62_camo2". |
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just don't take it hard ! :-p it's not a big deal ! we could use a camo face ingame, but if it's hard than FUHRGEETABOOTIT ! |
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It's just that it's not really worth it ^^ But I have edited my comment if you want to modify some faces :
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Hey, I really love this DaiZy release, what really confuses me though is why the NPCs wont engage zombies anymore? I read that in Bandit Edition they wouldn't but they barely do in the "non-bandit edition". Older missions work just fine.
P.S.: Why NPCs wont engage zombies in Bandit Edition? Thanks for reply! |
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In reply to this post by Haleks
HMM ! that's useful ! sure i will ! ![]() it wont hurt in i removed one face and putted a camo one instead ! thanks for the sweet info ! gonna try it soon ! MEANWHILE ! still looking for the crossbow ![]() |
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In reply to this post by Pierry
Yeah sorry about that, I've just noticed that I forgot to include the new dayz_factions file - I'm re-uploading right now. I made small changes to the following files : dayz_factions & bandit edition missions. No need to restart if you were playing the regular version. About NPCs not engaging Zeds in the Bandit Edition : that was the only possible option (with the current config of the mod) to have stealthy bandits - it is meant to be a bit more MP like (in a hardcore sort of way) where gunshots are usually aimed at other players rather than zombies. |
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That's really cool! :D Also I'm sorry but could you explain the difference between the Bandit Edition and the regular one? I couldn't find an answer :/
Thanks! |
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Besides the fact that NPCs do not fire at zeds anymore, bandits up north and bandit squads use a different behavior : they will constantly hide and try to ambush the player (and other NPCs). It should feel even more like MP than the regular edition - if you're looking for something more challenging. |
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Ow ok, thanks!
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Updated!
Sorry for the inconvenience fellas. |
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about the "_camo2"...is it working on all faces ? i'm planning to make the first 10 faces camoflaged :-)
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Yep, it should work. |
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trying right now ! |
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It looks kinda odd but it seems I'm still having the same problem. Is it just me or someone has it too?
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In reply to this post by mp5lng
Hey, great work I must say, i'm re-installing my entire ArmA 2 pack just to play this! there are so many cool features that you've created since I last played. I have one question, you said that zombies react to AI gunshots, does this mean you'll have a situation where the zombie just crowd around any AIs that shoot loud guns? or does it mean the zombie actually attack the AI bandits? last time i checked the forums the current situation was that zombies couldn't attack AI bandits. has that changed? nonetheless great progress, will be checking out later and will probably spend the rest of my holiday playing it :P it looks amazing
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