RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 2.1 [07/11 FINAL RELEASE]

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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.8 [05/28 UPDATED]

Motors6
i can't download faction files. It says invalid or deleted files. Good work thou.
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.8 [05/28 UPDATED]

Haleks
Yeah I was uploading a hotfix - it should work now ;)
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.8 [05/28 UPDATED]

Motors6
Yup works now. Thanks bro! Saved me from boredom.
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.8 [05/28 UPDATED]

Haleks
No worries!
Hope you''ll enjoy it ;)
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.8 [05/28 UPDATED]

mp5lng
no camo faces ??
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.8 [05/28 UPDATED]

Haleks
This post was updated on .
mp5lng wrote
no camo faces ??
Nope :/
Never thought about adding them...
If you guys want I can include more faces for a future update - it should be the very last update; I'll wait a few weeks to see what need to be fixed or added before the finale release ;)

EDIT : Mmm... correct me if I'm wrong but it seems that all faces have camo variants?
In wich case I can't really add those variants for all of the 107 faces - that's wayyy too much work o_O

Re-edit : There's actually 6 camos per face! If you want them for one specific face, you can edit the faces files. Let's say you want the Camo2 for the Face 62 : go to the cheat folder of your mission file and look for the "faces" folder. You only have to open the 62.sqf file and change "player setface "face62" to "player setface "face62_camo2".
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.8 [05/28 UPDATED]

mp5lng
Haleks wrote
mp5lng wrote
no camo faces ??
Nope :/
Never thought about adding them...
If you guys want I can include more faces for a future update - it should be the very last update; I'll wait a few weeks to see what need to be fixed or added before the finale release ;)

EDIT : Mmm... correct me if I'm wrong but it seems that all faces have camo variants?
In wich case I can't really add those variants for all of the 107 faces - that's wayyy too much work o_O
just don't take it hard ! :-p it's not a big deal ! we could use a camo face ingame, but if it's hard than FUHRGEETABOOTIT !
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.8 [05/28 UPDATED]

Haleks
mp5lng wrote
Haleks wrote
mp5lng wrote
no camo faces ??
Nope :/
Never thought about adding them...
If you guys want I can include more faces for a future update - it should be the very last update; I'll wait a few weeks to see what need to be fixed or added before the finale release ;)

EDIT : Mmm... correct me if I'm wrong but it seems that all faces have camo variants?
In wich case I can't really add those variants for all of the 107 faces - that's wayyy too much work o_O
just don't take it hard ! :-p it's not a big deal ! we could use a camo face ingame, but if it's hard than FUHRGEETABOOTIT !
It's just that it's not really worth it ^^ But I have edited my comment if you want to modify some faces :
Haleks wrote
Re-edit : There's actually 6 camos per face! If you want them for one specific face, you can edit the faces files. Let's say you want the Camo2 for the Face 62 : go to the cheat folder of your mission file and look for the "faces" folder. You only have to open the 62.sqf file and change "player setface "face62" to "player setface "face62_camo2".
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.8 [05/28 UPDATED]

Pierry
Hey, I really love this DaiZy release, what really confuses me though is why the NPCs wont engage zombies anymore? I read that in Bandit Edition they wouldn't but they barely do in the "non-bandit edition". Older missions work just fine.

P.S.: Why NPCs wont engage zombies in Bandit Edition?


Thanks for reply!
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.8 [05/28 UPDATED]

mp5lng
In reply to this post by Haleks
Haleks wrote
Re-edit : There's actually 6 camos per face! If you want them for one specific face, you can edit the faces files. Let's say you want the Camo2 for the Face 62 : go to the cheat folder of your mission file and look for the "faces" folder. You only have to open the 62.sqf file and change "player setface "face62" to "player setface "face62_camo2".
HMM ! that's useful ! sure i will !  

it wont hurt in i removed one face and putted a camo one instead !  thanks for the sweet info ! gonna try it soon !

MEANWHILE ! still looking for the crossbow
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.8 [05/28 UPDATED]

Haleks
In reply to this post by Pierry
Pierry wrote
Hey, I really love this DaiZy release, what really confuses me though is why the NPCs wont engage zombies anymore? I read that in Bandit Edition they wouldn't but they barely do in the "non-bandit edition". Older missions work just fine.

P.S.: Why NPCs wont engage zombies in Bandit Edition?


Thanks for reply!
Yeah sorry about that, I've just noticed that I forgot to include the new dayz_factions file - I'm re-uploading right now. I made small changes to the following files : dayz_factions & bandit edition missions. No need to restart if you were playing the regular version.

About NPCs not engaging Zeds in the Bandit Edition : that was the only possible option (with the current config of the mod) to have stealthy bandits - it is meant to be a bit more MP like (in a hardcore sort of way) where gunshots are usually aimed at other players rather than zombies.
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.8 [05/28 UPDATED]

Pierry
That's really cool! :D Also I'm sorry but could you explain the difference between the Bandit Edition and the regular one? I couldn't find an answer :/
Thanks!
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.8 [05/28 UPDATED]

Haleks
Pierry wrote
That's really cool! :D Also I'm sorry but could you explain the difference between the Bandit Edition and the regular one? I couldn't find an answer :/
Thanks!
Besides the fact that NPCs do not fire at zeds anymore, bandits up north and bandit squads use a different behavior : they will constantly hide and try to ambush the player (and other NPCs). It should feel even more like MP than the regular edition - if you're looking for something more challenging.
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.8 [05/28 UPDATED]

Pierry
Ow ok, thanks!
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.8 [05/28 UPDATED]

Haleks
Updated!
Sorry for the inconvenience fellas.
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.8 [05/28 UPDATED]

mp5lng
about the "_camo2"...is it working on all faces ? i'm planning to make the first 10 faces camoflaged :-)
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.8 [05/28 UPDATED]

Haleks
mp5lng wrote
about the "_camo2"...is it working on all faces ? i'm planning to make the first 10 faces camoflaged :-)
Yep, it should work.
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.8 [05/28 UPDATED]

mp5lng
Haleks wrote
mp5lng wrote
about the "_camo2"...is it working on all faces ? i'm planning to make the first 10 faces camoflaged :-)
Yep, it should work.
trying right now !
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.8 [05/28 UPDATED]

Pierry
It looks kinda odd but it seems I'm still having the same problem. Is it just me or someone has it too?
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.8 [05/28 UPDATED]

Skullmaster20
In reply to this post by mp5lng
Hey, great work I must say, i'm re-installing my entire ArmA 2 pack just to play this! there are so many cool features that you've created since I last played. I have one question, you said that zombies react to AI gunshots, does this mean you'll have a situation where the zombie just crowd around any AIs that shoot loud guns? or does it mean the zombie actually attack the AI bandits? last time i checked the forums the current situation was that zombies couldn't attack AI bandits. has that changed? nonetheless great progress, will be checking out later and will probably spend the rest of my holiday playing it :P it looks amazing
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