RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 2.1 [07/11 FINAL RELEASE]

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Ray
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI) [03/24 : Updated mission file]

Ray
Shrykull wrote
I'm having issues getting my game to launch. when I try to launch Operation arrow head I get a message saying Addon 'AddedTankMovementOrderDirectionMarkers_Visuals_C_PvPscene' requires addon 'A_Crane_02' ?? What am I missing??

Obviously the game is missing some files, if you're on Steam, then check the file cache. If any is missing then Steam will re-download. If not on steam, backup your addons and re-install the game. Or move any folder/file you messed up back where it was. Errors don't tend to appear without a reason.
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI)

hehe
In reply to this post by ataribaby
are the bot going to try killing me :( or not :)
Ray
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI)

Ray
hehe wrote
are the bot going to try killing me :( or not :)
Depends, if the bot is friendly or not.
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI)

Above
Administrator
Bump.
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI) [03/24 : Updated mission file]

Ryan
In reply to this post by Haleks
So I'm getting this every time I start the mod. It doesn't happen when I play any of the other mods from this site? Any help?

http://postimg.org/image/zbi9j32x1/54fbdee5/
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI) [03/24 : Updated mission file]

brado
In reply to this post by Haleks
Still no "R3F_Arty_and_Log" yet ?
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI) [03/24 : Updated mission file]

Haleks
brado wrote
Still no "R3F_Arty_and_Log" yet ?
I had a quick look, and got it working ...sort of.
I tried loading an old bike into a Ural, but for some reason it disappears in the process :/
And the "view vehicle content" thing doesn't work neither.

I'll look at it further, but right now I'm struggling with some bugs I'd like to fix for the update.
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI) [03/24 : Updated mission file]

Anubis
Hi Haleks,

Would that be possible to change the triggers and have survivors spawning around you wherever you go, just like bandits?

Those survivors would not be part of the squad, just individual survivors going around.

I would like to try the modification myself, but I would need some hint.

Thanks a lot.

Anubis

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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI) [03/24 : Updated mission file]

Haleks
Anubis wrote
Hi Haleks,

Would that be possible to change the triggers and have survivors spawning around you wherever you go, just like bandits?

Those survivors would not be part of the squad, just individual survivors going around.

I would like to try the modification myself, but I would need some hint.

Thanks a lot.

Anubis
Best option would be to modify the "doSomething_RandSurvivor" function from older releases and add new triggers to call that function. I can upload a new sqf file if you want, you would just have to add the triggers in the editor.
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI) [03/24 : Updated mission file]

Anubis
Thanks a lot Haleks! If you can upload the sqf it would be great and then I can try to move on by myself (I am not new to programming but I did never do anything with sqf and pbo files, so any hint is welcome).

Which tools (other than a text editor) do I need?

Anubis
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI) [03/24 : Updated mission file]

Haleks
Anubis wrote
Which tools (other than a text editor) do I need?
Just one : PBO manager (or any similar program); you'll need it to unpack & repack the mission file. ;)
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI) [03/24 : Updated mission file]

Haleks
Hey Fellas!
Just a quick word to say that this is going to be updated soon.
I've been postponing it for a while now, but I finally had some time to work on this and I'm quite happy with what I've done so far.
I've fixed some annoying/minor glitches and created a "recruit" option for survivors : you'll now have to get close to them and activate a contextual action to have them join your squad.
I'm still toying around with some paremeters, and will work on adding some helis patrol - expect the update within a couple of weeks max ;)
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI) [03/24 : Updated mission file]

Anubis
Thanks Haleks, that looks great.

Does it mean the change I had in mind (wandering survivors spawning around like Bandits) will go in the new release?

Anubis
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI) [03/24 : Updated mission file]

Haleks
Anubis wrote
Does it mean the change I had in mind (wandering survivors spawning around like Bandits) will go in the new release?
Yes indeed ;)
I've been messing around with the idea for a few weeks - just had to figure out a proper way to recruit the AI.
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI) [03/24 : Updated mission file]

MrThirsty
Thats great news Haleks :)
"Reality is for people who lack imagination"
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI) [03/24 : Updated mission file]

Jack
Sweeeet can't wait
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI) [03/24 : Updated mission file]

Haleks
Damn... Having those helis patrol is harder than I expected...
Meanwhile I've also improved the helis crashes : they'll no longer spawn next to the player - meaning that their position will be a bit random, but on the other hand you'll be able to spot them from afar, just like MP.

I think I will update this week and keep the helis patrol thing for later... Right now I only have the combat roll feature to fix plus a few minor things.
I might also add some kinda respawn script for survivor AI's ;)
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI) [03/24 : Updated mission file]

Anubis
If you need some support for testing just let me know...

Anubis
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI)

MickyDeen
In reply to this post by Haleks
It doesnt work :/ It says i need zero day or soemthing.......
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI)

Haleks
MickyDeen wrote
It doesnt work :/
Yes it does.
This message means that you're not calling the dayz_factions file; your shortcut directory is most likely wrong.
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