RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 2.1 [07/11 FINAL RELEASE]

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Ray
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI) [03/24 : Updated mission file]

Ray
You can stab zombies and shit wih the knives, black screen at inventory is a script in COWM
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI) [03/24 : Updated mission file]

brado
In reply to this post by Haleks
Asking for a favor from Haleks or Above or anyone to give me a hand getting this into Fraction

Been trying for a day and a half to get "R3F_Arty_and_Log" into Daizy Fraction and not even got close to getting it to work.

Followed everything it said and more but just cant get it up and running...
any chance guys ,,no problem if not as i know your doing loads at the moment
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI) [03/24 : Updated mission file]

Above
Administrator
brado wrote
Asking for a favor from Haleks or Above or anyone to give me a hand getting this into Fraction

Been trying for a day and a half to get "R3F_Arty_and_Log" into Daizy Fraction and not even got close to getting it to work.

Followed everything it said and more but just cant get it up and running...
any chance guys ,,no problem if not as i know your doing loads at the moment
Just use the one from BreakingPoint. And then just put the launch exec in the init.

I can't remember, but I'm pretty sure I had it working before I removed it.
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI) [03/24 : Updated mission file]

brado
Above wrote
Just use the one from BreakingPoint. And then just put the launch exec in the init.

I can't remember, but I'm pretty sure I had it working before I removed it.
Thanks Above but thats like a needle in a haystack to me

which file would i find it under?
what would be written in the lauch exec in the init,?

i didnt post this in the breaking point thread as i knew you are still working on it and getting hounded...and Fractions is all up and running but wanted this addition in it..or maybe Haleks puts this in
shall i just wait till its put into breaking point
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI) [03/24 : Updated mission file]

Haleks
I just took a quick look at the pdf and this should be quite easy to add to the mission file.
I will look at it further this week-end, but one quick thought : did you restart another game?
IME, modifications to the mission itself only kick in once you start a new game.
(If you don't wanna loose your saves, just put the new mission file in another folder.)
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI) [03/24 : Updated mission file]

brado
Haleks wrote
I just took a quick look at the pdf and this should be quite easy to add to the mission file.
I will look at it further this week-end, but one quick thought : did you restart another game?
IME, modifications to the mission itself only kick in once you start a new game.
(If you don't wanna loose your saves, just put the new mission file in another folder.)
Your a boss ....this would complete this mission for me Haleks..

i messed with a copy of the original fraction and saved my save game..so yes i restarted a new game each time ...but that is worth knowing for future ref. and others that try

Thanks Haleks
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI) [03/24 : Updated mission file]

peki1990
In reply to this post by Haleks
Haleks best mod EVER!
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI) [03/24 : Updated mission file]

Shrykull
This post was updated on .
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI) [03/24 : Updated mission file]

Shrykull
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI) [03/24 : Updated mission file]

Haleks
Shrykull wrote
i'm getting an error message saying that file .zeroday is missing??
That means you're not calling the dayz_factions file; check your OA shortcut and your @mod folder.

peki1990 wrote
Haleks best mod EVER!
Hehe, thanks dude! ^^
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI) [03/24 : Updated mission file]

jckscagnetti
This is my favorite daizy mod too. I like how the temperature is more of a factor in breakingpoint, so i tried to put that in factions by droping the temp.fsm file in the factions pbo code. It works as far as the gui but the coughing and shaking doesn't work. The new buildings added in the breakingpoint map would be cool too.
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI) [03/24 : Updated mission file]

Haleks
This post was updated on .
Hey, that's a good idea. I'll have a look at the temperature script before updating.
I'm still working on solving some issues regarding skin changes atm.

Cheers folks ;)

EDIT : Crap... totally forgot to look at the arty & log addon! (>_<)
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI) [03/24 : Updated mission file]

brado
Doh no arty & log ...excitement postponed hehehe
No worries Haleks i know your doing loads..
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI) [03/24 : Updated mission file]

Above
Administrator
In reply to this post by jckscagnetti
jckscagnetti wrote
This is my favorite daizy mod too. I like how the temperature is more of a factor in breakingpoint, so i tried to put that in factions by droping the temp.fsm file in the factions pbo code. It works as far as the gui but the coughing and shaking doesn't work. The new buildings added in the breakingpoint map would be cool too.
The tempratur.sqf should have the shaking/coughing code in it too. I can't remember from editing it, but I'm 93.1% sure that it was a part of the script.

Make sure it's flashing for a while.
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI) [03/24 : Updated mission file]

jckscagnetti
Re-checked today, coughing/shaking not working by just dropping tempratur.sqf alone. Im gonna add and test more.
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI) [03/24 : Updated mission file]

DarkRaven
Do you think you can make Factions with other maps Panthera for example
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI) [03/24 : Updated mission file]

MrThirsty
Hi Haleks just wanted to say keep up the good work mate, looks like your to-do list is growing and I'm looking forward to any changes you have in mind :)

"Reality is for people who lack imagination"
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI) [03/24 : Updated mission file]

Haleks
Thanks! ;)
I won't have access to my computer for the next couple of week, but don't worry I'm taking my files with me! :D
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI) [03/24 : Updated mission file]

brado
Did you ever manage to get the "arty & log" to work?
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS (Full AI) [03/24 : Updated mission file]

Shrykull
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