RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 2.1 [07/11 FINAL RELEASE]

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Re: Bandits activity in 1.9 and 2.0

Master bates
Well i did found a squad in elecktro better said they found me , downed a huey took a house with it
And me was just watching the damage when 3 dudes started to shoot
Standing just a few feet apart pointing me that they didnt like the funny crap
Guessed they where just pissed i know i would a chopper right in the livingroom

Anyways i might say the 2point0 is working really good



 
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Re: Bandits activity in 1.9 and 2.0

Haleks
In reply to this post by Anubis
Anubis wrote
Hi Haleks,

Did you change the bandit triggers in 1.9 ? I can see there are less individual bandits around (in Elektro and Cherno they seem to be outside the city or at the border, but not in the city) and I have not see anymore a bandit squad.

I have removed the ai rearming pbo from JSR and now the AI behaves better: no more sidearm and they remain with 4 magazines no matter what: possibly it was generating some interference.

Anubis
I don't remember changing the amount of bandits between v1.8 and v2.0, but I could be wrong.

And about the ammo issue, I've shortened the delay between each magazine re-fill, so I don't think that the rearm feature had anything to do with it : the delay was a bit too long and they had time to empty their mags (and signal that they were out of ammo) before having them refilled.
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Re: Bandits activity in 1.9 and 2.0

mp5lng
Haleks wrote
And about the ammo issue, I've shortened the delay between each magazine re-fill, so I don't think that the rearm feature had anything to do with it : the delay was a bit too long and they had time to empty their mags (and signal that they were out of ammo) before having them refilled.

Noticed the "out of ammo"  signal in factions2017, in this update....still didn't had time to try it out,.
I'm quite playing the factions2017 and making a list of any possible addon or fix that you "Haleks" might want to do for it,   :-)
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 2.0 [06/06 UPDATED w/ Alternative Scenario]

Haleks
In reply to this post by Haleks
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 2.0 [06/05 UPDATED]

Above
Administrator
In reply to this post by Haleks
Haleks wrote
Above wrote
Hello, Haleks. Have you looked at helis anything? I was messing around in singleplayer before. And I thought "damn, I'm getting quite a few helis now". And started thinking about limit options. Have you discovered anything? Something like a maximum of 3 helis. (Shouldn't affect the editor-player-helis.

Regards, Above.
I never had the time to play that long on Factions, so I never really thought about limiting the choppers...
I guess we could use a longer time-out counter on the triggers. Another solution would be to use a single use trigger, and modify the heli script so it creates a new trigger whenever the first chopper is down...
Increasing the timer is way simpler though!
Hehe, thanks for the reply.

I got a few ideas of how to write the heli script. I'll mess with it later on  and post back here! :)


ALSO!!!! http://imgur.com/a/pZ5mY
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 2.0 [06/06 UPDATED w/ Alternative Scenario]

Wrath
In reply to this post by Haleks
I have a question Haleks, Does Ghillie suit make camouflage against bots? (sorry for my bad english)
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Two ideas

Anubis
Hi Halecks,

Two ideas for new features. As usual, I am just tossing those things without expecting anything, what you are doing is already wonderful:

1) What about female survivors? I have seen female bandits from time to time but never female survivors

2) A different way of spawning, seen on an online server: you spawn high in the sky somewhere over Chernarus and then you have to open the parachute and drift down to land. Very nice because the spawn point can be anywhere, not anymore coast only

Cheers,

Anubis

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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 2.0 [06/06 UPDATED w/ Alternative Scenario]

crowbars82
In reply to this post by Haleks
DaiZy Factions : The Second Day
     The Trigger Happy!

Hi Haleks!

It was nice to see the word surprise today, so I quickly downloaded and ran it to see and a few things went horribly wrong (but has already brightened my morning!)
The mission started me on the beach down near Kamenka with the new starting gear, so I started to run towards the houses when suddenly...
...I'm in the helicopter! I went with it and watched the dialogue, but when it said "we're jumping now" I was the only one that jumped out (automatically) and the rest of the team stayed in the helicopter, which spiraled towards the floor and landed with a bounce.
I couldn't enter the chopper so I ordered everyone to disembark, but they all ignored me so I shot the pilot in the head for lols... and then a couple of squaddies came out and full-auto'ed me to death (as expected).

I restarted the mission and it faded into me being inside the helicopter to start with this time. The dialogue came up and we all actually jumped out this time. The chopper went down and crashed ("We lost... Two!") and another guy got stuck in a tree and bounced around until he died (some serious physics failure, I laughed heartily due to how over-the-top it looked, he was repeatedly bouncing into the side of a tree shouting for help until dead.) So I stole his NV-Gogs. We ran as a team into the nearest town, but the squad stopped to shoot some zombies, but repeatedly shot the side of a building and took down two of the squad members whilst doing so!

I think this mission is a good idea, but the only thing that breaks it a bit is the AI interaction with the zombies. Because of the zombies random spawning (inside and outside) the squad can get stuck shooting at buildings and each other. Apart from that, this was a fun surprise even if it did play out a little strangely :)
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 2.0 [06/06 UPDATED w/ Alternative Scenario]

Appy
Banned User
something went wrong when I tried to play the missions.. when I press start I spawn on this screen. Installed the 2.0 exactly like the instructions.. can anyone help me
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 2.0 [06/06 UPDATED w/ Alternative Scenario]

mp5lng
Just restart the mission and you're good,.
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 2.0 [06/06 UPDATED w/ Alternative Scenario]

Haleks
In reply to this post by crowbars82
crowbars82 wrote
DaiZy Factions : The Second Day
     The Trigger Happy!

Hi Haleks!

It was nice to see the word surprise today, so I quickly downloaded and ran it to see and a few things went horribly wrong (but has already brightened my morning!)
The mission started me on the beach down near Kamenka with the new starting gear, so I started to run towards the houses when suddenly...
...I'm in the helicopter! I went with it and watched the dialogue, but when it said "we're jumping now" I was the only one that jumped out (automatically) and the rest of the team stayed in the helicopter, which spiraled towards the floor and landed with a bounce.
I couldn't enter the chopper so I ordered everyone to disembark, but they all ignored me so I shot the pilot in the head for lols... and then a couple of squaddies came out and full-auto'ed me to death (as expected).

I restarted the mission and it faded into me being inside the helicopter to start with this time. The dialogue came up and we all actually jumped out this time. The chopper went down and crashed ("We lost... Two!") and another guy got stuck in a tree and bounced around until he died (some serious physics failure, I laughed heartily due to how over-the-top it looked, he was repeatedly bouncing into the side of a tree shouting for help until dead.) So I stole his NV-Gogs. We ran as a team into the nearest town, but the squad stopped to shoot some zombies, but repeatedly shot the side of a building and took down two of the squad members whilst doing so!

I think this mission is a good idea, but the only thing that breaks it a bit is the AI interaction with the zombies. Because of the zombies random spawning (inside and outside) the squad can get stuck shooting at buildings and each other. Apart from that, this was a fun surprise even if it did play out a little strangely :)
Thanks for the heads up! I will try to improve the intro sequence, and make the AI "friendly" towards the zombies (like in the Bandit Edition). I came up with this mission while I was toying around to see how much we could modify the player spawn - so it is an early WIP.

Anubis wrote
Hi Halecks,

Two ideas for new features. As usual, I am just tossing those things without expecting anything, what you are doing is already wonderful:

1) What about female survivors? I have seen female bandits from time to time but never female survivors

2) A different way of spawning, seen on an online server: you spawn high in the sky somewhere over Chernarus and then you have to open the parachute and drift down to land. Very nice because the spawn point can be anywhere, not anymore coast only

Cheers,

Anubis
The female survivor is included in the spawns, but since it's one model versus more than a dozen of male characters... the odds for her to spawn are quite low... :/

Also, about the different spawn, you might wanna try the alternative scenario ;)
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 2.0 [06/06 UPDATED w/ Alternative Scenario]

Haleks
In reply to this post by Appy
Appy wrote
something went wrong when I tried to play the missions.. when I press start I spawn on this screen. Installed the 2.0 exactly like the instructions.. can anyone help me [...]
This can happen sometimes (dunno why), as mp5lng wrote, just restart the mission right away and you should be good to go!

Above wrote
NICE!
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 2.0 [06/06 UPDATED w/ Alternative Scenario]

astocky
I have seen that DaiZy 2017 FACTIONS v1.4 includes the R3F realism script, and was wondering if there is any way to add that to DaiZy FACTIONS? I like the way the current FACTIONS plays and don't really want all the changes that come with 2017.

Thanks
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 2.0 [06/06 UPDATED w/ Alternative Scenario]

Haleks
astocky wrote
I have seen that DaiZy 2017 FACTIONS v1.4 includes the R3F realism script, and was wondering if there is any way to add that to DaiZy FACTIONS? I like the way the current FACTIONS plays and don't really want all the changes that come with 2017.

Thanks
Hi Astocky!
I'm still trying to fix the Realism script : it is broken and no longer works after resuming a saved game.
Thing is : it's not a Daizy issue; the original script is broken as well in the demo missions made by the authors (R3F team)... So I can't promise anything, sadly.

Nice vids by the way!
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 2.1 [06/06 Final Release]

Haleks
This post was updated on .
In reply to this post by Haleks
Final release!

It doesn't mean I'm done with it : I'll, of course, continue to work on it - in case major issues need to be fixed. And when dayz 1.7.7 is out!

But this version should be "the good one" - thanks to everyone who commented back and shared his point of view!

Happy surviving guys!

EDIT : I will keep working on/updating the alternative scenario!
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 2.1 [06/06 Final Release]

21egroeg
When pressing Caps Lock (my Talk Button) It kills me and restarts my game. Could you remove this?
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 2.1 [06/06 Final Release]

Nabu
Banned User
In reply to this post by Haleks
Congrats Haleks!

Great stuff! I was fighting with my PC the last 2 days, but now i can go fight AI again.

I think i jump directly into the "Second Day" Mission, sounds great!

Thx for the afford man! Great Release!

Greetings!
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 2.0 [06/06 UPDATED w/ Alternative Scenario]

astocky
In reply to this post by Haleks
Haleks wrote
Hi Astocky!
I'm still trying to fix the Realism script : it is broken and no longer works after resuming a saved game.
Thing is : it's not a Daizy issue; the original script is broken as well in the demo missions made by the authors (R3F team)... So I can't promise anything, sadly.

Nice vids by the way!
Thanks for the quick response. I really appreciate the hard work you are putting in and can't wait to try 2.1 out when I get home. Sad about the script and I hope you have some luck, but its not a major gamplay issue so take your time.

Glad you like the vids.
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 2.1 [06/06 Final Release]

mp5lng
In reply to this post by 21egroeg
21egroeg wrote
When pressing Caps Lock (my Talk Button) It kills me and restarts my game. Could you remove this?
happens one time only in each mission, just make sure you save your game and click Caps lock, and if it happens than reload the save, it'll never happen again,.
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 2.0 [06/06 UPDATED w/ Alternative Scenario]

astocky
In reply to this post by Haleks
Haleks wrote
Hi Astocky!
I'm still trying to fix the Realism script : it is broken and no longer works after resuming a saved game.
Thing is : it's not a Daizy issue; the original script is broken as well in the demo missions made by the authors (R3F team)... So I can't promise anything, sadly.

Nice vids by the way!
Wow, I just saw that Factions 2017 has been updated with the working script. I will see if I can test that out as well tonight. So much to do and so little time.

Thanks again
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