RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 2.1 [07/11 FINAL RELEASE]

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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.9 [06/04 UPDATED]

Anubis
Haleks wrote
Updated!

See the changelog for the new features & fixes.
Sadly I was unable to come up with something decent for the humanity function - we'll have to stick to the Arma 2 rating system. Idem for the debug monitor : if I can fix it, I'll upload a patched dayz_code.

Hope you'll enjoy it!
Haleks I have seen the changelog, that's great!

Looking forward to test it this evening. Thanks again for all the effort you are putting there!

Anubis
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.9 [06/04 UPDATED]

snxxy
In reply to this post by Haleks
So I've made a lan sever with this mod to play with my friends. Everything works fine, but our characters` gear/location doesn't save at all so every time i launch my server it's like creating a new game. I've tried to set up kind of a private hive but without positive results. Anyone help?
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.9 [06/04 UPDATED]

mp5lng
In reply to this post by Anubis
Haleks wrote
Updated!

See the changelog for the new features & fixes.
Sadly I was unable to come up with something decent for the humanity function - we'll have to stick to the Arma 2 rating system. Idem for the debug monitor : if I can fix it, I'll upload a patched dayz_code.

Hope you'll enjoy it!
That's how it's done  ;-)
Now a real gameplay is rising up !  Good job Mate ! So much stuff to play with !  Thanks for the extremly hard work  
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.9 [06/04 UPDATED]

Haleks
In reply to this post by snxxy
snxxy wrote
So I've made a lan sever with this mod to play with my friends. Everything works fine, but our characters` gear/location doesn't save at all so every time i launch my server it's like creating a new game. I've tried to set up kind of a private hive but without positive results. Anyone help?
I wish I could help, but I've never worked on anything else than SP missions... :/
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Re: Bandit Squads...

Haleks
In reply to this post by malwoong
malwoong wrote
Best mod i ever played. :)

I dounno why but I can't self bloodbag.
It keeps saying I'm in combat.
But I'm noooooot!!!!

Standing alone ,No zed around.
Why is this happening to me? :(
The combat timer for the self bloodbag script can be quite long, but I've always been able to use it after some time. Did you sort it out?
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Re: Bandit Squads...

malwoong
Well. I waited for like 5~20mins. Still no luck. :(

FIRST time I use a bloodbag > it WORKS. JUST ONE TIME!
after I fight a few zombies, it doesn't work anymore.

- I'm far from Zeds. No one chasing me.
- I'm far from Cities.
- I'm NOT bleeding.
- Just in case, I dropped my weapon.
- I'm hurt (well...that why i want to use a bloodbag)
- I created new character and tried bloodbag.


It keeps saying "You are in combat, you cannot give yourself a bloodbag."



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Re: Bandit Squads...

Haleks
malwoong wrote
Well. I waited for like 5~20mins. Still no luck. :(

FIRST time I use a bloodbag > it WORKS. JUST ONE TIME!
after I fight a few zombies, it doesn't work anymore.

- I'm far from Zeds. No one chasing me.
- I'm far from Cities.
- I'm NOT bleeding.
- Just in case, I dropped my weapon.
- I'm hurt (well...that why i want to use a bloodbag)
- I created new character and tried bloodbag.


It keeps saying "You are in combat, you cannot give yourself a bloodbag."
Thanks for reporting it! I'm reuploading new mission files right now - the combat check for the bloodbag script has been deactivated.
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.9 [06/04 UPDATED]

crowbars82
In reply to this post by Haleks
EDIT: Ignore. Just read the post above. I'm being VERY slow today. Apologies!

Yo dude!

Apparently DaiZyFactions v1.9.zip can't be downloaded, because it has been deleted by the owner. I am guessing that you have taken it down to maybe fix something, but I just thought that I would post in case not.

Really looking forward to having a run around. I played 2017Factions for a bit last night. It's much harder than DaiZyFactions for sure! Really enjoyable. Even when I got shot in the side of the head by a bandit that was camping in a bush by the side of a road. Next time... I'm going to be searching EVERYWHERE for them!
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Re: Bandit Squads...

malwoong
In reply to this post by Haleks
Hey. Haleks.

Great!

For some reason, it just stays "in combat situation" forever.
I'm going to check updated version now.

Thanks :)
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.9 [06/04 UPDATED]

Haleks
In reply to this post by crowbars82
crowbars82 wrote
EDIT: Ignore. Just read the post above. I'm being VERY slow today. Apologies!

Yo dude!

Apparently DaiZyFactions v1.9.zip can't be downloaded, because it has been deleted by the owner. I am guessing that you have taken it down to maybe fix something, but I just thought that I would post in case not.

Really looking forward to having a run around. I played 2017Factions for a bit last night. It's much harder than DaiZyFactions for sure! Really enjoyable. Even when I got shot in the side of the head by a bandit that was camping in a bush by the side of a road. Next time... I'm going to be searching EVERYWHERE for them!
Hehe, no worries!^^
Also, I added back the debug monitor! ;)
The upload should be finished in 15 minutes or so.
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.9 [06/04 UPDATED]

crowbars82
Nice one!

Yeah I'll gladly sit down have have a play-test tonight.

Have you at all thought about having an option for loot to not respawn? If it isn't an option then fair enough, I just thought that it would add more of a challenge to the game seeing as it's single player! After a couple of hours loot-farming down in Cherno's industrial section, I've quite often got at least 6 of everything, hehe!
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.9 [06/04 UPDATED]

n4nz
In reply to this post by Haleks
Thank god for that Ive been bashing my head trying to get the debug to work with the building script.

Seems something from the debug conflicts with the building script which continuously tells you you are in combat or have gear open.

Was about to see if terminating the debug on a toggle would help.
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.9 [06/04 UPDATED]

Haleks
n4nz wrote
Thank god for that Ive been bashing my head trying to get the debug to work with the building script.

Seems something from the debug conflicts with the building script which continuously tells you you are in combat or have gear open.

Was about to see if terminating the debug on a toggle would help.
thanks for the heads up : something is broken indeed, and it's not related to the debug monitor.
Update post-poned, I'll try to fix it before tonight!
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.9 [06/04 UPDATED]

n4nz
Yup, just realised it too, took off the debug to test building and worked once but then not again, so it wasnt the debug after all.
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.9 [06/04 UPDATED]

Haleks
In reply to this post by Haleks
Updated! (again)

Everything should work now; I had to remove several restriction checks to ensure that both the bloodbag and base building script work properly.

Sorry for the inconvenience guys - but I made you a surprise : the epeen monitor is back! ^^
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.9 [06/04 UPDATED]

Nabu
Banned User
YEA MAN!

Thx! great surprise, was hoping the epeen monitor will be back soon!

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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.9 [06/04 UPDATED]

Haleks
Nabu wrote
YEA MAN!

Thx! great surprise, was hoping the epeen monitor will be back soon!
You're welcome!
If no other issues pop up, this will be the last update before DayZ 1.7.7.
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.9 [06/04 UPDATED]

Anubis
This post was updated on .
Haleks wrote
If no other issues pop up, this will be the last update before DayZ 1.7.7.
Hi Haleks,

Just d/l and started a new game, I am playing the Bandit Editor with cheat enabled.

EDIT:
The blood indicator works. I found a blood bag and used it, restoring to full blood.

EDIT:
I shot a bandit and he burst out in flames!!! I vaguely remember having seen discussed in the dayz forum as a bug.

EDIT:
I can't get the epeen monitor to show up...

EDIT:
The thirst/hunger do not work (they do not go down no matter what)

EDIT:
I have been monitoring the AI via the map->unit: I can see that their ammo goes down (from 4 magazines) until they have just one magazine, and then that magazine keeps regenerating over and over. They say briefly "out of ammo" but then a new magazine appears and they restart firing.

EDIT:
AI survivors have a main weapon and a secondary (mostly a Makarov), sometimes they switch.

EDIT:
I spent already a couple of hours in Elektro, saw a number of individual bandits but no bandit squads anymore...

Anubis

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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.9 [06/04 UPDATED]

Haleks
Anubis wrote
EDIT:
I can't get the epeen monitor to show up...
I'm so dumb! I forgot to include the new dayz_code...
I will re-upload soon; so sorry guys! :/
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.9 [06/04 UPDATED]

Haleks
Haleks wrote
I'm so dumb! I forgot to include the new dayz_code...
I will re-upload soon; so sorry guys! :/
Hum... It wasn't the dayz_code; I forgot to include the fix in the missions files.
Anyway it is already fixed, thanks to Anubis who reported it swiftly! ;)
I'm re-re-uploading...

Also about the "exploding" backpacks : it's a glitch with the one of the backpacks from BAF, it will be fixed in 1.7.7.
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