RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 2.1 [07/11 FINAL RELEASE]

classic Classic list List threaded Threaded
1374 messages Options
1 ... 55565758596061 ... 69
Reply | Threaded
Open this post in threaded view
|

Re: Bandit Squads...

ataribaby
Yeah, make AIs to enter and search buildings and this version will be perfect. Just dreaming aloud. Last version feels like MP nearly. Had some nasty encounters in towns. Sometimes AI surprises really. Thanks for hard work on this. I am enjoying it a lot.
Reply | Threaded
Open this post in threaded view
|

Re: Bandit Squads...

Master bates
In reply to this post by mp5lng
/quote
All this needs some testing of course. If you guys feel that something else needs to be fixed as well, don't hesitate to tell me!   /

I luv to see the epeen screen due to the fact i lost counting the headshots ( lost it after nr 5 :D )
Reply | Threaded
Open this post in threaded view
|

Re: Bandit Squads...

mp5lng
In reply to this post by ataribaby
ataribaby wrote
Yeah, make AIs to enter and search buildings and this version will be perfect.
Not sure but i think Cowar Mod will do this for you  ;-)
Reply | Threaded
Open this post in threaded view
|

Re: Bandit Squads...

Haleks
mp5lng wrote
ataribaby wrote
Yeah, make AIs to enter and search buildings and this version will be perfect.
Not sure but i think Cowar Mod will do this for you  ;-)
Nope, sadly... Such a thing requires some quite complex scripts. I've been messing with it some time ago - but never managed to have something working :/
Reply | Threaded
Open this post in threaded view
|

Re: Bandit Squads...

mp5lng
Haleks wrote
mp5lng wrote
ataribaby wrote
Yeah, make AIs to enter and search buildings and this version will be perfect.
Not sure but i think Cowar Mod will do this for you  ;-)
Nope, sadly... Such a thing requires some quite complex scripts. I've been messing with it some time ago - but never managed to have something working :/
Too bad !  :-(  even friendly AIs seem to have issues getting in buildings, but they do manage to get in somethimes,.
Reply | Threaded
Open this post in threaded view
|

Re: Bandit Squads...

Nabu
Banned User
In reply to this post by Haleks
i have not really tested it, but i got the impresion twice while playing that in factions2017 they enter in buildings. once i saw AI using the "tunnels" which some buildings have, and one AI entered in the first floor of the firestation. Both things i never saw in the "normal" factions version.
Reply | Threaded
Open this post in threaded view
|

Re: Bandit Squads...

mp5lng
Nabu wrote
i have not really tested it, but i got the impresion twice while playing that in factions2017 they enter in buildings. once i saw AI using the "tunnels" which some buildings have, and one AI entered in the first floor of the firestation. Both things i never saw in the "normal" factions version.
Actually i saw this happen in regular factions, it's actually an easy way to make friendlies get in buildings...you select the AI you want and place the cursor to the middle of the floor or the room or the hangar you want your AI to get to, just point the middle area and order the AI to go there,. Always worked for me,.

PS: maybe i didn't explain it well :-p
Reply | Threaded
Open this post in threaded view
|

Re: Bandit Squads...

mp5lng
You know when you order an AI to go somewhere a green line appear,...that line means the AI will follow it till it's end, try to avoid that line inside buildings and the AI will stand right where you pointed,.
Reply | Threaded
Open this post in threaded view
|

Re: Bandit Squads...

Nabu
Banned User
ah ok, i think i know what you mean^^
Reply | Threaded
Open this post in threaded view
|

Re: Bandit Squads...

mp5lng
:->
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.9 [06/04 UPDATED]

Haleks
This post was updated on .
In reply to this post by Haleks
Updated!

See the changelog for the new features & fixes.
Sadly I was unable to come up with something decent for the humanity function - we'll have to stick to the Arma 2 rating system. Idem for the debug monitor : if I can fix it, I'll upload a patched dayz_code.

Hope you'll enjoy it!
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.9 [06/04 UPDATED]

Nabu
Banned User
In reply to this post by Haleks
Wow, its clearly to see that you work really hard on your mods!

I enjoy every update more playing!

Thank you!

btw: do you know if recruited survivors also won't run out of ammo anymore?
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.9 [06/04 UPDATED]

Haleks
Nabu wrote

btw: do you know if recruited survivors also won't run out of ammo anymore?
Yup, all NPCs use the new ammo system - you shouldn't have to bother checking their ammo anymore. ;)
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.9 [06/04 UPDATED]

Nabu
Banned User
Haleks wrote
Nabu wrote

btw: do you know if recruited survivors also won't run out of ammo anymore?
Yup, all NPCs use the new ammo system - you shouldn't have to bother checking their ammo anymore. ;)
You made great things in this update but this one is the best! Just Perfect!

If i change their equipment it will still work?
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.9 [06/04 UPDATED]

Haleks
Nabu wrote
Haleks wrote
Nabu wrote

btw: do you know if recruited survivors also won't run out of ammo anymore?
Yup, all NPCs use the new ammo system - you shouldn't have to bother checking their ammo anymore. ;)
You made great things in this update but this one is the best! Just Perfect!

If i change their equipment it will still work?
Yes, it will work no matter what guns/equipment you give them. I also made sure it still works on respawned survivors.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.9 [06/04 UPDATED]

Nabu
Banned User
Wow! Perfect!

Just saw (downloading) the recommended LandTex Addon, the J.S.R.S Soundmod is just great! Love the thunder of rifleshots rolling threw chernaurus! The "creepy forrest at night" is a funny add i found in the Soundmod folders too.

Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.9 [06/04 UPDATED]

LoLAILD
Hi all, I ve a problem with Backpack. I ve rMod, but on new (Clothes I pick up from the floor) skin they are invisible... I run Arma with Launcher, can it be a problem? (Sorry for bad english)
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.9 [06/04 UPDATED]

Haleks
LoLAILD wrote
Hi all, I ve a problem with Backpack. I ve rMod, but on new (Clothes I pick up from the floor) skin they are invisible... I run Arma with Launcher, can it be a problem? (Sorry for bad english)
Sadly it's impossible to have the backpacks showing up on Arma 2 units - only the OA units were designed to carry them.
Reply | Threaded
Open this post in threaded view
|

Re: Bandit Squads...

malwoong
In reply to this post by ataribaby
Best mod i ever played. :)

I dounno why but I can't self bloodbag.
It keeps saying I'm in combat.
But I'm noooooot!!!!

Standing alone ,No zed around.
Why is this happening to me? :(
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.9 [06/04 UPDATED]

LoLAILD
In reply to this post by Haleks
Thx! Best mod ever :)
1 ... 55565758596061 ... 69