RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Munnster
I didn't think the building system was activated in this yet. Could you let us know how you built the metal floor?

anthonyhinz wrote
ok i found out how to build the metal floor
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

COOL CANADIAN
Ok What you need is a work bench, a fire, a toolbox, a crowbar, a sledgehammer, (not the one you get in lost key items, go to (in lostkey) work, weapon systems, rifles, then scroll down till you get to "S" then look for sledgehammer, get the weapon and 1 ammo (100,000 hits), then you need 1 scrap metal, 2 corrugated fences, 4 metal poles and 2 tank trap.

Items:

1 Workbench
1 lit fire
1 crowbar
1 sledgehammer (if it says no ammo get some in the weapons systems)

1 scrap metal
2 corrugated fences
4 metal poles
2 tank traps

Im makeing a video now k :) im gonna send you a link

good luck
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Munnster
Thanks would be great. I have never found any of those items ingame so i wasn't sure the building system actually worked.
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Munnster
Just went ingame and i don't have any option for sledge in the lostkey.
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Above
Administrator
Hello, everyone.

I do not know when this will be updated, I'm currently thinking about what to do with it.

My current idea is going back to BreakingZero, fix EVERYTHING, and update it to 1.8.3.0 or whatever the new patch is (it has ALOT of goodies).

Then update the Epoch building system to the latest one, maybe add the currency and a few traders.
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

COOL CANADIAN
In reply to this post by Munnster
GUESS WHAT!!!!!!!!!!!!!! I MADE THE VIDEO :D

sorry it took so long had to go celebrate my grandma's and grandpa's 50 anniversary

LINK:  https://www.youtube.com/watch?v=F1XCxkHYZXk


PLEASE LIKE AND SUBSCRIBE IF YOU WANT

ps i like caps :3
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Munnster
In reply to this post by Above
That sounds great, especially the building and traders.

Above wrote
Hello, everyone.

I do not know when this will be updated, I'm currently thinking about what to do with it.

My current idea is going back to BreakingZero, fix EVERYTHING, and update it to 1.8.3.0 or whatever the new patch is (it has ALOT of goodies).

Then update the Epoch building system to the latest one, maybe add the currency and a few traders.
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

COOL CANADIAN
In reply to this post by Above
OMG THANK YOU SO MUCH :D

u rock
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Munnster
In reply to this post by COOL CANADIAN
Hey man, watched the video and subbed. I thought you were using the DayzX mod thats why i couldn't find the sledge and then i downloaded Breaking Zero and love it, can't wait for Above to make it even better.
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

COOL CANADIAN
Thank you man that really makes me fell good :)

glad you enjoyed and subed you have a good day and have a great time building :)
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

BossMann
This post was updated on .
 Arma3: OverPoch singleplayer... Totally not working on a release

<--EDIT-->
I will be porting the current Arma: 2 OverPoch mod to Arma: 3 then i will make a singleplayer mission
Cheers, BossMann
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Above
Administrator
I'm gonna start to update this to 1.8.1, and it'll be on Taviana. That will probably be 1 update, then I'll update the Epoch building system and fix stuff after that.
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Munnster
Hey Above that is awesome, love the mod and can't wait for the updates.
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Above
Administrator
Munnster wrote
Hey Above that is awesome, love the mod and can't wait for the updates.

I'm glad you like it!
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Chincher
Just me or the loot stops spawning after about 30 minutes of playing?
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Munnster
Ever since i disabled my + and -  keys i have had no issues with loot not spawning. If you drive or fly into an area loot doesn't spawn right away, usually i just wait a minute and then the loot spawns.
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

anifan97203

Please.  Please help.  I have no idea how this happened or how to fix it.  DayzX works just fine.  No problems whatsoever.  But, Breakingzero, every time I load it, this happens.  Doesn't matter if I have a weapon or not.  And yes, the weapon shoots the way it is pointing.  Plus the hat seems to be backwards.  I seriously want to try this.  Oh yeah, it does the same on the 3.5 and 3.8 of Chernarus and Pogadorsk.  
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Rabidgerbil
Download the SOW (Sounds of War) addon. no idea how it fixes the glitch, but it does.
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Chincher
I've noticed that using a vehicle for about 10-15 minutes disables loot/zombie/bandit spawning.I did not use the +/- keys or anything and I've been sitting in the same place for approximately 10 minutes not a single zombie or bandit in sight.
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

anifan97203
In reply to this post by Rabidgerbil
Much gratitude.  Problem has been dealt with.  For a rabid rodent, you are very helpful
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