RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Jaye
where would i be able to find dayz breaking point for arma 2
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

newiamanoob
In reply to this post by Above
So pretty much you download your dayzx mod you  want to get which is the  taviana mod then make a folder called @tavi_dayzx to my oa directory then put all the required  mods addons to one folder which  are? dayz origins,breakingpoint,dayz epoch,dayzero,and normal tavi then put your downloaded addons you got from your mod you downloaded (tavi) after that you put your  missions in the mp missions folder  and then make a short cut from my beta patch and add –mod+@tavi_dayzx to the launchparameters. Then your done???
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

andy
This post was updated on .
In reply to this post by Above
Hi above, cant wait for the update to get the epoch build system on your new version.  But have run into a little snag on the breaking zero 3.5/3.8 version.  Have it installed properly (tried with and without the 3.8 update) and it was working a while back but for some reason now when i run it, it loads the game and just b4 i get the the character selection it go's back to the load screen and wont move from there.  Even left it for 4 hours in case it was just taking its time to load up but was still at the same screen.  Have removed the mod and reinstalled it and get the same problem i even get it with the taviana version too.  If you want a screen shot i can provide one

Again thanks for you great work and hope you can help as would love to be able to play it again as i find it is the best mod i have played atm.


Edit:  Think i have sorted it now..  I reinstalled the latest beta patch (which i already had installed) and it is working again.
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

newiamanoob
In reply to this post by newiamanoob
is this what you do???
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

newiamanoob
In reply to this post by Above
hey admin i download the tavi 1.8 and it says when i try and play it
You cannot play/edit this mission;it dependent on downloadable content that has been deleted,VILA_WWP,VILAS_RW_Forces,VLIAS_WWP_CO,VILAS_RW_forces_co,usec_rig_a,zero_wrecks how do i fix??????????????????????????????????????????????????????
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Above
Administrator
newiamanoob wrote
hey admin i download the tavi 1.8 and it says when i try and play it
You cannot play/edit this mission;it dependent on downloadable content that has been deleted,VILA_WWP,VILAS_RW_Forces,VLIAS_WWP_CO,VILAS_RW_forces_co,usec_rig_a,zero_wrecks how do i fix??????????????????????????????????????????????????????

You are more than likely not running the mod, or you're missing files.

Make sure the launch parameters match the name of the mod folder.
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

newiamanoob
thanks ive done it now  but now my character is bugged out :L
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Nila95
ARE YOU HAVING GRAPHICAL GLITCHES!?!?!?!? Download the 3.8 update or SOW. I've tested without ANY additional addons, and 3.8 is working for me. (Will need reports).

Look up Sound of War Mod for ArmA 2, on your browser.
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

defektiv
In reply to this post by Above
Finding this forum has been like finding a four leaf clover in a pot of gold. I should have tried this mod first though, not sure how I didn't see it on the list until now. 4+ hours in my first playthrough and I haven't seen any of the loot spawn or action lagging issues I've seen in the other mods that use that older build script. And having more open buildings is just plain awesome. Can't wait to see some sort of build script on this one, especially if its like epoch and at least has the basic walls/doors/floors. Also Salvage and Repair is a must.

I'm experiencing a problem with Big Traveler Backpacks. If I try to open the gear menu for a body that has one or I try to open the pack directly, my client crashes. The zombies seem to be a bit plentiful, too. Elektro and Cherno are actually the most dangerous places because of all the bandits and zombies. And it seems the bandits spawn almost as fast as you can kill them in those cities. I sat on the edge of Elektro last night and kept killing bandits that were coming from the end of the pier there. I wouldn't get far away before I'd hear gun shots and turn around to find another.

I'm dying for build options, but it can't be easy to do those right. It's hard to say which is my favorite right now, this one or Namalsk Factions.
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

BossMann
defektiv wrote
Finding this forum has been like finding a four leaf clover in a pot of gold. I should have tried this mod first though, not sure how I didn't see it on the list until now. 4+ hours in my first playthrough and I haven't seen any of the loot spawn or action lagging issues I've seen in the other mods that use that older build script. And having more open buildings is just plain awesome. Can't wait to see some sort of build script on this one, especially if its like epoch and at least has the basic walls/doors/floors. Also Salvage and Repair is a must.

I'm experiencing a problem with Big Traveler Backpacks. If I try to open the gear menu for a body that has one or I try to open the pack directly, my client crashes. The zombies seem to be a bit plentiful, too. Elektro and Cherno are actually the most dangerous places because of all the bandits and zombies. And it seems the bandits spawn almost as fast as you can kill them in those cities. I sat on the edge of Elektro last night and kept killing bandits that were coming from the end of the pier there. I wouldn't get far away before I'd hear gun shots and turn around to find another.

I'm dying for build options, but it can't be easy to do those right. It's hard to say which is my favorite right now, this one or Namalsk Factions.
I think that some of the issues you are having might be because you are not running the beta patch.
Cheers, BossMann
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

defektiv
Using 112555. I even tried 103718 on Factions for the hell of it, because that's what was linked in the mod description, and that didn't help either. I think if someone didn't have the beta patch installed they would experience the same problem on every mod using the same script that is giving problems. The same build script runs fine for me in Namalsk Factions but degrades over time in 3.0.2 and effects wood harvesting as well as the Journal. If its a problem on my end I'd love to find it. All these mods are awesome.
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Munnster
In reply to this post by Munnster
I played for about 2 hours and loot and zombies  stopped spawning again. Lots of survivors though. I was in kamy and there were about 30 zombies but once i left everything stopped spawning. Really hoping someone can figure this out.
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

dannywaugh1
In reply to this post by Above
Hi Above just wanted to ask on progress for a dayzx update with base buiding etc.

Great work on the mod its great!

Thanks
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

VenatoS
In reply to this post by Munnster
I have a problem, when i mad a folder called @DayZX in the AO directory. I put the addons folder from the download into it like said, and missions from the downloaded folder into missions.
I made a shortcut using beta patch and added the "-mod=@DayZ" (without "") to the properties.

When i start the shortcut, it says "DayZ" and it loads, then when the menu shows up there is no singleplayer option to chose.

What do i do?

Regards

VenatoS
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

BossMann
VenatoS wrote
I have a problem, when i mad a folder called @DayZX in the AO directory. I put the addons folder from the download into it like said, and missions from the downloaded folder into missions.
I made a shortcut using beta patch and added the "-mod=@DayZ" (without "") to the properties.

When i start the shortcut, it says "DayZ" and it loads, then when the menu shows up there is no singleplayer option to chose.

What do i do?

Regards

VenatoS
-mod=@DayZX
Cheers, BossMann
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

VenatoS
My mistake in typing here on the thread i did actually put the "X" and still nothing works, still no "SniglePlayer" option displays in the menu after i start the shortcut.
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

defektiv
Is there a space before it? It should look something like:

"C:\Program Files (x86)\Steam\steamapps\common\Arma 2 Operation Arrowhead\Expansion\beta\arma2oa.exe" -beta=Expansion\beta;Expansion\beta\Expansion -mod=@DayZX

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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

VenatoS
I fixed the error, it was a miss type, but now there is a new one...

When i go in game and i start singleplayer, then scenario.
After i select the DayZX, it loads and this error comes up?

[url=http://postimg.org/image/3ngezx2pf/][img]http://s13.postimg.org/3ngezx2pf/arma2oa_2014_05_02_19_35_54_50.jpg[/img][/url]


Please help!

Regards VenaotS
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

VenatoS
I added the files from original DayZ folder to the addons folder of @DayZX.

Those files: http://postimg.org/image/3ngezx2pf/   listed there.

But when i enter the game it does not show the "Singleplayer" option.


PLEASE HELP!!!

Regards


VenatoS
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

edog
In reply to this post by Above
where do I put mirror 1 and mirror 2?
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