RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

dannywaugh1
cool thanks! Any news on the building system etc?
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Rabidgerbil
if there is an update to the mod, such as something being added, it will be put on the front page as well as alllll the way back here. so far i believe it will still be epoch.
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

reusin
that is what I have to change to appear with a gun
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Rabidgerbil
If I remember correctly we used to start with a bright yellow tazer that only affected zeds, but did nothing to AI. since that was removed we havent had a starting weapons. there is always an option for now to spawn in a starting pistol like a Markarov with 1-2 magazines?
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

COOL CANADIAN
In reply to this post by Above
hello whats up Above??? i have some ideas on what you can do for the next DayZ X update if you need some ideas.

- zombie sheild (for people who just want to screw around)

- lostkey to work

- definatly the epoch building script (v3.8 in daiZy BreakingZero) but please add usable garage doors please.

- to use lost key to get epoch building stuff

Thanks :)
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Rabidgerbil
Loki's Lost Key does work with DayZ X, I currently use it to get my Littlebird and blackhawk
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

BossMann
Where is above?
Cheers, BossMann
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

BossMann
Idea - Put Arma 2 objects & Epoch objects on vehicles (All objects utilized in wasteland & Epoch servers)
Cheers, BossMann
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

dannywaugh1
In reply to this post by COOL CANADIAN
I use lost key works fine for me, epoch building system in this will be great. but with no time limit to place building objects.
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

jaykingzo
In reply to this post by Above
For DayZX
Zombies should decrease
I can't repair vehicle.  
Change cloth from body as Breakingzero

thank you
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Yamatowau
In reply to this post by Above
This is a great game. So long as the old features are added back, it would be the best game in the MILLION YEARS

Please add back the following features to give you some ideas for DAYZ X:

1. Retain the move here option

2. Remove repair items from vehicle (Important)

3. Refuel vehicle Script from Gas station

4. Fix the Pack tent bug (I could not pack my tent)

5. More friendly AI

(I don't know if this is a bug, but I could not find a single toolbox and windscreen with repair parts becoming obsolete.)

Cheers

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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Ripstop
In reply to this post by Above
Greetings Above,

I was browsing the Open DayZ Community forums and saw this;

Posted by Daimyo21 very recently.

http://opendayz.net/threads/dayz-base-building-1-3-more-like-2-0-works-with-epoch-any-build.18752/

It seems to be greatly improved. Could it be adapted to DayZ X?
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

KTité
In reply to this post by Above
Oh my God!!! Thanks!!!
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Yamatowau
In reply to this post by Above
Greetings Above,

It's been a while now. Please update Dayz X. I would appreciate that.


Thank You
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Nila95
He is working on it as many previous comments say you must have patience because he is not a ful time modder and he is trying to make it the best he can.
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Yamatowau
Sorry, I was not patient. Thank you Above for this wonderful game dedicate to dayz
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Yamatowau
In reply to this post by Nila95
Anyways, I'm new to this forum, so pardon me for my comment
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Above
Administrator
In reply to this post by BossMann
BossMann wrote
Idea - Put Arma 2 objects & Epoch objects on vehicles (All objects utilized in wasteland & Epoch servers)

Do you mean so that they actually appear on the vehicle? Because that would require a big amount of 3D modeling.
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Above
Administrator
In reply to this post by Ripstop
Ripstop wrote
Greetings Above,

I was browsing the Open DayZ Community forums and saw this;

Posted by Daimyo21 very recently.

http://opendayz.net/threads/dayz-base-building-1-3-more-like-2-0-works-with-epoch-any-build.18752/

It seems to be greatly improved. Could it be adapted to DayZ X?

Thanks for the link, this looks like a good building system to start with. It's perhaps easier to add than the Epoch stuff (wich does actually take alot of work).


Okey, this is what I'll do.

1. I'm gonna test this building system, see how it works and what you can build.
2. Read all the glitch comments, and requests.
3. Look at a new map (nothing I'm promising just yet).
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

BossMann
In reply to this post by Above
Above wrote
BossMann wrote
Idea - Put Arma 2 objects & Epoch objects on vehicles (All objects utilized in wasteland & Epoch servers)

Do you mean so that they actually appear on the vehicle? Because that would require a big amount of 3D modeling.
What i mean is that you can move _obj and make them stick to _veh . Like the Wasteland tow system but instead you can put objects all around the _veh

Example: AI shoots me in the window all the time so i put a roadblock (The roadblock should have some weight as to slow down the _veh) where the windows are. Now they cant shoot me.
Cheers, BossMann
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