RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

dannywaugh1
That building system looks millions times better then epoch. Looks well made.

Love to hear from your testing Above what you think.
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

BossMann
dannywaugh1 wrote
That building system looks millions times better then epoch. Looks well made.

Love to hear from your testing Above what you think.
Yes, but the new building system with the epoch objects would be even better!
Cheers, BossMann
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

dannywaugh1
Agreed!
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

ashien
So how does loot respond if it does not already have an automatic loot cycle?
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Above
Administrator
In reply to this post by BossMann
BossMann wrote
Above wrote
BossMann wrote
Idea - Put Arma 2 objects & Epoch objects on vehicles (All objects utilized in wasteland & Epoch servers)

Do you mean so that they actually appear on the vehicle? Because that would require a big amount of 3D modeling.
What i mean is that you can move _obj and make them stick to _veh . Like the Wasteland tow system but instead you can put objects all around the _veh

Example: AI shoots me in the window all the time so i put a roadblock (The roadblock should have some weight as to slow down the _veh) where the windows are. Now they cant shoot me.

Oh yes, I understand what you mean. That's easy to do, I thought you wanted trucks where you could put random objects on the back and stuff.

As for the building system, I'll most likely not add both of them. I might replace this one, with the Epoch one. And maybe enhance the variety of items. But the main reason I "remade" this, was because we were running endless drafts of code.
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

DeltaRim
My game won't work, ca/chernarus or something can't load. Help?
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Above
Administrator
DeltaRim wrote
My game won't work, ca/chernarus or something can't load. Help?

I need the full error to help you.

http://forums.dayzgame.com/index.php?/topic/150527-cannot-load-world-cachernaruschernaruswrp/ This is what I found after 10 seconds of googling.

My guess would be copy the ArmA 2 addons folder, and paste it in your ArmA OA directory.
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

AManNamed2
When will the next update be out?
ASignatureNamed2
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Munnster
In reply to this post by Above
Is DayZ X: Chernarus  hosted on any other site?  When i try to download i can only get half way and google drive says i don't have access to the download and i have restart.
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Sebi
In reply to this post by Above
Hello guys ! Can you help me with the installation of DayZ X? I don.t understand the part where it says Make a shortcut from your beta patch and add -mod=@DayZX to the launchparameters. Please help me with this!
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

SLICKDMC
This post was updated on .
In reply to this post by BossMann
Every time i spawn in im under the map...anyone have a solution?
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

starrfiveo
In reply to this post by Sebi
on steam: open_steam>library>right-click_on_arma_2_OA>properties>general>set_launch_options>-mod=@dayzx


otherwise: right_click_OA_launcher>properties>launch_options>-mod=@dayzx
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Patrick
In reply to this post by Above
Soo i'm a little confused is epoch building system or not in mod cause i tried to spawn building stuff and it says  the object is missing or it doesn't happen anything.I hope someone will help me.





Sorry for bad english.
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Nila95
Hasn't been implemented yet
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

imtoodevious
In reply to this post by Above
Hi guys loving the mod but i thought i would download the older version breaking zero its called but when i load in all the character models even zombies are really messed up they're bodies are backwards and the arms are stretched above they're heads so guns dont work properly anyway to fix? or maybe ive done something wrong?
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Above
Administrator
imtoodevious wrote
Hi guys loving the mod but i thought i would download the older version breaking zero its called but when i load in all the character models even zombies are really messed up they're bodies are backwards and the arms are stretched above they're heads so guns dont work properly anyway to fix? or maybe ive done something wrong?

This will most likely fixed it. Yes, it's a sound mod. Don't ask me why it fixes it.
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

imtoodevious
Thanks for a quick response! il give it a try and let you know :)
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

imtoodevious
In reply to this post by Above
It worked like you i cant understant how it actually worked  but im glad it did thanks Above!
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

spacedoggii
In reply to this post by Above
hi just installed this now brilliant when will the epoch building stuff work and can you please post up how to install the update

thank you

SD
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Munnster
In reply to this post by Above
Is anyone else having a problem trying to repair the unicopter? I found one at Balota, it has the option to repair but nothing shows up in the menu.
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