RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

classic Classic list List threaded Threaded
5520 messages Options
1 ... 258259260261262263264 ... 276
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

advanced
can i change standard 1.8.0.3 vison from this dayzx??
becouse i wanna play original 1.8.0.3  
if i can, how?
plz advice to me ..
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

COOL CANADIAN
In reply to this post by Above
Attention all dayz sp players that are having trouble installing DayzX i will be posting another How to Dayz SinglePlayer Installation video vero soon k thanks Please tell me tho when it comes out if it helped thanks :)


Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

COOL CANADIAN
In reply to this post by advanced
@Advanced

Ask above (the guy who made this) because i honestly don't know how to do that sorry
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

COOL CANADIAN
In reply to this post by Above
GUESS WHAT

MY VIDEO IS UP HOPE IT HELPS PLEASE LIKE AND SUBSCRIBE IF YOU WANT :D

LINK: https://www.youtube.com/watch?v=xLu6zG9ZlZA 

HAVE A GOOD DAY....Z
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

anifan97203
In reply to this post by Above
Just wondering if DayZ X or Breakingzero are still being worked on.  I have enjoyed breakingzero and intend to try out dayzx tonight.  Not asking for time frame, just wondering if there is still progress.  Love the addition of the epoch building system.  But, I am ocd and not being able to adjust the height or direction of doors, walls, and such drives me nuts to the point that I had to take a break from the game.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

saprykheid
In reply to this post by Above
Theres a Taviana.pbo, but no Taviana mission, why is this? Is it for using assets of this? I'd like to play on Taviana...
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Bonebreaker
In reply to this post by Above
Hello Above. (sorry for bad english). First of all I would like to thank you for Dayz X. It is really wonderful playing it. I also want to take this opportunity to make some suggestions for the much awaited, next update:

- It would be wonderful to have the Epoch Building System in this release.
- More animals to hunt
- Would be nice to turn on some power stations and some cities have lit
- A choice of amount of time resting in the tent would also be of great value
- The climatic conditions could change (rain, snow etc.)

Now, I list below some problems I had playing Dayz X:
- After resting in the tent twice sequentially (I think that was the reason), the spawns of zombies and loot stopped. No zombies and no items ...
- The tents can not be repacked.

Thanks again and I look forward to the next update!
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

saprykheid
Yeah, Above you may use this weather script: http://www.armaholic.com/page.php?id=16096
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

saprykheid
In reply to this post by Above
Guys, I'd really like to know if you also get flooded by script errors, whichever DayZX mission you start. Anyone willing to test?

Working Path:
"C:\Program Files (x86)\Steam\steamapps\common\Arma 2 Operation Arrowhead\"

Command line:
"C:\Program Files (x86)\Steam\steamapps\common\Arma 2 Operation Arrowhead\arma2oa.exe"  "-mod=C:\Program Files (x86)\Steam\SteamApps\Common\ArmA 2;EXPANSION;ca" "-mod=@CBA_CO;@DayzX" -nosplash -nologs -showScriptErrors -skipIntro -cpuCount=4 -exThreads=7
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Above
Administrator
In reply to this post by COOL CANADIAN
anthonyhinz wrote
Attention all dayz sp players that are having trouble installing DayzX i will be posting another How to Dayz SinglePlayer Installation video vero soon k thanks Please tell me tho when it comes out if it helped thanks :)
As I said last time, we already have videos on installation.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Munnster
Hi Above, are you planning on updating and fixing the Breaking Zero\DayzX  epoch building to include moving and snapping of items?
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

saprykheid
In reply to this post by Above
Above, I forgot where it is; can you tell me in which file the number/probability of AI spawning is done? I want to have some more AI enemies. Also, I sorted my ArmA problems out. It seems like the latest Steam versions broke missions because of tons of undef. variables errors. People would probably see it if they played with -showscripterrors.

I managed to downgrade to like the 5th last beta. There are still some errors in your mission files, but I had no time debugging. Sometimes simple ones like missing ;
BTW it's nice to include Engimas Weather Script 2.0, I play with it.

The old BreakingZero Taviana: Is it also based on DayZ 1.803?
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

saprykheid
Oh, this also has that music skipping problem. Sometimes new background ambient music every 2 seconds.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Above
Administrator
In reply to this post by Munnster
Munnster wrote
Hi Above, are you planning on updating and fixing the Breaking Zero\DayzX  epoch building to include moving and snapping of items?

I'm planning on it, yes. But I have been doing a lot of other things, and I wont have as much time.

What I really wanna do as far as single player goes, is start working on ArmA 3. I had a somewhat finished mission, but forgot to save it when I reinstalled my PC.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Above
Administrator
In reply to this post by saprykheid
saprykheid wrote
Above, I forgot where it is; can you tell me in which file the number/probability of AI spawning is done? I want to have some more AI enemies. Also, I sorted my ArmA problems out. It seems like the latest Steam versions broke missions because of tons of undef. variables errors. People would probably see it if they played with -showscripterrors.

I managed to downgrade to like the 5th last beta. There are still some errors in your mission files, but I had no time debugging. Sometimes simple ones like missing ;
BTW it's nice to include Engimas Weather Script 2.0, I play with it.

The old BreakingZero Taviana: Is it also based on DayZ 1.803?
The AI spawning is in the mission file.

Also, never run the single player through Steam, it never really worked too great.

The old BreakingZero Taviana is based on 1.8.0.3, yes. (Or 1.8). The only difference from that to 1.8.0.3 was server changes.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Munnster
In reply to this post by Above
Sorry to hear you lost some of your work. Everyone with soon be switching to Arma 3, can't wait to see what you guys make for it.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

great mod
In reply to this post by Above
are there any fixes for the loot and zed issue. disabling + and - keys dosen't work  
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

great mod
I think i may have fixed the loot and zed issue by putting the player_spawn_2.sqf from the original dayz 1.8.0.3 code and put it in the dayzx mission pbo and changed line 114 in the compiles.sqf to

player_spawn_2 = compile preprocessFileLineNumbers "dayz_code\system\player_spawn_2.sqf";

so far it is working with vehicles as well. I hope this helps. I have not tried resuming from save yet
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

saprykheid
Thank you!
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Above
Administrator
This post was updated on .
In reply to this post by great mod
great mod wrote
I think i may have fixed the loot and zed issue by putting the player_spawn_2.sqf from the original dayz 1.8.0.3 code and put it in the dayzx mission pbo and changed line 114 in the compiles.sqf to

player_spawn_2 = compile preprocessFileLineNumbers "dayz_code\system\player_spawn_2.sqf";

so far it is working with vehicles as well. I hope this helps. I have not tried resuming from save yet

Great share! I will test this, and add it to the update with credits.

Changelog ideas for now (The ones I can think of):

1. Fix glitches.
2. Add and fix the Epoch building system.
3. A new debug monitor I've been working on.
4. Changes to the loot table.
5. Updated to 1.8.1 (or have features from 1.8.1).
6. ?



*EDIT: Your fix didn't work for me, but I have some ideas.
1 ... 258259260261262263264 ... 276