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can i change standard 1.8.0.3 vison from this dayzx??
becouse i wanna play original 1.8.0.3 if i can, how? plz advice to me .. |
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In reply to this post by Above
Attention all dayz sp players that are having trouble installing DayzX i will be posting another How to Dayz SinglePlayer Installation video vero soon k thanks Please tell me tho when it comes out if it helped thanks :)
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@Advanced
Ask above (the guy who made this) because i honestly don't know how to do that sorry |
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In reply to this post by Above
GUESS WHAT
MY VIDEO IS UP HOPE IT HELPS PLEASE LIKE AND SUBSCRIBE IF YOU WANT :D LINK: https://www.youtube.com/watch?v=xLu6zG9ZlZA HAVE A GOOD DAY....Z |
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In reply to this post by Above
Just wondering if DayZ X or Breakingzero are still being worked on. I have enjoyed breakingzero and intend to try out dayzx tonight. Not asking for time frame, just wondering if there is still progress. Love the addition of the epoch building system. But, I am ocd and not being able to adjust the height or direction of doors, walls, and such drives me nuts to the point that I had to take a break from the game.
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In reply to this post by Above
Theres a Taviana.pbo, but no Taviana mission, why is this? Is it for using assets of this? I'd like to play on Taviana...
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In reply to this post by Above
Hello Above. (sorry for bad english). First of all I would like to thank you for Dayz X. It is really wonderful playing it. I also want to take this opportunity to make some suggestions for the much awaited, next update:
- It would be wonderful to have the Epoch Building System in this release. - More animals to hunt - Would be nice to turn on some power stations and some cities have lit - A choice of amount of time resting in the tent would also be of great value - The climatic conditions could change (rain, snow etc.) Now, I list below some problems I had playing Dayz X: - After resting in the tent twice sequentially (I think that was the reason), the spawns of zombies and loot stopped. No zombies and no items ... - The tents can not be repacked. Thanks again and I look forward to the next update! |
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Yeah, Above you may use this weather script: http://www.armaholic.com/page.php?id=16096
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In reply to this post by Above
Guys, I'd really like to know if you also get flooded by script errors, whichever DayZX mission you start. Anyone willing to test?
Working Path: "C:\Program Files (x86)\Steam\steamapps\common\Arma 2 Operation Arrowhead\" Command line: "C:\Program Files (x86)\Steam\steamapps\common\Arma 2 Operation Arrowhead\arma2oa.exe" "-mod=C:\Program Files (x86)\Steam\SteamApps\Common\ArmA 2;EXPANSION;ca" "-mod=@CBA_CO;@DayzX" -nosplash -nologs -showScriptErrors -skipIntro -cpuCount=4 -exThreads=7 |
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In reply to this post by COOL CANADIAN
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Hi Above, are you planning on updating and fixing the Breaking Zero\DayzX epoch building to include moving and snapping of items?
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Above, I forgot where it is; can you tell me in which file the number/probability of AI spawning is done? I want to have some more AI enemies. Also, I sorted my ArmA problems out. It seems like the latest Steam versions broke missions because of tons of undef. variables errors. People would probably see it if they played with -showscripterrors.
I managed to downgrade to like the 5th last beta. There are still some errors in your mission files, but I had no time debugging. Sometimes simple ones like missing ; BTW it's nice to include Engimas Weather Script 2.0, I play with it. The old BreakingZero Taviana: Is it also based on DayZ 1.803? |
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Oh, this also has that music skipping problem. Sometimes new background ambient music every 2 seconds.
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In reply to this post by Munnster
I'm planning on it, yes. But I have been doing a lot of other things, and I wont have as much time. What I really wanna do as far as single player goes, is start working on ArmA 3. I had a somewhat finished mission, but forgot to save it when I reinstalled my PC. |
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In reply to this post by saprykheid
The AI spawning is in the mission file. Also, never run the single player through Steam, it never really worked too great. The old BreakingZero Taviana is based on 1.8.0.3, yes. (Or 1.8). The only difference from that to 1.8.0.3 was server changes. |
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In reply to this post by Above
Sorry to hear you lost some of your work. Everyone with soon be switching to Arma 3, can't wait to see what you guys make for it.
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are there any fixes for the loot and zed issue. disabling + and - keys dosen't work
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I think i may have fixed the loot and zed issue by putting the player_spawn_2.sqf from the original dayz 1.8.0.3 code and put it in the dayzx mission pbo and changed line 114 in the compiles.sqf to
player_spawn_2 = compile preprocessFileLineNumbers "dayz_code\system\player_spawn_2.sqf"; so far it is working with vehicles as well. I hope this helps. I have not tried resuming from save yet |
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Thank you!
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This post was updated on Aug 03, 2014; 5:55pm.
In reply to this post by great mod
Great share! I will test this, and add it to the update with credits. Changelog ideas for now (The ones I can think of): 1. Fix glitches. 2. Add and fix the Epoch building system. 3. A new debug monitor I've been working on. 4. Changes to the loot table. 5. Updated to 1.8.1 (or have features from 1.8.1). 6. ? *EDIT: Your fix didn't work for me, but I have some ideas. |
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