RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: BreakingZero [1.8] [Update: 3.5/3.6] |10/11-2013|

Grayjoker
I know, though what this helps against is other players seeing your face all weirdly.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5/3.6] |10/11-2013|

DayZ Me Rollin'
In reply to this post by duckraw
@Above

i got a bug, i think when checking your tent and the "save old camping tent" and "ignite tent" always shows up even when i'm not near the tent... and it also happens with "Give blood transfusion" command" keeps showing up in the command menu randomly for no reason.

i experienced this many times with this new update especially the Chernarus+Podagorsk 3.5 update,,, but i haven't seen this on older update... pls fix this bro.. thanks!!! :)

fixing vehicles also has command bugs, even when i have a toolbox, fix commands also won't show up.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5/3.6] |10/11-2013|

Above
Administrator
DayZ Me Rollin' wrote
@Above

i got a bug, i think when checking your tent and the "save old camping tent" and "ignite tent" always shows up even when i'm not near the tent... and it also happens with "Give blood transfusion" command" keeps showing up in the command menu randomly for no reason.

i experienced this many times with this new update especially the Chernarus+Podagorsk 3.5 update,,, but i haven't seen this on older update... pls fix this bro.. thanks!!! :)

fixing vehicles also has command bugs, even when i have a toolbox, fix commands also won't show up.

How do you even have an option to give a blood transfusion?

As for the rest, this happens every now and then. Wether it's singleplayer or multiplayer. Relogging or changing skin should fix it.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5/3.6] |10/11-2013|

Above
Administrator
In reply to this post by duckraw
duckraw wrote
everytime i play i get spawned in the debug forest and have to constantly connect and reconnect and restart and finally it will give me my character selection screen what could be causing this problem

All you gotta do is wait, shouldn't take longer than 5 seconds, tops.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5/3.6] |10/11-2013|

DayZ Me Rollin'
In reply to this post by Above
changing skin fixes this bug command, really bro? :))

alright i hope it works i'll try it later
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5/3.6] |10/11-2013|

Dwarfishjoe
im not sure if this has been said yet or not (200 pages is alot to read through) but the AI in mine seem to be faulty, for instance the spawn rate is way to high... at least 4-8 on one shore and more keep respawning when one dies seemingly, another thing is that the AI dont seem to notice me unless i stand directly in front of them and they are all hostile and seemingly random (really random), (ive tried the friendly AI mission one and they too seem to be docile once they moved/shot a few times) plus i was wondering if you can actually get a group of friendly AI together or am i forced to lone wolf it?.

hopefully ive made my problems clear enough, basicaly the AI seem to wonder randomly for a bit and then most just stand still looking around and not shooting anything.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5/3.6] |10/11-2013|

Above
Administrator
Dwarfishjoe wrote
im not sure if this has been said yet or not (200 pages is alot to read through) but the AI in mine seem to be faulty, for instance the spawn rate is way to high... at least 4-8 on one shore and more keep respawning when one dies seemingly, another thing is that the AI dont seem to notice me unless i stand directly in front of them and they are all hostile and seemingly random (really random), (ive tried the friendly AI mission one and they too seem to be docile once they moved/shot a few times) plus i was wondering if you can actually get a group of friendly AI together or am i forced to lone wolf it?.

hopefully ive made my problems clear enough, basicaly the AI seem to wonder randomly for a bit and then most just stand still looking around and not shooting anything.

The AI only respawns when you enter the trigger (changing skin gives you a new unit, so this also counts as re-entering a trigger). And more people have said that they pay less attention, all though only some people have this problem. I'm not sure what's causing it, yet.

As for the friendly AI, you can find friendly AI. And you'll know when you do. However, the update I'm working on will have friendly AI in all releases, when it's setup. And they'll be heavily improved.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5/3.6] |10/11-2013|

Goat Worrier
In reply to this post by Dwarfishjoe
Dwarfishjoe wrote
im not sure if this has been said yet or not (200 pages is alot to read through) but the AI in mine seem to be faulty, for instance the spawn rate is way to high... at least 4-8 on one shore and more keep respawning when one dies seemingly, another thing is that the AI dont seem to notice me unless i stand directly in front of them and they are all hostile and seemingly random (really random), (ive tried the friendly AI mission one and they too seem to be docile once they moved/shot a few times) plus i was wondering if you can actually get a group of friendly AI together or am i forced to lone wolf it?.

hopefully ive made my problems clear enough, basicaly the AI seem to wonder randomly for a bit and then most just stand still looking around and not shooting anything.
Yes, there's times I've found when a number of hostile AI will spawn near but I'd be tempted to check that you're fully patched up, using the friendly AI mission from the latest update and start a new game after that.

I've also had a few confused AI too like you say, that don't notice you too well. Things may be getting better on that front if Above can sort out the Sarge AI addon for this...

ALL of the AI players, regardless of them being a bandit or survivor will be hostile towards you. Friendly AI will spawn around you, sometimes in or around places of interest. They automatically join your team without any initiation from you - that's how this works at this time.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5/3.6] |10/11-2013|

Above
Administrator
This post was updated on .
Goat Worrier wrote
Dwarfishjoe wrote
im not sure if this has been said yet or not (200 pages is alot to read through) but the AI in mine seem to be faulty, for instance the spawn rate is way to high... at least 4-8 on one shore and more keep respawning when one dies seemingly, another thing is that the AI dont seem to notice me unless i stand directly in front of them and they are all hostile and seemingly random (really random), (ive tried the friendly AI mission one and they too seem to be docile once they moved/shot a few times) plus i was wondering if you can actually get a group of friendly AI together or am i forced to lone wolf it?.

hopefully ive made my problems clear enough, basicaly the AI seem to wonder randomly for a bit and then most just stand still looking around and not shooting anything.
Yes, there's times I've found when a number of hostile AI will spawn near but I'd be tempted to check that you're fully patched up, using the friendly AI mission from the latest update and start a new game after that.

I've also had a few confused AI too like you say, that don't notice you too well. Things may be getting better on that front if Above can sort out the Sarge AI addon for this...

ALL of the AI players, regardless of them being a bandit or survivor will be hostile towards you. Friendly AI will spawn around you, sometimes in or around places of interest. They automatically join your team without any initiation from you - that's how this works at this time.

I've more than likely fixed the ignore thing (all though I haven't seen it in months, myself), I was running 2 faction settings. So I guess some of the AI got confused and glitch out for a second.

About the Caribou release, I think it's been restarted for me 4 times now. But I'll keep on at it, I'll have it up before the day ends.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5/3.6] |10/11-2013|

Above
Administrator
In reply to this post by Above
New AI system explained (if it all ends up working, I haven't tested it all):

Random AI groups will spawn, some will be bandits, some will be soldiers and some will be survivors/heroes.

If you find a group of survivors, they will either do their own thing, or they will follow you. If they follow you, they'll aggro/kill zeds and bandits, and loot those. They will also run towards tents/vehicles/other bodies and loot them.

There will be no friendly AI missions or files. Those changes will apply to all missions. Bandits will also kill and loot stuff, and aggro zombies.

Now, keep in mind that they WILL eventually find and loot your tent(s) and vehicle(s). So you might wanna put it where AI can't reach it.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5/3.6] |10/11-2013|

xToast
Awesome. You are a hero, Above!  But one question, will the building system work properly in the next update? (I mean the Page Up and Down thing)
I'm a toast. Deal with it.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5/3.6] |10/11-2013|

Above
Administrator
xToast wrote
Awesome. You are a hero, Above!  But one question, will the building system work properly in the next update? (I mean the Page Up and Down thing)

I don't know, yet. I haven't messed with it. I'm still experimenting with the AI. What I can promise, though, is that I'll do my best. :)¨

And the Caribou seems to be uploading now, finally. After about 10 restarted uploads.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5/3.6] |10/11-2013|

DaJakkall
Above wrote
xToast wrote
Awesome. You are a hero, Above!  But one question, will the building system work properly in the next update? (I mean the Page Up and Down thing)

I don't know, yet. I haven't messed with it. I'm still experimenting with the AI. What I can promise, though, is that I'll do my best. :)¨

And the Caribou seems to be uploading now, finally. After about 10 restarted uploads.

Speaking of building... but is it just me or are the doors still bugged, as in they don't show up when you're about to put them down, I can put down wall with doorway and floors and whatnot but the doors and locked doors don't show up when I go to build them...

 P.S. Can't wait for that new AI
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5/3.6] |10/11-2013|

Above
Administrator
DaJakkall wrote
Above wrote
xToast wrote
Awesome. You are a hero, Above!  But one question, will the building system work properly in the next update? (I mean the Page Up and Down thing)

I don't know, yet. I haven't messed with it. I'm still experimenting with the AI. What I can promise, though, is that I'll do my best. :)¨

And the Caribou seems to be uploading now, finally. After about 10 restarted uploads.

Speaking of building... but is it just me or are the doors still bugged, as in they don't show up when you're about to put them down, I can put down wall with doorway and floors and whatnot but the doors and locked doors don't show up when I go to build them...

 P.S. Can't wait for that new AI

It's not only you, I know for a fact that I've added all the objects/vehicles/magazines for the doors. But I think the models are missing. And I do not know where those are. I will work on the update soon, and then update as soon as possible (in a day or a few).
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5/3.6] |10/11-2013|

DeathSquad
above, ive had a prob with the namalsk and that is my ui is not refreshing period i have to go to the game options and resume game for it to refresh just posting feed back.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5/3.6] |10/11-2013|

Above
Administrator
This post was updated on .
DeathSquad wrote
above, ive had a prob with the namalsk and that is my ui is not refreshing period i have to go to the game options and resume game for it to refresh just posting feed back.

We've had that error since day one. It's how the refresh UI is working, it could be better. But for now, it's either that or no UI.


*EDIT: There's something about the AI, that I forgot to tell. This option was disabled, due to it being an "experiment". But I activated it. What it does is, it lets AI steal your vehicles. So you'll have to watch out for that, too. (May or may not work as intended).
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5/3.6] |10/11-2013|

Swifty
Do they like See it through walls ? i dont know much about arma 2 i started dayz already
All Hail the mighty Beans!
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5/3.6] |10/11-2013|

saprykheid
In reply to this post by Above
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5/3.6] |10/11-2013|

Above
Administrator
saprykheid wrote

Hahaha! That's a good link, but it's not what I was meaning to link. Hold on.
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Re: RELEASE: BreakingZero [1.8] [Update: 3.5/3.6] |10/11-2013|

Above
Administrator
In reply to this post by Swifty
Swefty wrote
Do they like See it through walls ? i dont know much about arma 2 i started dayz already

No, sometimes they'll "guess" where they are, if you just got behind a bush or similar. Otherwise the LoS system should apply.
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