RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: DaiZy Chernarus RSPB 1.7.5.1 vFinal (FIXED VEHICLES!)

Apaz
1.7.6? :)
Ray
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Re: RELEASE: DaiZy Chernarus RSPB 1.7.5.1 vFinal (FIXED VEHICLES!)

Ray
Ever heard of waiting Apaz? As with any release I'm quite sure that they must unlock some code before you can even operate the new version in singleplayer.
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Re: RELEASE: DaiZy Chernarus RSPB 1.7.5.1 vFinal (FIXED VEHICLES!)

Haleks
This post was updated on .
Apaz : 1.7.6 isn't even available for MP yet...

dom.stb : After you respawned, just pause, go into game options, and resume : your UI will be fixed.
Also, regarding the AI bandit; maybe you used an Opfor skin? Since bandits are Opfor, they won't engage you anymore. Anyway, Kron's shouldn't be used in the latest releases : it messes up a lot of things.

Haleks wrote
Also, Kron's Support Call is no longer compatible with v.1.7.5.1 : once you have used it (especially to change skin), your food&drink UI will stop working. The introduction page definitely needs to be updated.
Loki's Lost Key still works fine though ;)
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Re: RELEASE: DaiZy Chernarus RSPB 1.7.5.1 vFinal

Haleks
In reply to this post by Above
Above wrote
Haleks, I left the "FULL AI" out of this for 2 reasons.

1. It's better if I do that, since you're making a release, with improvements.
2. I figured you could put the triggers for them too, since you got the ideas!

I hope you like the changes, I sure as hell do. Not sure what else we need now, I will start looking into the new Celle weapons and skins.


Thanks dude! I'm actually quite honored to be "in charge" of the FULL AI version ^^
I was almost done with it and was about to upload it. All I have to do now is to have a look at the changes you made and update my files ;)
btw : wich file(s) did you modified to fix the Ural thing? I guess it's in the dayz code?
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Re: RELEASE: DaiZy Chernarus RSPB 1.7.5.1 vFinal (FIXED VEHICLES!)

SgtSackSmasher
In reply to this post by dom.stb
Are you having the problem where if you exit the game and come back the food and water system stops working? Also are there little icons next to the food and water icons? and a cross in the blood icon. I can't get this to work right and can't figure it out. It works great till i leave which kills the single player part of this. Any help would be great.
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Re: RELEASE: DaiZy Chernarus RSPB 1.7.5.1 vFinal

Above
Administrator
In reply to this post by dom.stb
dom.stb wrote
Thanks man, also, do I need to clean install each time or can I copy the new files into my @DaiZySP and missions folders and overwrite?

Also, I presume I will have to start a new character to see the changes? Old saves won't work? Or will they?

Thanks for the fast responses too. You guys rock.

You can just replace the code, however you'd still have to download whatever's the new patch.

And about the saves, this is a tough question, and it depends on what changes are made. You should restart just to be sure that you get all the new changes.
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Re: RELEASE: DaiZy Chernarus RSPB 1.7.5.1 vFinal

Above
Administrator
GUYS! The respawn is a hassle, and the ignoring of bandits is something that happens to everyone upon respawn. This is because you spawn as an AI, meaning you're "one of them" changing skin to whatever DayZ skin (maybe even ArmA skins) will fix this.


And Haleks, thank you so much for that. The UI not working upon respawn, and even while playing has been making me sad. I will try your solution out, and eventually find out how to actually fix it.



1.7.6?!?!?!?!?! Yes, this will be unlocked and released as soon as I can download it!

EDIT, I just saw that 1.7.6 actually just got released. I'll be working on it, fellow soldiers.
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Re: RELEASE: DaiZy Chernarus RSPB 1.7.5.1 vFinal

Haleks
Above wrote
GUYS! The respawn is a hassle, and the ignoring of bandits is something that happens to everyone upon respawn. This is because you spawn as an AI, meaning you're "one of them" changing skin to whatever DayZ skin (maybe even ArmA skins) will fix this.
I think I accidently fixed this by fixing the survivors on the FULL AI! Will keep you updated dude ;)
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Re: RELEASE: DaiZy Chernarus RSPB 1.7.5.1 vFinal

Above
Administrator
Haleks wrote
Above wrote
GUYS! The respawn is a hassle, and the ignoring of bandits is something that happens to everyone upon respawn. This is because you spawn as an AI, meaning you're "one of them" changing skin to whatever DayZ skin (maybe even ArmA skins) will fix this.
I think I accidently fixed this by fixing the survivors on the FULL AI! Will keep you updated dude ;)

Sounds dope. I actually got a request for your release. Remove the friendly AI hud, it will give it a better MP feeling, and make it a tad harder to make out who's who.
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Re: RELEASE: DaiZy Chernarus RSPB 1.7.5.1 vFinal

Above
Administrator
In reply to this post by Haleks
Haleks wrote
Above wrote
Haleks, I left the "FULL AI" out of this for 2 reasons.

1. It's better if I do that, since you're making a release, with improvements.
2. I figured you could put the triggers for them too, since you got the ideas!

I hope you like the changes, I sure as hell do. Not sure what else we need now, I will start looking into the new Celle weapons and skins.


Thanks dude! I'm actually quite honored to be "in charge" of the FULL AI version ^^
I was almost done with it and was about to upload it. All I have to do now is to have a look at the changes you made and update my files ;)
btw : wich file(s) did you modified to fix the Ural thing? I guess it's in the dayz code?

I didn't see this until now, sorry.

It sounds like you're doing a good job, couldn't be more happy about you working on it. ;-)

What's clearing the loot is in the vehicle damage scripts. I can't remember wich one, but I think it's in the one all the vehicles are.
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Re: RELEASE: DaiZy Chernarus RSPB 1.7.5.1 vFinal

Above
Administrator
Just a small update, it seems like someone got pissed and removed the whole "Singleplayer" button. Hahaha. I will look closer with my eyes, and see where this will be going. :-)

As of now, I'm just getting the mission so that I can have that up-to-date too.
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Re: RELEASE: DaiZy Chernarus RSPB 1.7.5.1 vFinal

Haleks
In reply to this post by Above
Thanks! And about the AI hud - that's actually a nice idea; will defo have a look!
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Re: RELEASE: DaiZy Chernarus RSPB 1.7.5.1 vFinal

Haleks
In reply to this post by Above
Above wrote
Just a small update, it seems like someone got pissed and removed the whole "Singleplayer" button. Hahaha. I will look closer with my eyes, and see where this will be going. :-)

As of now, I'm just getting the mission so that I can have that up-to-date too.
I don't get it... Isn't DayZ supposed to be opened to the modding community?
This kinda reaction is quite childish, imo...
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Re: RELEASE: DaiZy Chernarus RSPB 1.7.5.1 vFinal

Above
Administrator
Haleks wrote
Above wrote
Just a small update, it seems like someone got pissed and removed the whole "Singleplayer" button. Hahaha. I will look closer with my eyes, and see where this will be going. :-)

As of now, I'm just getting the mission so that I can have that up-to-date too.
I don't get it... Isn't DayZ supposed to be opened to the modding community?
This kinda reaction is quite childish, imo...

It is, it is indeed. But I think I can sort it fast. I was online on it just now, found a razor, then got shot before I got to shave! :<

(You can't actually use it, it's the new junk loot).
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Re: RELEASE: DaiZy Chernarus RSPB 1.7.5.1 colab Fedus & Above

Above
Administrator
In reply to this post by Tallahassee
Tallahassee wrote
Excellent, all this is great! :)
Just one thing, it's me or backpack have become extremely rare??
(And Tools engineer too ;))

I've found PLENTY. :o


And just to update y'all on the 1.7.6 matter. I just added the singleplayer button back, and will now test just to see if everything works properly. The new food for examle, what they did to the crossbow and the ammo etc etc.
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Re: RELEASE: DaiZy Chernarus RSPB 1.7.5.1 colab Fedus & Above

Above
Administrator
This post was updated on .
Update:

Everything works in 1.7.6. I'm just rounding up, and getting all different choices fixed up.
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Re: RELEASE: DaiZy Chernarus RSPB 1.7.5.1 colab Fedus & Above

Tallahassee
In reply to this post by Above
@ Above : Yeah, i found plenty too now, just a period of bad luck : )))
When there's no more room in hell the dead will walk the earth ...
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Re: RELEASE: DaiZy Chernarus RSPB 1.7.5.1 colab Fedus & Above

Above
Administrator
Tallahassee wrote
@ Above : Yeah, i found plenty too now, just a period of bad luck : )))

They changed the "high grade" backpacks too, in 1.7.6. So better packs will be more common.
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toilet paper

mike
dumb question but what's the toilet paper for in 1.7.6 and the razors. did i miss something
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Re: toilet paper

Above
Administrator
mike wrote
dumb question but what's the toilet paper for in 1.7.6 and the razors. did i miss something

It's just the new junk loot. It can't be used. And yes, you missed something, the main post. Lol.
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