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Haha, this is because I deleted some old releases that has been updated. This one for instance, I had the same thing, but for 1.7.4.4. I did put the 1.7.4.4 links in this post, though. Just in case someone wants it. I also deleted Taviana RSP V3. I might add those links to the Taviana mission, in case anyone wants that instead. ![]() |
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In reply to this post by Ray
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This post was updated on Feb 09, 2013; 4:38pm.
Thanks dude! Going to try this right away!! EDIT : Do you have a link? Can't find anything on google (this thing can be dumb sometimes)... EDIT : Found it. It's actually the COwar mod; I was looking for a coward mod ^^'... |
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This post was updated on Feb 09, 2013; 4:41pm.
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Thanks ^^
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Will this release also have the reskinned zombies by fedus?
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Hi all ! :)
Quick question: Do you think the size of my save (may have about 75 MB) can affect the spawn of zombies ? Because for a couple of hours of play there is very little infected, 2/3 at the main airfield for example. Or because it may be something else?? Thank you in advance, and a big thank GooGle Translate! ^ ^ TALLA :)
When there's no more room in hell the dead will walk the earth ...
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Above, will there be a release for Isla Duela SP anytime soon perhaps?
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In reply to this post by Ray
@ray
yes i do plan on doing so. ![]() @talla this is a possibility and yea after hours on a save the game starts to get very laggy. if you really wanna play and stay on that save try using the + and - key on your keyboard. it speeds up and slows down the mission so your + key is basically fast forward for the mission. and this way loot and zombies will spawn faster if you are waiting around on loot and stuff to spawn. |
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This post was updated on Feb 10, 2013; 9:09pm.
Thank you very much for the advice Fedus ! (y)
Edit : works perfectly thank you again :)
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Any chance you could slow down the day/night transitions so the clouds don't skip so noticably, or return it to default?
I know it's a minor graphical issue, but it's one that really takes away from my enjoyment as I run on ultra graphics, and the sky looks like I'm watching a slideshow, and as such with them being so choppy breaks the immersion for me to the point that I stop playing after a fairly short period as I can't stand to look at them anymore. Also, how hard is it to add back in friendly AI? I use an AI re-arm mod, and one that allows you to direct AI in aircraft to take off/land in specific places and ways as a mobile taxi service once I find a heli, so the AI are far less useless in their capacity when grouped. Is it as simple as adding back in the spawn triggers via the map editor? |
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For back in real time, you need to modify the init.sqf in mission pbo file and remove this part :
// Niceonegunit [4.3] execVM "scripts\compile\fn_accelratedTime.sqf"; find_time = 30; You maybe need to restart a new game ... I use Eliteness for open .pbo file, you need it or an other one. Hope i help you :) No "GooGle Translate" Help this time !!! :D
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In reply to this post by Josh M
Adding friendly AI is really, really easy. All you gotta do is add the triggers. :-) I will keep the timecycle script for the reason that you will never encounter both night/day, without cheating otherwise. If you didn't remove it already, I could upload one mission without it, though. |
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Um can you make the blood bags be able to use on yourself?
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In reply to this post by eddie
@Eddie : Eat 7.5 Rabbits !!! ;)
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In reply to this post by Above
What lines need edited on the cycle script? I could probably tweak it myself. I'm debating just giving it some time and see if I can mentally block out the skips.
I have no real idea how the ARMA scripting functions, as I've not really looked into it, but usually simple edits I can figure out if I know where to look. I'm rarely going to see day/night often either way unless I play for a number of days as I have almost no free time lately, so that angle doesn't particularly bother me. Thanks! |
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You have your answer 6 posts above (Talla's)... |
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In reply to this post by Josh M
Yup, as Talla said. It's in the Init.sqf. |
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