Sadly apparently, Tamira 3d model include the portrait of Tamira, so it seems impossible to select the outfit only for a regular female gender survivor... wear extra clothes for women character will not be able :/ |
v6.10e:
- added "s_moving_AI" handler (while {1==1} do {...) for "s_player_mvSafePos_AI" addAction command - doMoveSafePosAI.sqf: Force recruted survivor to move without aiming/shoting zeds (_selectedUnit disableAI TARGET/AUTOTARGET/WEAPONAIM, _selectedUnit allowDamage false/true) - ppEffect: radiations grainSize/intensity effects are now linked with the type of player clothes - player_wearClothes.sqf: female character init condition fix - Selection gender menu: female type identity fix (added "Lisa_Doe" in description.ext) - wrong magazine name "ItemAntimet" replaced by "ItemAntiRad2" (cfgLoot.hpp) - added "ItemAntiRad2" in cfgLoot.hpp medicals loot tables - added some quivers/bolts entries in buildings/cfgLoot.hpp loot tables - Weapons trader: added "Radio" and "Geiger counter" items |
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In reply to this post by Rachel-gamer(gaming and more).
Ill check that edit: Usefull mod to understand how work cfgFaces and cfgHeads, Sadly in all my tests I wasnt able to do what I wanted for Annie Baker (the dayz original model) Arma2 engine dont allow to switch faces models, my game had crashed 2 times because of wrong matches of 3d models (body and head meshes) There is a huge list of switchables faces in Arma2 but all are for men characters I keep this mod but I dont think its crucial to include it in my mod for the moment I could code a random selection of those "Female US Soldiers" at start of the game or as survivors ai's... But mmm... nope |
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Iam happy you like the mod ! I dont play the mod at the moment, I hope almost bugs are fixed despite all my tests, I didnt played enough time to be sure About zeds respawn, you have probably the feeling they dont spawn, but they can be hided behind buildings, roaming, searching for fresh blood :) There is also a feature of "zed victim" who can inform others zeds of your position even if they cant see you The new zeds spawn system added a timer selection by the location type, a few like the bandits spawn system but less complex Dont forget to aim the head of zeds, you will save your ammunitions :p Good idea you have, Temperatures factors are already coded only for open vehicles, bicycles, motos, gyroCopter.. For houses, it is another story, theres as a lot of buildings to check but do-able The temp system values force player to stay at low sea level on the map without warm clothes, thats was the initial idea for the parameters My first feeling about that is a ton of work to do, I already search for simple code to reduce the work quantity and do not overloading the already surcharged temperature system... If I find a good code for this idea, it should be nice, Iam agree with that Another question, I dont know if you are "realy" a women (because your avatar) but I wondered if you play with the female character ? Thats should confirm your feeling the game is pretty hard about restoring player temperature by playing Just moving with the male character is enough to restore temp in good weather conditions but female character has a malus of 4 points (male:18 female:14 (check fn_temperatur.sqf)) so I can understand your idea mentioned Personnaly, I always play with male character, and I admit all my tests of temperatures with female character has been "skipped". Mmm.. thanks ), Dayz online is still good for play with friends, with a teamplay... But SP needed another gameplay, differents features, thats why I worked on those special priorities and modified/added scripts Once again I modified this mod for me, a way to modify Dayz |
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New versions avoid zeds to spawn at the same place, they spawn all around the player radius, and they spawn if the building is a "can_Loot" building Actually, playing as a female in Namalsk 1987mod isnt very attractive in term of gameplay because you will not be allow to explore all the map, you will not be able to find best loots on mountains locations etc etc... Just the beginning will be a little hard about recovering normal temp of the character, you should be unconscious often than male character because of this low temp factor (14), this is the only parameter who have been setted for female character. H/T factors was a nightmare to script/test, not pure realistic but (finaly) good balanced for the game Generaly in Dayz, you try to find best weapons and kill bandits or become bandit etc etc.. My both mods added some more of "survival" gameplay, but in original Dayz, temperatures factors were not enough coded for a "hardcore" survival game, thats why the work about houses shapes are not present, its a "Rocket" legacy, and if you check collisions boxes of houses, its not really hardcoded by Arma2 to respect if player is warmed less or better in differents positions in this collision box. For Arma2 engine, you are in house or not (something like: _inHouse = true or false) In Namalsk mod, the cold is one of the main gameplay factor, but if you climb at the top of a house, you are still in house and you will warm your player, its weird... I think its possible to code but with a ton of work... for just this feature, is it necessary ? ;) but your idea was good indeed, iam agree Use "paint.exe" of Windows, no I joke :p Ive ever tried Oxygen2 for trying to edit female skins, Annie was "remodeled" by "Rocket" (in goal to add ability to carry weapons) and sadly this 3d file is protected. My skill about modding animations is absolutly zero. I dont know if I understand well that, I use google translator and its unreadable for me lol Keep in mind for each update installed, you will need to restart another game |
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In reply to this post by Rachel-gamer(gaming and more).
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In reply to this post by Rachel-gamer(gaming and more).
Hey Rachel,
If you want some nice showcasing screenshots, you can either do an first person view or third, both are cool, I personally prefer 3rd as it shows the character. Here are a few I've made long time ago using different Daizy versions: http://www.moddb.com/members/mp5lng/images/daizy-2017-single-player#imagebox http://www.moddb.com/members/mp5lng/images/lonely-hunter#imagebox http://www.moddb.com/members/mp5lng/images/lonely-hunter1#imagebox http://www.moddb.com/members/mp5lng/images/the-old-dayz#imagebox http://www.moddb.com/members/mp5lng/images/above-the-world#imagebox http://www.moddb.com/members/mp5lng/images/alone-in-the-world#imagebox Concerning random comments, you just hit reply and write what you have in mind, you only quote something if you want to reply to that specific comment or statement :D |
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You're welcome :)
For taking screenshots I use Fraps, you can use any third party software like bandicam too. I use Fraps since it's super easy to use and light. If you're okay with the cracked full version you can find it floating around the internet, or I can link it here. Otherwise the free one will do just fine, maybe it will put a watermark in the screenshots. Not high end rig, in fact, I have an average rig, but for those screenshots I put all settings to max LOL. That's the great thing about ARMA 2, you can put all settings up without the need to reboot the game. To run the game like that with 60+ FPS we'll need some NASA computer :') field of view was put to max as well hahaha, that's what gives such a marvelous horizon :D with such high settings the game runs at about 20 FPS, and I can't live with that... Dayz2017 is super great! it has the true post apocalyptic feeling of all versions. Harsh environment, rare food, useless loot most of the time, but damn that version is the one I love the most! I don't know why the heck I don't have it right now, well, time to download it and start adding some extra addons to it :) |
In reply to this post by ZombieKiller_DE
Where is the PBO to select the mission?
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Hi there LokoBey, The mission file isn't in the usual .PBO format at the moment but exists just in an unpacked state for now. Just to clarify the install method for you and others; 1. Download the four files from the OP... 2. Extract all files to their own folders... Copy the two folders from MAINv6.0 into your Arma 2 OA folder first. Once complete rename the folder "@DayZ_Namalsk_SP" to "@DayZ_Namalsk_SP406" Copy over the two folders from PATCHv6.10a, then FIXv6.10c and lastly FIXv6.0e overwriting at each stage when prompted. In the mission folder there will be several missions now - delete all but v6.10e. When you're done it should look like this... Launch the game using a shortcut. Depending on your install paths and/or version of Arma 2, see the OP for a suitable command line. The one I use for my install as shown in the above pictures is; E:\DayZ_Oliv82\Expansion\beta\arma2oa.exe -beta=Expansion\beta;Expansion\beta\Expansion Expansion\beta\arma2oa.exe" "-mod=@DayZ_Namalsk_SP406;" -nosplash -skipIntro -high Note the "Start In" entry matches that section in the command line. Once you have launched the game, select "Scenario" and you'll see the Namalsk v6.10e mission there. Select that and start your adventure! Good luck and have fun! :) |
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In reply to this post by Oliv82
Is there a way to make zombies easier to kill? They are incredibly overpowered.
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