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My game was broken I formatted the pc and installed the game.
Running here 163 + 112555 + rmod2 + @cba_co + @cowarmod + @ Dayzy_1987 I'm not loading the @Dayz mod here and running (strange). I built my little house in Berezino the quiet town Thanks for answering my questions Rachel-gamer. |
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Stopping the game after 12 hours of game started the problems
Zombies stopped being born outside the city of berezino where I built my house no items in the rest of the map fell the night the game died |
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Hi,
The '1987FACTIONS_Chernarus_v1127b.chernarus' is not a .PBO file, could anyone help as I can only use the 'DaiZy1761_FACTIONS1987_v1126c.chernarus.pbo' version! No worries, used .PBO zipper. Sorted. Any chance of adding a no-zeds option file in here? Or a slow zeds maybe?
"Reality is for people who lack imagination"
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This post was updated on .
v11.28c
- Added Nutrition feature + GUI arrows (3 levels) - Temp. increase or decrease GUI arrows (3 levels) - Infected/injured/sick/starvation/low blood (blood GUI border colors) - Removed MonitorColoredAlert_colors.sqf system (Epeen menu is still present) - Updated Infection system (using wipes reduce Infection chances + delay + chance to use useless dry wipe) - Light decrease of loot chances (in building_spawnLoot.sqf) - object_setFixServer.sqf updated (repair system fix) - carsNearRoads.sqf (code light update + added loot chances with loot class + launchers very low chance) - player_updateGui.sqf: updated, blood_border colors only for sick, starv., injured and infected status - dayz_myLoad: light reduced factors - wipes.sqf: adjusted chance of dry wipe (old: 70 now: 40) - playerstats_Epeen.sqf: adjusted "Fatigue" (dayz_sleepTimer) value - "thirstRegen" values added for each food items (low values) - dayz_lootTimeDelay reduced to 160 (old: 180) - Missing "s_moving_AI" fixed - carsNearRoads.sqf: minor fix (_veh error) - breath particles after reload save fixed |
Hi,
Im loving this mod and was just wondering are you planning to keep updating it? I love DayZ singleplayer and I dont want it to die Thanks mate |
In reply to this post by Oliv82
Hey, still enjoying this a lot. A couple of things ive encounterd:
- Thirst and hunger seem to go down a little too fast (not that big of a deal - I found a couple of bandits driving around in a truck and they ran out of fuel and just sat there and stayed in the truck Other then that its been great! |
This post was updated on .
Hi, I checked some things in this mod and Im back to work again :)
v11.29a: - New var: dayz_nearStarv, zeds switch to "food" loot class if player is near starvation - "z_doctor","z_hunter","z_soldier","z_soldier_pilot","z_soldier_heavy" has better lootChance - "player_updateGui.sqf" updated - selfHeal cheat script updated - "player_spawn2.sqf" updated - "init.sqf" add setDate command to ramdomize game start time - POI: SouthernAirport updated - POI: StarySobor fixed - POI: Chernogorsk fixed - "Camp" building class loot positions is fixed - Military Camps and Tents classes now release loots (+Medical tents) - Tent scripts are fixed (+ added DomeTent) (fixed tent pos + diag_tickTime + added "Cancel action") - "equip_crate" + both Tents types light inc. of capacity - "object_monitorGear.sqf" + "fn_selfActions.sqf" updated for Tents - "NPC_AlertZombies.sqf" + addEventHandler commands updated for Ai's (less CPU stress) - "player_spawnCheck.sqf" updated Loot/Zeds spawn commands - slowCheck update: delete loot command added when player is out of buildings range @jack4star Ive ever encounter those situatons, I dont know how to fix that for the moment but I check for it |
Hey Oliv82,
Thanks for updating again! Would you be able to add an option to switch off running Zeds? Like the script Erik the Viking posted? Really can't stand them running all the time...more of a PVB (player vs Bandit) player tbh! Keep up the amazing work
"Reality is for people who lack imagination"
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This post was updated on .
Hi MrThirsty
Usualy, "user" options are located in "init.sqf" file of the mission folder Ill probably add this option in next update. open "...Missions\1987FACTIONS_Chernarus_v1129a.chernarus\init.sqf" After line 63 add this line: walking_zeds = true; Save and close "init.sqf" Now open "...Missions\1987FACTIONS_Chernarus_v1129a.chernarus\dayz_code\system\zombie_agent.fsm" Line 475, replace "_agent forceSpeed 6;" \n by: "if (walking_zeds) then {_agent forceSpeed 2} else {_agent forceSpeed 6};" \n Save and close "zombie_agent.fsm" .... I prefer to avoid "else" command, but you can also do this: "_agent forceSpeed 6;" \n "if (walking_zeds) then {_agent forceSpeed 2};" \n .... |
v11.29b
- added "walking_zeds" user option in "init.sqf" - "NPC_AlertZombies.sqf" updated: faster code - "player_reviveDeathDelay.sqf" updated: minor error fixed - "player_zombieAttack.sqf" updated: inverted scope fixed - "player_spawnCheck.sqf" updated: added vars for Ai's spawn system - "player_spawn_1.sqf" updated: dayz_maxLocalZombies new calculation system - "zombie_generate.sqf" updated - "behCheck_AiZeds.sqf" updated: minor fixes - "carsNearRoads.sqf" added hint message to show script loading |
v11.29c
- "player_spawn_1.sqf": fix of deleting bandits code if player too far (range: 800m) - "init.sqf": added "maxLlZedsDiv" User parameter, adjust max qty of zeds near player - "init.sqf": added "starv_loot" User parameter, active/desactive "loot" type when player has starvation - minors fixes |
lets try again !
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In reply to this post by Oliv82
Hi, i've installed everything, i've done everything, but when i started mission, i'm stuck on screen "Waiting for character to create"
Any fix for this? |
This post was updated on .
Hi Noa15Lv
Try to open the map editor at the main Arma2 screen by pressing "ctrl+Y" select Chernarus map launch the mission Do you use others files ? extra mod ? Did you create an extra beta .exe in your "Arma 2 Operation Arrowhead" folder ? (for example mine is named: "DZ_1987FACTIONS_Chernarus_v11.29c.exe") (This .exe must be renamed from the beta "Launch Arma2 OA Beta Patch.exe") Check the target of this .exe shortcut: "C:\Program Files (x86)\Steam\SteamApps\common\Arma 2 Operation Arrowhead\Expansion\beta\arma2oa.exe" "-mod=Expansion\beta;Expansion\beta\Expansion;@DaiZy_1987d;@CBA_CO" Clear your .rpt file: "C:\Users\"yourPCName"\AppData\Local\ArmA 2 OA\arma2oa.RPT" use Bloc-Note to remove all lines in this file Close and save Launch again the mission, post your .rpt file in this thread (in .zip, .7z or .rar format), I can check your .rpt |
@Oliv82
Thank you for your fast reply, here's my answers.. * I tried first method, by starting mission trough map editor, nothing... ** I don't have any other mods... *** Yes, i created second "Launch Arma2 OA Beta Patch" shortcut AND copy&paste Target line: "C:\Program Files (x86)\Steam\steamapps\common\Arma 2 Operation Arrowhead\Expansion\beta\arma2oa.exe" "-mod=Expansion\beta;Expansion\beta\Expansion;@DaiZy_1987;@CBA_CO" **** Cleaned, but still nothing.. |
This post was updated on .
Can you post your .rpt file ?
If i can compare, I should be able to detect witch file isnt loaded Possible corrupted files, try to download again the last FIX Close Stream then start your custom beta .exe In "variables.sqf" lines 329-330 C:\Program Files (x86)\Steam\SteamApps\common\Arma 2 Operation Arrowhead\missions\1987FACTIONS_Chernarus_v1129c.chernarus\variables.sqf allowConnection = false; isSinglePlayer = false; change those values to "true" In "compiles.sqf" line 5 C:\Program Files (x86)\Steam\SteamApps\common\Arma 2 Operation Arrowhead\missions\1987FACTIONS_Chernarus_v1129c.chernarus\compiles.sqf if (!isDedicated) then {... Change to: if (true) then {... |
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