So i recently downloaded the CoWarMod, so the Heli patrol will be better ( like you recommended ) and for some reason i can't bring up Loki's key.
Mod load order:-nosplash -skipintro -mod=;@JSRS1.5;@CBA_OA;@CBA_A2;@CBA_CO;@CBA;@CoWarMod;@Loki_Mod;@rMod is it because i need to put @Loki_Mod in front of CoWarMod? or something else? Btw the new version of this, is fucking awesome! |
In reply to this post by Haleks
I have been having issue's with loot spawning and ill im doing is driving could be the skins??
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Will somebody be kind and upload his " CBA_OA; CBA_A2; CBA_CO; CBA" cause i'm having troobles finding them out there in the net ! :-)
Cowar mod had some nice feature and i'm missing them ! Thanks in advance ! |
You only need CBA_CO. ;)
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In reply to this post by Kryptic
You're not the first one to report this; but I see you use several CBA addons. You only need the latest CBA_CO. @Dalereo : Loot can take a couple of minutes to spawn - especially if you arrived fast in the area. Also, the Loot doesn't spawn when inside a vehicle (AFAIK), so driving in town will delay it even more :/ |
In reply to this post by Haleks
Thanks man ! I'll try it as soon as i get in front of my truck :-]
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In reply to this post by Haleks
Alright, I've taken a break from DayZ for a while, and having just came back to this nifty new release I started getting my preferred setup going with ACE2, and a few other extras. Unfortunately however, once I enable ACE2, the mission loads up and goes straight to the mission complete screen. Remove the mod, and it loads up the mission as normal.
I'm guessing there is a conflict somewhere, but I can't seem to find it as I *did* have ACE2 working with this release briefly. I haven't had this problem before with any other version of Daizy using ACE2, until now. Wondering if anybody else has experienced this, or suggestions on narrowing things down? I'd use COWAR, but I don't like all of what it adds. Thanks. |
I posted just to tell you that you don't have to use all what cowar mod features ! You just need to pick the addons you like ! ;-) like andy mags, it's a really nice feature, it change the way a magazine is presented as a loot, i mean when you see a magazine laying down on the floor you'll notice if it's a makarov or an AK mag without the need to open the gear menu ! And the fast weapon switch feature is really helpfull ! Maybe it's just me who use few features out here but that's the way i use cowar mod, about your problem...i hope halek or above help you with it ! Or any body ! Cheers !
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In reply to this post by Josh M
I remember someone having the same problem - but I couldn't help much since I have no experience with ACE. I think he finally sorted out with Ray's help.
But you do not have to use all the files provided with CoWarmod, it's highly customizable. I for myself have removed a lot and am only using sixty addon files at the moment (150 is a bit much). EDIT : Mp5lng was faster ^^ Never tried handy mags by the way; is it this one? : "ActualModelsOfWeaponMagazinesVisibleOnTheGround_byAndersson_Visuals_C_PvPscene" Might try it! |
In reply to this post by mp5lng
@haleks ! I asked this before but i got no answer ! So i'll ask it again and again and again till i get an answer ! :-) how about adding a chance of finding a revolver or a glock on a Z cop ? It'll be more reasonable to find a zombie cop with a pistol, a change of 1/100% like i shoot down 100 z cop to find only 1 with a pistol ! :-) what do you say ?
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I've already tried - but it seems to be complicated to give a Zed a gun :/ |
Oh please don't tell me he tried to use it !?
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Nope, error messages. But I'll look at it further to see if it's doable. I'm not promising anything though^^
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In reply to this post by Haleks
I would like to request a feature.
I would like an option to be able to drag dead bodies like dead A.I and dead animals. Thanks |
In reply to this post by Haleks
Also when i open your NEW map to edit it doesent save right when i add the building i get a sqf(dammage) error when i start it up
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If you edit a mission (hope you unpboed it), if you make changes, you have to rename the save and put all files of the original mission folder in it, except for the mission.sqm of course. Now reload the map in the editor and "export to missions". If you just edit the mission and save or export, there will be only the mission file, no scripts, no configs and so on, it will not work this way. @Topic: There are only 2 issues left at the moment that bother me. 1.) I cannot heal my mates, if they get wounded, they crouch the rest of the game, i can only heal them at cherno as far as i know (field hospital). Any chance to insert a cheat code to heal my mates, or give any cars the ability to heal? (like the Medic HMMWV) 2.) I think you cant do anything about this issue, but maybe you have a mod recommendation. I installed ZEUs and ASR AI addons, works well except for one issue. My mates keep hiting my cars when firing a Zeds... They even managed to blew one up.... They simply keep firing at walls, objects and cars... when attacking zeds. Seems they dont really check their line of sight to the target very well... They also engage targets which are far beyond their possible attack range (400+ meters) if they get spotted by another AI or just the player. They waste a lot of ammo by doing so :( |
In reply to this post by Firebrand
Well yeah i AM using CO. I don't know if it's supposed to create a Desktop shortcut for the CO, but i just use my OA shortcut for that. I've been doing so the whole time and i've never had problems with that.
I have CO, put in a shorter way. |
In reply to this post by Firebrand
Yeah the survivors being wounded can be a pain at the moment. I might give the survivors the ability to heal each other. Or code one of the medical items to heal the NPC's (if I manage to do such a thing). But there's nothing I can do about them being dumb and shooting through everything - wich is quite an annoyance : several of my team mates have already been killed by friendly fire ;/ I usually make sure to put them in "Line" formation before ordering them to open fire; I think it's the safest one since it gives them more space to shoot. Should be doable - if I manage to understand how they removed that animation in the first place ;) |
i do know that a new mod called dayzrp does it, if that helps
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"No entry 'bin\config.bin/CfgWeapons.ItemBinocular' "
I tried to spawn it from cheat menu an that message came up with another message says "bla bla....check your inventory....bla bla" and there is no binocular at all, :-/ |
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