RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 2.1 [07/11 FINAL RELEASE]

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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.7.1 [05/21 UPDATED w/ Patroling choppers]

mp5lng
Never mind ! found one ! i have no idea why it gave me that message in first place ? :-p

and Haleks ! can you tell me where i can find or spot a policeman Z ? i'm trying to see if he got the pistol ! ;-)
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.7.1 [05/21 UPDATED w/ Patroling choppers]

Haleks
I didn't include the pistol thing in the dayz_code since it wasn't working :/
I just took a quick look at the binoculars code and it appears that DayZ_SP used a wrong classname when he created the cheat menu. Will fix it for a future update ;)
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.7.1 [05/21 UPDATED w/ Patroling choppers]

Dalereo
Hal anyway i can Increase the ammount of bandits that spawn
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.7.1 [05/21 UPDATED w/ Patroling choppers]

Haleks
Dalereo wrote
Hal anyway i can Increase the ammount of bandits that spawn
You'll have to open the mission file and go to \scripts\mission\fnc. There you'll find the doSomething_bandits and doSomething_banditstwo files. Open them with notepad and look for the second line :
for "_i" from 0 to 8 do {
wich means that 9 bandits max can spawn. You just need to change the second number, save it & restart ;)

EDIT : You can also open the mission in the editor and copy/paste some of the bandits trigger.
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.7.1 [05/21 UPDATED w/ Patroling choppers]

mp5lng
I know you didn't include the pistol to the code, i changed a "policeman" line in dayz code file, and the game is runing fine with no errors now all i need is to find a cop and see if it's working,.
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.7.1 [05/21 UPDATED w/ Patroling choppers]

mp5lng
In reply to this post by Haleks
I know you didn't include the pistol to the code, i changed a "policeman" line in dayz code file, and the game is runing fine with no errors now all i need is to find a cop and see if it's working,.

And about the binoculars...i found one, i don't use cheats, i did it cause i was trying to find the stupid Z cop,.
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.7.1 [05/21 UPDATED w/ Patroling choppers]

mp5lng
double post XD
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.7.1 [05/21 UPDATED w/ Patroling choppers]

Haleks
You'll find them in any city or town (I think) - but I didn't have any error until late in the game (just when a policeman zed was supposed to spawn with a pistol on him).

By the way, I'm (finally) looking into the bandit squads ;)
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.7.1 [05/21 UPDATED w/ Patroling choppers]

ataribaby
Just played a little latest version and very nice. I was tits up after 20 min when emerged from forest edge. Bandit that I never saw. What will be super cool if bandits actually check/search/enter buildings cos now I  know I am safe there.
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.7.1 [05/21 UPDATED w/ Patroling choppers]

mp5lng
In reply to this post by Haleks
okay than, i'll keep an eye and than i'll report any news,.

about bandit squad,...you mean you want to make them team up against me and my allies ?

by the way...i encountered a chopper patrolling cherno with maybe 3 bandits on it, and another 3 survivors or maybe bandits too were shooting on it ! it was really funny watching them doing their jobs :-)
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.7.1 [05/21 UPDATED w/ Patroling choppers]

Haleks
In reply to this post by ataribaby
ataribaby wrote
Just played a little latest version and very nice. I was tits up after 20 min when emerged from forest edge. Bandit that I never saw. What will be super cool if bandits actually check/search/enter buildings cos now I  know I am safe there.
I know such a script exists on Armaholic, Niceonegunit even used in Wasteland Daizy - might have a look ;)
Also, I've managed to have bandits squads shooting at other bandits! (Last time I tried there were killing each other in their own team :/)
I'm happy as fuck! ^^
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.7.1 [05/21 UPDATED w/ Patroling choppers]

Haleks
In reply to this post by mp5lng
mp5lng wrote
okay than, i'll keep an eye and than i'll report any news,.

about bandit squad,...you mean you want to make them team up against me and my allies ?

by the way...i encountered a chopper patrolling cherno with maybe 3 bandits on it, and another 3 survivors or maybe bandits too were shooting on it ! it was really funny watching them doing their jobs :-)
I mean we'll have 2 or 3 bandits teamed up against everything else. ^^
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.7.1 [05/21 UPDATED w/ Patroling choppers]

mp5lng
PERFECT ! Two with the price of one ! :-)
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.7.1 [05/21 UPDATED w/ Patroling choppers]

ataribaby
In reply to this post by Haleks
Wow! Looking forward to new version.
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.7.1 [05/21 UPDATED w/ Patroling choppers]

Haleks
Mmm... So far I've only one little problem : one squad won't engage another squad. I'll try to find a work around this.
I also have to check if they do engage zombies - but it won't a big deal if they don't (the pros don't waste any bullet on them).
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.7.1 [05/21 UPDATED w/ Patroling choppers]

Above
Administrator
Haleks. I've modded your heli script abit, random loadouts, UH1H_DZ as heli, and bandit/survivor skins. Now I got a slightly bigger project. I'm giving them all my skins (it will pick randomly like the other AI + random helis. I don't know how interested you are, but you can obviously use this.

EDIT** I'm also making a script for cars and trucks (will also be random if my plan works out).

And another thing, changing skin will spawn helis over and over, I'll also check that out abit further.
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.7.1 [05/21 UPDATED w/ Patroling choppers]

mp5lng
You know what's gonna be the best feature !!?? A group of bandits driving a car !
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.7.1 [05/21 UPDATED w/ Patroling choppers]

mp5lng
Haleks and Above ! You guys should team up and make a one big beast mode based on Factions !
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.7.1 [05/21 UPDATED w/ Patroling choppers]

Haleks
In reply to this post by Above
Above wrote
Haleks. I've modded your heli script abit, random loadouts, UH1H_DZ as heli, and bandit/survivor skins. Now I got a slightly bigger project. I'm giving them all my skins (it will pick randomly like the other AI + random helis. I don't know how interested you are, but you can obviously use this.

EDIT** I'm also making a script for cars and trucks (will also be random if my plan works out).

And another thing, changing skin will spawn helis over and over, I'll also check that out abit further.
I've also updated mine : I'm using the UH1H too and random bandits - it's almost the same sequence as for the Northern bandits except that they get in a chopper ;)
Will check if any other chopper model can fit though.
About the skin changes keeping activating the triggers : that's why I put a delay on the triggers. The timer for the helis is set to 15 minutes, so if the player activate the trigger one way or another, he'll have to stay in the trigger zone for 15 minutes before a new heli can spawn. That's the best solution I came up with...

mp5lng wrote
You know what's gonna be the best feature !!?? A group of bandits driving a car !
I'll most likely make another scripts if I ever include cars : with the kinda sequence I'm using, they could spawn right in a forest or on a road full of debris. Knowing the AI skills when it comes to drive, they would ruin their car in no time...
The best option would be to remove the wrecks from the roads, in my opinion.
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Re: RELEASE: DaiZy Chernarus 1.7.6.1 FACTIONS 1.7.1 [05/21 UPDATED w/ Patroling choppers]

Above
Administrator
Haleks wrote
Above wrote
Haleks. I've modded your heli script abit, random loadouts, UH1H_DZ as heli, and bandit/survivor skins. Now I got a slightly bigger project. I'm giving them all my skins (it will pick randomly like the other AI + random helis. I don't know how interested you are, but you can obviously use this.

EDIT** I'm also making a script for cars and trucks (will also be random if my plan works out).

And another thing, changing skin will spawn helis over and over, I'll also check that out abit further.
I've also updated mine : I'm also using the UH1H and random bandits - it's almost the same sequence as for the Northern bandits except that they get in a chopper ;)
Will check if any other chopper model can fit though.
About the skin changes keeping activating the triggers : that's why I put a delay on the triggers. The timer for the helis is set to 15 minutes, so if the player activate the trigger one way or another, he'll have to stay in the trigger zone for 15 minutes before a new heli can spawn. That's the best solution I came up with...

mp5lng wrote
You know what's gonna be the best feature !!?? A group of bandits driving a car !
I'll most likely make another scripts if I ever include cars : with the kinda sequence I'm using, they could spawn right in a forest or on a road full of debris. Knowing the AI skills when it comes to drive, they would ruin their car in no time...
The best option would be to remove the wrecks from the road, in my opinion.

Wait, so they don't get in the heli if it's random skins? They seem to be working for me. And that's all my Napf skins and the BreakingPoint skins. ;o

And nice, I knew the 15 mins meant something. But I didn't realize that you had to stay for that long in order to spawn a heli, that's awesome.

And hmm... It shouldn't be that hard to write a better patrol script. The wrecks got classnames, so it should be easy to code the car AI to avoid them. I'll leave the cars for what it's worth and see where it goes.

Btw, I've made the heli script spawn a random heli instead of just 1. I've not tested it, but I'm 99.9% sure it works. :P

I'll change my timers too, btw. I thought it just meant that the heli would take 15 mins to spawn, regardless of where you are.
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