Never mind ! found one ! i have no idea why it gave me that message in first place ? :-p
and Haleks ! can you tell me where i can find or spot a policeman Z ? i'm trying to see if he got the pistol ! ;-) |
I didn't include the pistol thing in the dayz_code since it wasn't working :/
I just took a quick look at the binoculars code and it appears that DayZ_SP used a wrong classname when he created the cheat menu. Will fix it for a future update ;) |
Hal anyway i can Increase the ammount of bandits that spawn
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You'll have to open the mission file and go to \scripts\mission\fnc. There you'll find the doSomething_bandits and doSomething_banditstwo files. Open them with notepad and look for the second line : wich means that 9 bandits max can spawn. You just need to change the second number, save it & restart ;) EDIT : You can also open the mission in the editor and copy/paste some of the bandits trigger. |
I know you didn't include the pistol to the code, i changed a "policeman" line in dayz code file, and the game is runing fine with no errors now all i need is to find a cop and see if it's working,.
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In reply to this post by Haleks
I know you didn't include the pistol to the code, i changed a "policeman" line in dayz code file, and the game is runing fine with no errors now all i need is to find a cop and see if it's working,.
And about the binoculars...i found one, i don't use cheats, i did it cause i was trying to find the stupid Z cop,. |
double post XD
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You'll find them in any city or town (I think) - but I didn't have any error until late in the game (just when a policeman zed was supposed to spawn with a pistol on him).
By the way, I'm (finally) looking into the bandit squads ;) |
Just played a little latest version and very nice. I was tits up after 20 min when emerged from forest edge. Bandit that I never saw. What will be super cool if bandits actually check/search/enter buildings cos now I know I am safe there.
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In reply to this post by Haleks
okay than, i'll keep an eye and than i'll report any news,.
about bandit squad,...you mean you want to make them team up against me and my allies ? by the way...i encountered a chopper patrolling cherno with maybe 3 bandits on it, and another 3 survivors or maybe bandits too were shooting on it ! it was really funny watching them doing their jobs :-) |
In reply to this post by ataribaby
I know such a script exists on Armaholic, Niceonegunit even used in Wasteland Daizy - might have a look ;) Also, I've managed to have bandits squads shooting at other bandits! (Last time I tried there were killing each other in their own team :/) I'm happy as fuck! ^^ |
In reply to this post by mp5lng
I mean we'll have 2 or 3 bandits teamed up against everything else. ^^ |
PERFECT ! Two with the price of one ! :-)
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In reply to this post by Haleks
Wow! Looking forward to new version.
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Mmm... So far I've only one little problem : one squad won't engage another squad. I'll try to find a work around this.
I also have to check if they do engage zombies - but it won't a big deal if they don't (the pros don't waste any bullet on them). |
Administrator
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Haleks. I've modded your heli script abit, random loadouts, UH1H_DZ as heli, and bandit/survivor skins. Now I got a slightly bigger project. I'm giving them all my skins (it will pick randomly like the other AI + random helis. I don't know how interested you are, but you can obviously use this.
EDIT** I'm also making a script for cars and trucks (will also be random if my plan works out). And another thing, changing skin will spawn helis over and over, I'll also check that out abit further. |
You know what's gonna be the best feature !!?? A group of bandits driving a car !
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Haleks and Above ! You guys should team up and make a one big beast mode based on Factions !
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In reply to this post by Above
I've also updated mine : I'm using the UH1H too and random bandits - it's almost the same sequence as for the Northern bandits except that they get in a chopper ;) Will check if any other chopper model can fit though. About the skin changes keeping activating the triggers : that's why I put a delay on the triggers. The timer for the helis is set to 15 minutes, so if the player activate the trigger one way or another, he'll have to stay in the trigger zone for 15 minutes before a new heli can spawn. That's the best solution I came up with... I'll most likely make another scripts if I ever include cars : with the kinda sequence I'm using, they could spawn right in a forest or on a road full of debris. Knowing the AI skills when it comes to drive, they would ruin their car in no time... The best option would be to remove the wrecks from the roads, in my opinion. |
Administrator
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Wait, so they don't get in the heli if it's random skins? They seem to be working for me. And that's all my Napf skins and the BreakingPoint skins. ;o And nice, I knew the 15 mins meant something. But I didn't realize that you had to stay for that long in order to spawn a heli, that's awesome. And hmm... It shouldn't be that hard to write a better patrol script. The wrecks got classnames, so it should be easy to code the car AI to avoid them. I'll leave the cars for what it's worth and see where it goes. Btw, I've made the heli script spawn a random heli instead of just 1. I've not tested it, but I'm 99.9% sure it works. :P I'll change my timers too, btw. I thought it just meant that the heli would take 15 mins to spawn, regardless of where you are. |
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