thanks man :)
let me know! |
Hi Haleks,
I have tried the new update. It looks very good but I found a couple of issues: [1] The "Recruit Unit" option does appear until you are really really close to an AI, did you change the range? It is kind of dangerous to arrive so close to someone (I tend to approach them from the back to avoid it) [2] At a certain point I had a squad of three survivors and they suddenly did not follow orders anymore and simply stopped, not moving at all. I tried to re-recruit them but it did not change the situation. What could I do to get them back, except to reload an old save? Anubis |
This post was updated on .
Hi there! I didn't change anything in the recruit sequence, so I dunno what could have changed the minimal distance, sorry :/ About the stuck AI problem, I'm guessing your squad mates were trying to switch between their primary and secondary weapons? It's an Arma2 glitch, and I've been struggling with it for a long time... I'm still tryin' to find a work around on this matter. Meanwhile, a possible solution to unstuck them : go to "units" in your map, and make them drop their weapons - they should start moving again. I also found that in some occasions, you just have to talk to them and they would come to life again. Really wish I could fix it for good... :/ EDIT : I think I just found a solution! Re-uploading right now. |
In reply to this post by Anubis
I've updated the download link : hopefully this is now fixed! (I'm afraid you have to restart though.) Tell me if you still notice some problems, but it shouldn't occur anymore. |
Thanks Haleks, great support as usual!
I will d/l and restart this evening, no problem for that. Cheers, Anubis |
This post was updated on .
Doh! Just found out that the hotfix isn't working so great - plus, the AI is set so it doesn't have to reload, wich is immersion-breaking IMO...
I've removed the hotfix and will look for another solution :/ Sorry... |
Hey Haleks,
It is fine anyway, just started a new game to experiment. Anubis |
In reply to this post by Haleks
Dude dont change that, i love the no reload thing. Micro managing AI equipment is so annoying. Im running your last version and some parts of the CoWarMod. There is a bug with some AI Skins (?) i think, after some time i can no longer select the Backpacks of my companions, but only some (for instance every AI with ghillie suit). If i order them to take up another weapon, the backpack disappears aswell. Therefore i cannot rly make them use other weapons, if i try the "put a weapon in their backpack" method, i have to drop their current weapon, if I do that their backpack disappears or they just take their weapon up again before i can put the new one in their backpack (CoWarMod feature...) I dont know, any gear interaction with the AI seems to be buggy. By the way i rly support the Bandit Packs idea, i added some additional bandit triggers in your map, its totally awesome, cherno is a battlefield now. But the mod lacks northern bandit squads who dont fight each other. Squads of 4 - 8 bandits who patrol a area (and respawn after a while), something like that. The mod is rly awesome, only needs a fix to the AI gear menu i think. |
In reply to this post by Haleks
Sorry for being noob, but I can't get it to work :/ When I open up the beta patch it says "Addon 'dayz_anim' requires addon 'CA_Dubbing_Counterattack' and when I'm in the Arma 2 menu it says No entry and the rest og that message changes from time to time and at last when I try to open the game, I get the message "You cannot play/eddit this mission; it is dependent on downloadable content that has been deleted.chernarus". I havent installed anything else than DaiZy Chernarus factions and the rMod. Do i need something else to make it work? Please help me :)
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@JuniYo : Copy the Addons folder from Arma2 into the OA folder. ;)
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Yeah i figured after watching how to install the normal DaiZy, but thanks anyway :D <3 Btw whats the differense between the normal version and the bandit version?
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In the bandit edition, Bandits up North don't engage the zombies (unlike the ones down south) and will try to hide rather than just walking around.
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ahh okay and the last thing ive been wondering about... can u find any other types of clothing except from the ghilly suit and the camo clothing?
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Yes, there're many skins available for the player; but everything is explained in the main post. :P |
okidokid, thanks bro, btw good job on the mod ;P
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In reply to this post by Haleks
I need a quick tip please. I looked at your bandit spawning script out of curiousity. "for "_i" from 0 to 8 do {" does this mean there is a chance of 0 - 8 bandits spawning in the triggered area or does this mean there will always be 8 bandits? I have never seen 8 bandits spawning in any of those area, so im wondering :O I would like to increase the spawns of the "bandits" trigger, but not of the "bandittwo" trigger. Any ideas? |
Yes, it actually means that a maximum of 9 bandits can spawn in the area (AFAIK) - eventhough you won't never see so many bandits together : their spawn positions are set to be pretty far from the player and spread all around him. It's the only line you have to change if you want more bandits ;) |
Nice, now it makes sense to me :) Thank you for your reply, really appreciate it. Will definitely do some testing with increased numbers :) |
Hi Haleks,
Some feedback (using the "Bandit Edition"): 1) I like the North Bandits, those are harder to spot since do not move very much and are often armed with sniper rifles: it is a very dayZ-like situation to travel into a forest, suddenly hear the "ziiing" of a sniper rifle shot and starting to run like a madman without being able to figure out where the shot is coming from 2) In at least two occasions I saw bandits (or survivors) in small lakes and one time in the sea: so sometimes they spawn there as well 3) On the coast N of Berezino I experienced a furious firefight with 5 bandits all together in a maybe 300-400 m circle, nice! 4) with the JSR scripts (coming from CoWarMod) the AI guys are smart enough to rearm themselves by picking anything from dead bodies or loot points, so they can survive longer 5) vehicles are hard to find and usually they need effort to repair everything, but that's a good thing. This mod is getting better and better Haleks, great job! Only thing I would like to see (just improvements, we spoke about that also in the past): - bandits squads (2-4) up North, not engaging each other or Z but only survivors - re-spawning survivors, just like the bandits Anubis |
Just wondering... Is it possible for me to add more skins?
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