RELEASE: DaiZy 2017 FACTIONS v2.3 [07/10/2013 UPDATED]

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Re: RELEASE: DaiZy 2017 FACTIONS v2.0 [06/19 UPDATED]

g0g0
not sure this is solely a hacks issue(unless just having something like loki is enough to set off any alarms), i've noticed this "sound missing" error followed by too heavy/need rest text shows up after i use the bayonet...

btw, thanks for all the hard work, thoroughly enjoy SP.
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Re: RELEASE: DaiZy 2017 FACTIONS v2.0 [06/19 UPDATED]

Haleks
g0g0 wrote
not sure this is solely a hacks issue(unless just having something like loki is enough to set off any alarms), i've noticed this "sound missing" error followed by too heavy/need rest text shows up after i use the bayonet...

btw, thanks for all the hard work, thoroughly enjoy SP.
 
Haleks wrote
Sakse wrote
it worked 2 minutes and than the same issue :D
i get the error "Sound Weigth_1 not found"
That's because the 2017 devs have set up an anti-cheat system with the realism script : if any hacker manages to spawn himself a banned item in 2017 he won't be able to move - he will cary something like 1000 extra pounds. ^^
I'll update the realism configs for the next update; I'll try to set the right weights for all Arma items to ensure full compatibility with addons such as Loki.
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Re: RELEASE: DaiZy 2017 FACTIONS v2.0 [06/19 UPDATED]

g0g0
missed that bit, my bad...
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Re: RELEASE: DaiZy 2017 FACTIONS v2.0 [06/19 UPDATED]

Haleks
No worries! ;)
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Re: RELEASE: DaiZy 2017 FACTIONS v2.0 [06/19 UPDATED]

mp5lng
In reply to this post by Haleks
Haleks wrote
mp5lng wrote
Haleks wrote
I just found out that you can bring up the player stats by pressing "H" rather than using the cheat menu.
And it works after saving & reloading! :D
Are you talking about epeen monitor ??
Yeah! :D
Even better !

A question....  : is it possible to port any 1.7.7 feature to this release ? I can't stop imagining playing factions2017 with 1.7.7 features like zeds inside buildings and combining mags & the sweet journal !!!    just wondering !!
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Re: RELEASE: DaiZy 2017 FACTIONS v2.0 [06/19 UPDATED]

Haleks
mp5lng wrote
Haleks wrote
mp5lng wrote
Haleks wrote
I just found out that you can bring up the player stats by pressing "H" rather than using the cheat menu.
And it works after saving & reloading! :D
Are you talking about epeen monitor ??
Yeah! :D
Even better !

A question....  : is it possible to port any 1.7.7 feature to this release ? I can't stop imagining playing factions2017 with 1.7.7 features like zeds inside buildings and combining mags & the sweet journal !!!    just wondering !!
I've already tried to include the journal - but without success so far :/
But I guess it could be doable for some other features.
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Re: RELEASE: DaiZy 2017 FACTIONS v2.0 [06/19 UPDATED]

mp5lng
Haleks wrote
I've already tried to include the journal - but without success so far :/
But I guess it could be doable for some other features.
Cool ! I see you're gonna make this one ..... AWESOOOME  mission  !
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Re: RELEASE: DaiZy 2017 FACTIONS v2.0 [06/19 UPDATED]

mp5lng
i tried to pitch a tent...it got delayed for ~5 secs so i tried again....and i got two tents instead one !  XD
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Re: RELEASE: DaiZy 2017 FACTIONS v2.0 [06/19 UPDATED]

Haleks
mp5lng wrote
i tried to pitch a tent...it got delayed for ~5 secs so i tried again....and i got two tents instead one !  XD
I think I just found out what is causing those delayed actions. I'm going to work on a fix tonight, it might also boost the framerate.
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Re: RELEASE: DaiZy 2017 FACTIONS v2.0 [06/19 UPDATED]

Above
Administrator
In reply to this post by Haleks
Bump.
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Re: RELEASE: DaiZy 2017 FACTIONS v2.0 [06/19 UPDATED]

Above
Administrator
I got this downloaded, gonna install it tonight :D
And I just picked up, so I'll be having a blast in the "real" apocolypse. 2017's where it's at!
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Re: RELEASE: DaiZy 2017 FACTIONS v2.0 [06/19 UPDATED]

Haleks
Above wrote
I got this downloaded, gonna install it tonight :D
And I just picked up, so I'll be having a blast in the "real" apocolypse. 2017's where it's at!
Hope you'll enjoy it! ;)
I might make a small update tonight though : bug fixes, code cleaning and the R3F realism script updated with weights for all Arma/DayZ items (for those who play with Loki's or Kron Support Call).
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Re: RELEASE: DaiZy 2017 FACTIONS v2.0 [06/19 UPDATED]

xeno
I'm in heaven. I found a dirty old pickup and I could repair it. It lacks a wheel but even so is faster than the zeds.
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Re: RELEASE: DaiZy 2017 FACTIONS v2.0 [06/19 UPDATED]

Above
Administrator
In reply to this post by Haleks
Haleks wrote
Above wrote
I got this downloaded, gonna install it tonight :D
And I just picked up, so I'll be having a blast in the "real" apocolypse. 2017's where it's at!
Hope you'll enjoy it! ;)
I might make a small update tonight though : bug fixes, code cleaning and the R3F realism script updated with weights for all Arma/DayZ items (for those who play with Loki's or Kron Support Call).

I will for sure, I can post a pic of me rocking the hatchet and some beans! :D
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Re: RELEASE: DaiZy 2017 FACTIONS v2.0 [06/19 UPDATED]

mp5lng
"The hunt for bandits camp"
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Re: RELEASE: DaiZy 2017 FACTIONS v2.0 [06/19 UPDATED]

mp5lng
I'm really close to NWAF ! I know the bandits camps are somewhere around it ;-) ! I'm gonna give them a heck of a painfull sniping attack !!!  "LONELY HUNTER " ! but better for me ;-D

Haleks, thanks for the nice updates ! Looking forward for more camps....ehh...updates !
Only one thing i want to ask about....is it possible to make a script to prevent bandits from spawning every now and then ?? I mean whenever i trigger them and get out of the trigger than re-trigger them back...more show up ! I faced about 7 of them in 5 minutes !
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Re: RELEASE: DaiZy 2017 FACTIONS v2.0 [06/19 UPDATED]

mp5lng
In reply to this post by Haleks
Haleks wrote
Hope you'll enjoy it! ;)
I might make a small update tonight though : bug fixes, code cleaning and the R3F realism script updated with weights for all Arma/DayZ items (for those who play with Loki's or Kron Support Call).
So you mean no need for a new run ?? Cause i'm really focusing on giving the bandits camps a visite !  ;-)

" A hope " :  will you please be kind more than what you are and add a supply box to the bandits base ??  :-)
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Re: RELEASE: DaiZy 2017 FACTIONS v2.0 [06/19 UPDATED]

MasterNe0
In reply to this post by mp5lng
What the difference between the two mission files, the 28 years later and the 2.0 version?
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Re: RELEASE: DaiZy 2017 FACTIONS v2.0 [06/19 UPDATED]

Haleks
MasterNe0 wrote
What the difference between the two mission files, the 28 years later and the 2.0 version?
28 yearz later just propose you a different beginning : you lead a three men team, coming from Utes island to reckon Chernarus - the background is detailed in the briefing menu. You'll also start with quite some good gear.
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Re: RELEASE: DaiZy 2017 FACTIONS v2.0 [06/19 UPDATED]

Haleks
mp5lng wrote
I'm really close to NWAF ! I know the bandits camps are somewhere around it ;-) ! I'm gonna give them a heck of a painfull sniping attack !!!  "LONELY HUNTER " ! but better for me ;-D

Haleks, thanks for the nice updates ! Looking forward for more camps....ehh...updates !
Only one thing i want to ask about....is it possible to make a script to prevent bandits from spawning every now and then ?? I mean whenever i trigger them and get out of the trigger than re-trigger them back...more show up ! I faced about 7 of them in 5 minutes !
Where did it happen? There might be a couple of triggers to fix. And about preventing bandits from spawning, it's gonna be tricky - but I'll try to think of a solution.

mp5lng wrote
Haleks wrote
Hope you'll enjoy it! ;)
I might make a small update tonight though : bug fixes, code cleaning and the R3F realism script updated with weights for all Arma/DayZ items (for those who play with Loki's or Kron Support Call).
So you mean no need for a new run ?? Cause i'm really focusing on giving the bandits camps a visite !  ;-)

" A hope " :  will you please be kind more than what you are and add a supply box to the bandits base ??  :-)
Sadly it's gonna require a re-start; but wait for the changelog : you might not need the update if you don't experience any major problems or framerate issues.
Also, bandit camps already have some supply boxes. ;)
There's only two at the moment, I'll work more on those camps for the next-next update.
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