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This post was updated on Jun 14, 2013; 7:12pm.
I'll convert a non-DayZ map and get it ready for 1.7.7.
I'll be looking in to non-DayZ maps, these are some of the alternatives so far: http://www.armaholic.com/page.php?id=17341 http://www.armaholic.com/page.php?id=17088 http://www.armaholic.com/page.php?id=17951 http://www.armaholic.com/page.php?id=19643 |
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The map Trinity, looks fairly fun.
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For sure, I like Napf Island more, though. I haven't checked them in the editor or anything, so I can't have an accurate opinion just yet. But I'll most likely convert more maps. Btw, most of the maps will probably not have many entreable buildings. So I'll build cities with Taviana/Celle buildings. (I'll to it proper nice this time). The Taviana pack got some sick playgrounds and shit, and the school. I really think we can make som of the maps sick. EDIT: I've downloaded Napf and Trinity now. I'll be checking them both out today. :D |
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Sounds nice, good luck. |
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I've added loot spots to a couple of buildings I'll be using. I'm currently working on Napf, I'm adding the cities the original creator left out. Those placed will have Celle/Taviana buildings and objects. When I'm completly done with the actual map, I'll be starting to work on Trinity. I'll most likely release those with the DayZ 1.7.7 code, when that is released. |
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Smells good. |
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... [show rest of quote]
I got a few things to say.
I'll start with the bad news. Trinity had close to no lootable buildings at all. I'll (EVENTUALLY) make it a playable map. Now for the good things. I got Napf 99% ready for the 1.7.7 update. I've been playing it with BreakingPoint files. And I gotta say, it's by far the best map I've ever played. It's so damn perfect. It reminds me so much of Chernarus+. So many of the places look so real. So for a list of what I've done/will do. Added loot to all buildings on the map (Celle + Chernarus buildings). Added some extra buildings for looks and more loot. Things I will do shortly: Add crashed C130's with heli crash loot (those will replace the heli crashes). Add compability with Haleks Factions release. (Basically just add a mission with friendly triggers, and you can use his dayz_factions for them to kill zeds) (If Haleks is ok with this).. |
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... [show rest of quote]
That sounds sick. Is there any chance we might see RH weapon packs etc. in it? |
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... [show rest of quote]
Possibly. I haven't decided yet what I wanna do with it. But it is going to be DayZ 1.7.7. That's set in stone atm. It might have Fedus's zeds too, including the female. I'll have to think about what the final thing ends up beeing. |
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That sure does look good, although I haven't played that map a single time it has a good feel to it. How is the story with the 'size' of it?
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In reply to this post by Above
Looks nice mate!
I got no problem with that! Feel free to use/modify it, I do not pretend to "own" a public-open script ^^ |
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Hahaha, alright, thank you! :3 And thanks again. :D |
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In reply to this post by Above
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Sounds good! Oh, will the "custom skins" have backpack support? |
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Of course. They already do. I used the "highres" ArmA 2 ghillie suit (desert) to make sure. Because I knew that one does not support backpacks. |
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