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Sounding real good with everything listed so far. I would also highly recommend plp to use JSRS but separately since it is a really good sound mod but a big download. Also wanna throw out if it hasn't been already, maybe adding some heavily guarded static camps in the woods if possible with like an ammo stash or something else good for loots. I mean heavy guarded with a few squads of AI to deal with like running into a clan on MP either that respawn over time or that maybe you can take over the camp after clearing them.
Thanks again for all your work on these mod/missions! ![]() |
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This post was updated on May 13, 2013; 10:45am.
In reply to this post by Above
... [show rest of quote]
Updated: I added 17 new skins (all from mods) wich leaves us at a total of 52 unique skins. (Only 49 are spawning atm, I left 3 of the 4 rocker skins out). And balanced the loot table. I'm glad y'all like the sound of this! And I'll work on all ideas and see what I can come up with. For now, I'll leave it with the changes and features above. Since I can barely keep track of those. I do have to merge all of these changes with the 1.7.7/1.7.8 code when we get it. But I'll update with new features every now and then. I'm also working on side missions, those are SICK. I will release the side-mission-mission as an additional download, however. It's a WIP. I've yet to start on it. What is side missions? A: A message will appear every now and then, saying something like "a hostile helicopter just entered the area" and a marker will appear on the map. Now the marked place will have quite a few of AI, and you'll have to take them out. The reward will be the helicopter they came in. There will be quite a few different ones, if I get them to work. |
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Nice! Cant wait.
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In reply to this post by Above
this looks so good, what is your time frame, not to rush, just wondering.
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It depends. I was originally waiting for 1.7.7/1.7.8 (depending on what they decide to call it). But I might (just might) release it for 1.7.6 since the new patch was delayed. However, I don't feel like the mod is finnished. |
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always willing to be the Ginnie pig at testing it out and letting u know how it works :-)
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Patience is the key to a longer life |
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In reply to this post by tango3355
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In reply to this post by Ray
we have no patience here in New York, don't ya know, lol. Just want to say all the missions you guys have been doing are better every time, your hard work is paying off.
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Looking forward to this one now chop chop
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In reply to this post by tango3355
Haha! And thanks for the kind words. ![]() I'm pretty sure we all have fun doing'em. :3 Haha, soon enough.. ![]() |
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In reply to this post by Above
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Oh man, can't wait for 1.7.7 . How does it look? Zombies don't fuck you up through walls anymore? |
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I haven't messed with it so much, but the new food is damn cool, same goes for the map world model. The watch could've been better, but meh. There's chips now, though. And the sound you make when you eat them is quite funny. Haha. *Rips bag open like if you smoked a ton of weed and haven't ate for a weak* *Starts munching like never before*. Hahaha. It's still not the final 1.7.7 btw, so all I really gotta do now is figure out what I need to fix for it to work, and then wait for the final release. I've unlocked it, but zombies/loot doesn't spawn, and skins wont work. But it's probably a minor problem. |
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Oh man, nibbling a bag of chips in DayZ? That shit is dope.
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Quit distracting Above....now back to work.
![]() |
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Never. |
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Was Wondering Above if u could do a Utes or zargabad version of Daizy?
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I think I've already done Zargabad. And Utes? There are no stores or anything. That map is really shite for SP, it's like 2km. But sure, I guess. Would be close to nothing to do. But I guess you'd want me to add a small town where you can actually get loot? Otherwise there are only barracks, hangars, and the ATC. |
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