Converting Napf for DayZ (Colab with Haleks!)

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Re: Converting a random map for DayZ.

Bizniach
Sounding real good with everything listed so far. I would also highly recommend plp to use JSRS but separately since it is a really good sound mod but a big download. Also wanna throw out if it hasn't been already, maybe adding some heavily guarded static camps in the woods if possible with like an ammo stash or something else good for loots. I mean heavy guarded with a few squads of AI to deal with like running into a clan on MP either that respawn over time or that maybe you can take over the camp after clearing them.

Thanks again for all your work on these mod/missions!
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Re: Converting a random map for DayZ.

Above
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This post was updated on .
In reply to this post by Above
Above wrote
Above wrote
Kryptic wrote
How is the Napf map going? looking forward to it
I'm already done with everything I/we had in mind. I'm just waiting for 1.7.7 so that I can apply everything.

What's done so far:

35 unique skins.
Using all the Origins vehicles. (We're still using some of the older ArmA vehicles, Vodnik etc to be added once 1.7.7 hits).
Using all Origins zombies + Fedus's zombies (Fedus's female zombie comming soon).
Custom weapons from mods added to the loot table once I have 1.7.7.
Helicrashes replaced with crashed c130's. (Because I thought it was cooler, and more fitting hence all loot spots).
The AI improvements from before.
And everything from 1.7.7, of course.

*EDIT: The bloodbag yourself code too, of course.
*EDIT2: I've now even added all the weapons I wanna use (we got some insanly dope weapons, some that got bipots that you can deploy (with animations) by using your "H" key). Now I just gotta balance it fairly well.


I'm not sure what else we could do with it, or if I've missed something. But these are the things I've had in mind.

Updated changelog:

Reskinned close to all items to make them older, and dirtier.
Looking at adding additional skins, and re-balancing the loot table.
Looking at vehicle gear slots.


Question to everyone reading this, should we use a soundmod? And if so, JSRS, or the mod BreakingPoint is using?

Updated:

I added 17 new skins (all from mods) wich leaves us at a total of 52 unique skins. (Only 49 are spawning atm, I left 3 of the 4 rocker skins out).
And balanced the loot table.












I'm glad y'all like the sound of this! And I'll work on all ideas and see what I can come up with. For now, I'll leave it with the changes and features above. Since I can barely keep track of those. I do have to merge all of these changes with the 1.7.7/1.7.8 code when we get it.

But I'll update with new features every now and then. I'm also working on side missions, those are SICK. I will release the side-mission-mission as an additional download, however. It's a WIP. I've yet to start on it.


What is side missions?

A: A message will appear every now and then, saying something like "a hostile helicopter just entered the area" and a marker will appear on the map. Now the marked place will have quite a few of AI, and you'll have to take them out. The reward will be the helicopter they came in. There will be quite a few different ones, if I get them to work.
Ray
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Re: Converting a random map for DayZ.

Ray
Nice! Cant wait.
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Re: Converting a random map for DayZ.

tango3355
In reply to this post by Above
this looks so good, what is your time frame, not to rush, just wondering.
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Re: Converting a random map for DayZ.

Above
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tango3355 wrote
this looks so good, what is your time frame, not to rush, just wondering.
It depends. I was originally waiting for 1.7.7/1.7.8 (depending on what they decide to call it). But I might (just might) release it for 1.7.6 since the new patch was delayed. However, I don't feel like the mod is finnished.
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Re: Converting a random map for DayZ.

tango3355
always willing to be the Ginnie pig at testing it out and letting u know how it works :-)
Ray
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Re: Converting a random map for DayZ.

Ray
tango3355 wrote
always willing to be the Ginnie pig at testing it out and letting u know how it works :-)
Patience is the key to a longer life
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Re: Converting a random map for DayZ.

Above
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In reply to this post by tango3355
tango3355 wrote
always willing to be the Ginnie pig at testing it out and letting u know how it works :-)
Everything is working. I just need to tweek the heli crash loot table a bit.

My problem is that it doesn't feel good enough. I got a feeling that something is still missing.
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Re: Converting a random map for DayZ.

tango3355
In reply to this post by Ray
we have no patience  here in New York, don't ya know, lol. Just want to say all the missions you guys have been doing are better every time, your hard work is paying off.
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Re: Converting a random map for DayZ.

Xerxes
Looking forward to this one now chop chop
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Re: Converting a random map for DayZ.

Above
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In reply to this post by tango3355
tango3355 wrote
we have no patience  here in New York, don't ya know, lol. Just want to say all the missions you guys have been doing are better every time, your hard work is paying off.
Haha!

And thanks for the kind words.
I'm pretty sure we all have fun doing'em. :3

Xerxes wrote
Looking forward to this one now chop chop
Haha, soon enough..
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Re: Converting a random map for DayZ.

Above
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In reply to this post by Above
Just to update, I've had 1.7.7 for a couple of days, and it'll be quite alot of work to get it working for SP. But I'm working on it. :P
Ray
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Re: Converting a random map for DayZ.

Ray
Above wrote
Just to update, I've had 1.7.7 for a couple of days, and it'll be quite alot of work to get it working for SP. But I'm working on it. :P

Oh man, can't wait for 1.7.7 . How does it look? Zombies don't fuck you up through walls anymore?
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Re: Converting a random map for DayZ.

Above
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Ray wrote
Above wrote
Just to update, I've had 1.7.7 for a couple of days, and it'll be quite alot of work to get it working for SP. But I'm working on it. :P

Oh man, can't wait for 1.7.7 . How does it look? Zombies don't fuck you up through walls anymore?

I haven't messed with it so much, but the new food is damn cool, same goes for the map world model. The watch could've been better, but meh.

There's chips now, though. And the sound you make when you eat them is quite funny. Haha. *Rips bag open like if you smoked a ton of weed and haven't ate for a weak* *Starts munching like never before*. Hahaha. It's still not the final 1.7.7 btw, so all I really gotta do now is figure out what I need to fix for it to work, and then wait for the final release.


I've unlocked it, but zombies/loot doesn't spawn, and skins wont work. But it's probably a minor problem.
Ray
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Re: Converting a random map for DayZ.

Ray
Oh man, nibbling a bag of chips in DayZ? That shit is dope.
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Re: Converting a random map for DayZ.

Above
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Ray wrote
Oh man, nibbling a bag of chips in DayZ? That shit is dope.

Yes, lol! :D
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Re: Converting a random map for DayZ.

Xerxes
Quit distracting Above....now back to work.
Ray
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Re: Converting a random map for DayZ.

Ray
Xerxes wrote
Quit distracting Above....now back to work.
Never.
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Re: Converting a random map for DayZ.

Dalereo
Was Wondering Above if u could do a Utes or zargabad version of Daizy?
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Re: Converting a random map for DayZ.

Above
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Dalereo wrote
Was Wondering Above if u could do a Utes or zargabad version of Daizy?
I think I've already done Zargabad. And Utes? There are no stores or anything. That map is really shite for SP, it's like 2km. But sure, I guess. Would be close to nothing to do. But I guess you'd want me to add a small town where you can actually get loot? Otherwise there are only barracks, hangars, and the ATC.
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