Converting Napf for DayZ (Colab with Haleks!)

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Ray
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Re: Converting a random map for DayZ.

Ray
Above wrote
Also, I'll upload pictures of all skins if you want. I've only used ArmA skin so far, but I love'em.
That would be great.
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Re: Converting a random map for DayZ.

Above
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This post was updated on .
Ray wrote
Above wrote
Also, I'll upload pictures of all skins if you want. I've only used ArmA skin so far, but I love'em.
That would be great.
Aright, I'll get some screenies now.


http://i.imgur.com/jLgaXK9.jpg

And about backpacks, all skins do support backpacks. And backpacks will show on all skins except the ghillie suit.
Ray
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Re: Converting a random map for DayZ.

Ray
The skins sure look lovely
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Re: Converting a random map for DayZ.

Above
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Ray wrote
The skins sure look lovely
I like them. I'll try to keep it addons-free. But I might add just some addons skins at some point.

EDIT: Not addons-free. I just want a lower amount of addons.
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Re: Converting a random map for DayZ.

Above
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If anyone is still reading this, I've changed my mind completly.

Plan:

Make "own" mod for Napf.

What this means:

DayZ 1.7.7 as base, with custom weapons, skins and vehicles. I'm planning on using the Origins vehicles (they are cool). I've also changed my mind about the skins and changed it around abit.

Backpack slots and similar things will also be changed (it will still be fair), the helicopters for instance, I would fit alot of shit in a heli IRL.

I'll also be using some mod-weapons. Not super many, but some.


I will probably to the same thing for more maps.

/Above

But the most important thing for the mod is suggestions. This is about as far as my fantasy goes atm.
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Re: Converting a random map for DayZ.

Above
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Above wrote
If anyone is still reading this, I've changed my mind completly.

Plan:

Make "own" mod for Napf.

What this means:

DayZ 1.7.7 as base, with custom weapons, skins and vehicles. I'm planning on using the Origins vehicles (they are cool). I've also changed my mind about the skins and changed it around abit.

Backpack slots and similar things will also be changed (it will still be fair), the helicopters for instance, I would fit alot of shit in a heli IRL.

I'll also be using some mod-weapons. Not super many, but some.


I will probably to the same thing for more maps.

/Above

But the most important thing for the mod is suggestions. This is about as far as my fantasy goes atm.

I've also added a "new" backpack. Or, in fact I've just added a class for the rpg pack.


Ray
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Re: Converting a random map for DayZ.

Ray
Good to hear that you're still working on it. Good luck
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Re: Converting a random map for DayZ.

Above
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I've never stopped. I'm just waiting for 1.7.7 so that I can apply everything.

That's the patch I wanna work on. Now I'm just making all changes pre-1.7.7 so it's all ready when the patch hits. :D


Also, I'll add alot more skins than I showed in the picture before, I will also add some new female skins to packages.

I hope you'll like that.

I will also check all ArmA backpacks and see if there's 1 or 2 more than looks good. I really like this RPG pack.


I will also actually have a balanced loot table even though all the skins. It will be 20-50 skins. I know how to balance a loot table regardless of the amount of items, though.
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Re: Converting a random map for DayZ.

Haleks
Above wrote
I will also actually have a balanced loot table even though all the skins. It will be 20-50 skins. I know how to balance a loot table regardless of the amount of items, though.
That made me think a bit since I have some trouble balancing it. My guess is that you'll be using the cfgLoot.hpp, am I right?
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Re: Converting a random map for DayZ.

Above
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Haleks wrote
Above wrote
I will also actually have a balanced loot table even though all the skins. It will be 20-50 skins. I know how to balance a loot table regardless of the amount of items, though.
That made me think a bit since I have some trouble balancing it. My guess is that you'll be using the cfgLoot.hpp, am I right?
Something like that, yes! =)

It's perfect. Make a sub-table called "skins" one called "Backpacks" and you'll be damn good to go. =)
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Re: Converting a random map for DayZ.

Haleks
Some solutions sound so simple once you've found them! ^^'
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Re: Converting a random map for DayZ.

Above
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Haleks wrote
Some solutions sound so simple once you've found them! ^^'

I always kinda knew about it, kind of. I'm just really lazy. :D
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Re: Converting a random map for DayZ.

Above
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I've also added the Origins 1.7.1 zombies to the Napf project now.



Ray
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Re: Converting a random map for DayZ.

Ray
Any hope for the regular zombies?
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Re: Converting a random map for DayZ.

Above
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Ray wrote
Any hope for the regular zombies?

What do you mean? Do you want them replaced? Because I'm probably using Fedus's reskins for those.
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Re: Converting a random map for DayZ.

tango3355
this looks great, are you also still going to do trinity?
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Re: Converting a random map for DayZ.

Above
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tango3355 wrote
this looks great, are you also still going to do trinity?

I will (probably) at some point. The problem with Trinity, though is that it has close to 0 enterable buildings, so I would have to actually build the map.
Ray
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Re: Converting a random map for DayZ.

Ray
In reply to this post by Above
Above wrote
Ray wrote
Any hope for the regular zombies?

What do you mean? Do you want them replaced? Because I'm probably using Fedus's reskins for those.

Yeah, the Fedus reskinned zombies look nice. Tought you're getting the 'rotten' zombies from Origins.
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Re: Converting a random map for DayZ.

Above
Administrator
Ray wrote
Above wrote
Ray wrote
Any hope for the regular zombies?

What do you mean? Do you want them replaced? Because I'm probably using Fedus's reskins for those.

Yeah, the Fedus reskinned zombies look nice. Tought you're getting the 'rotten' zombies from Origins.
Sorry, but I'm not 100% sure what you're asking for. I am using all the Origins zeds. But I'm also using Fedus's zeds. They're 2 different files, so I can use both without editing anything.
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Re: Converting a random map for DayZ.

Kryptic
In reply to this post by Above
How is the Napf map going? looking forward to it
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