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This post was updated on .
http://www.mediafire.com/?e023cxx44z3z4jn Both with and without AI. What's in this mission? - All the changes for 1.7.5.1 http://opendayz.net/index.php?threads/v1-7-5-1-celle-release-download-here.7711/ ---------------------------------------------------------------------------- - 60 new lootable skins (AI will wear and drop SOME of them, you'll have to loot the rest from buildings). Hazmat suit is one, high res ghillie is another. (Some of them got a function). - 190 new weapons (AI will have some of them). - NEW WEATHER SYSTEM. Celle is cold, and when the storms hit, you might wanna get to cover! - The map was revamped and over 3000 new objects added to the map. - Some AI will spawn without rifle (VERY FEW) to have it abit more like MP. - New character gender selection. - New items added to bandits loot. - Bandits spawnrange improved (meaning bandits have a lesser chance of spawning ontop of you, and they will appear to be abit less). They're way harder to find now. - Sandbags, Wire, Tank Trap etc etc will be added to industrial loot since they're needed now. - You can contruct buildings by using scrap metal and similar items (see pic below). Here's also a link to help you build stuff. ---> http://goo.gl/zl3Hj <--- This building script was added to a server by the [DZG] guys. All creds for this goes to them. I only made it work with SP. - You can refuel your vehicle by scrolling your mouse wheel at a petrol station. - The Glock combat icon was inactivated due to it beeing bugged with the respawn system. I will try to fix the glitchy UI upon respawn. - Deathflies was removed to make it less painfull to survive for a long time. - The new vehicle spawn system. - The friendly AI will be removed. - It got the respawn/timecyclescript. - ArmA2 weapons on bandits and in buildings. (See additional military loot in my Lingor RSP post). - Heli crashes is a WIP. - Bandits will have a random rifle, a random handgun, a random backpack and one random tool. - Bandits will also have a chance to drop Ghillie Suit and Camo Clothing. - It will have DayZ_SP's great cheatmenu, with all cheats you'll ever need. (Skin menu, humanity +/-, delete loot, clear building, and everything from before). INSTRUCTIONS: 1. Download DayZ Commander if you don't already have it. 2. Download Celle 1.7.5.1 (YOU WILL GET 3 FOLDERS). 3. Make a new folder called "@DaiZyCelle" and a folder inside of that called "Addons" 4. Move all the Celle files to "@DaiZyCelle" addons folder. 5. Replace the files with the ones in my file. 6. Put "DaiZyRSPBCelle" in your missions folder. 7. Make a shortcut and add "-mod=@DaiZyCelle" to your launch parameters. CREDITS: Niceonegunit, AboveDayZ, Fedus_87, DayZ_SP, Unknown, ZedHunter. |
This post was updated on .
"COMMENT ABOUT CHANGES AND FEATURES YOU WANT!"
Hmmm, just 2... the debug still works after a saved game if possible... for last and the most important... to be released ;) Thank you... |
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Thanks for letting me know what you want. I just forgot to add the debug thing to the "changelog". I'm indeed fixing that too. I might/will also add a better debug monitor. One with FPS and stuff. |
As usual, I'd like a "No AI" version. And, as usual, thank you, this looks great !
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this looks awesome, im downloading now :)
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Cool man, I hope you like it. I haven't gotten to try the new weapons (by finding them the legit way). Apparantly the AI turned Einstein on my ass. BTW, the small "villages" I made, they'll be expanded, and built on. I will eventually build some scyscrapers and what not. |
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This post was updated on .
UPDATED!!! http://www.mediafire.com/?2vbm6imvwv39uf3
The only thing I fixed in this one was the bandit spawns. AI should be fairly snipe-able now. Meaning you will see them in a distance, some will obviously spawn closer to you, though. I found the Panthera mission to be awesome for sniping, speaking of that. |
In reply to this post by Above
If you want Expert Level AI, copy this to the "fn_setSkills.sqf" (erase what is already there):
Then add it to the AI Bandit, or AI Survivor script: [_unit] call fn_setSkills; ================================================================================ This makes the AI the best they can be supposedly, but they still aren't that good if you get the drop on them form behind, or are just an avid ArmA 2 player. An alternative one that supposedly randomizes their skills is this: The example above is NOT randomized; You need to change the values (0.65; random 0.95) to be DIFFERENT values for each entry, so the formula will NOT return the same value for every entry. |
In reply to this post by Above
I don't know if it is intentional but the UAZ and the SUV at the southern airfield are not enter-able. I havnt come across any of the new weapons and Ive looted the 4 barracks at Hehlentor 4 times now, but then random is random :) i have looted the winter rucksack off of AI though :)
RE:DayZ_SP's comment, harder AI would be much appreciated :) also teams of bandits who act like the survivors do when they attack you when you have negative humanity would be nice. I've been pinned down by one whilst the other flanked me, I died but it was a good death and id like to think it was good AI and not just random luck :) |
In reply to this post by Above
I was having problems with this as it constantly asks for a missing pbo file ( celle2 )
Is this a new map or something it's asking for? |
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That's from one of the Celle folders you downloaded from DayZ Commander. You get 2 folders. 1 is called DayZ_Celle (I'm pretty sure). The other one is called "@mbg_celle" All you have to do is add the files from mbg_celle to the SP folder you made. |
Also, here is something else that will make the immersion better:
In the "doSometing_bandits.sqf" (and corresponding Survivor script), find the following line: Change it to this: This makes it so AI spawn BEHIND the player (if the player is looking forward 90 degrees) at all times. So, you will no longer see Bandits and Survivors just appearing out of thin air... At least, not in front of you. |
In reply to this post by Above
Not bad, but I think I'll wait until various things have improved, I don't wanna spoil a good release yet by seeing it in it's early stages.
I only used to play the Chenarus map ALL THE TIME from original DayZ and the DaiyZ releases since the one called Rz0 codebase was in the forums, but when I recently got my hands on the Lingor and Namalsk releases. I thought I was in heaven. (literally) One is a beautiful tropical island with loads of buildings that I was actual go in to. (I was pretty surprised, cherno seemed to pale in comparison to Lingor Island SP) The other an island with dark forests, gritty factories and mountains with snow. I only looked in the screenshots to find it looked okay but that's probably not all that they show. So yeah, I want the first impression to be really good if you don't mind.
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In reply to this post by DayZ_SP
Thanks for this, I wasn't super sure what it did. HOWEVER, if they spawn infront of the player, it will be easier to snipe. I mean, this would allow players to snipe out of a city, but without changing this, you'll be able to snipe into a city. It sure looks a bit dodgy when you see some of the AI pop up out of nowhere, but I can deal with that. If anyone else reads this, and dissagree, I can make a version with AI spawning in without you beeing able to see them. Also, if anyone wants Celle with 100% legit weapons and gear, comment here. |
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In reply to this post by DayZ_SP
I'm so sorry, I missed this comment. Something I've wanted and needed for a long time is the ability to nerf and buff the AI. I really appriciate your comment, DayZ_SP. |
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In reply to this post by Above
I haven't played DayZ (or DaiZy) in a while, so I had a go at this. Nice! I love the bandit spawning - really keeps you on your toes. Good job, sir.
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In reply to this post by Above
Where's the version with AI? The only mission showing up in your links has NOAI in the file name, so I'm assuming it lacks AI.
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