RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Ryan
Yeah, i'm back lol. and everytime i go to build an object it says, you require the exact amount etc. but i've got the tent thing? any suggestions
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Kryptic
In reply to this post by Above
how come lokis lost key doesn't work with this? because i had it before, do i have to put it in different load order? This is my load order: -nosplash -skipintro -mod=@DaiZyBreakingPointSP;@JSRS 1.5;@CBA_OA;@CBA_A2;@CBA_CO;@CBA;@Loki-Mod

Please help me
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Shrykull
In reply to this post by Above
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Dalereo
In reply to this post by Above
Above you never answered my question :( and ima cry if you dont
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

MisterTrippy
In reply to this post by Above
I have a problem. The zombies are invincible. Please help. Thank you.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

kaminski
In reply to this post by Above
So, when I start DaiZy BP, I get an error that says "bad vehicle type" would I need rMod installed/activated for this error to be fixed? Loving the mod btw.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

DarkRaven
In reply to this post by MisterTrippy
I can confirm zombies are indestructible in latest release.
Ray
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Ray
In reply to this post by Kryptic
Kryptic wrote
how come lokis lost key doesn't work with this? because i had it before, do i have to put it in different load order? This is my load order: -nosplash -skipintro -mod=@DaiZyBreakingPointSP;@JSRS 1.5;@CBA_OA;@CBA_A2;@CBA_CO;@CBA;@Loki-Mod

Please help me
You are using an outdated version of CBA, I'd recommend updating that. And the  Loki's addon isn't properly installed. Don't turn it into a different addon, just drag Loki's .pbo into the DaiZyBreakingPointSP addons folder. (You have it @Loki-Mod which I'm quessing is wrongly put, I quess it should be "@Loki_Mod)

And the zombies are invincible so far, Above said he could do something about it. I shot 1 zombie with 2 artilleries and 17 SMAW HEAA rounds and the bastard kept running. Only cure for zombies is the zombieshield so far, which is booring. I'd suggest using the previous BP till that.


Dalereo, you can put the AEG ( ArmA Electrical Grids ) into the mission yourself.
http://www.armaholic.com/page.php?id=15178 < Link for AEG.

There is also a .txt readme on how to implement it into the mission, wont be too hard.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Dalereo
Does anyone know how to add things to the Map for this?? Im trying to Add a Small PMC Outpost to the Map but i cant find the folder to open it in the editor and when i use loki's to Set up the Fob it spawns zombies inside the base
Ray
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Ray
Dalereo wrote
Does anyone know how to add things to the Map for this?? Im trying to Add a Small PMC Outpost to the Map but i cant find the folder to open it in the editor and when i use loki's to Set up the Fob it spawns zombies inside the base
Un-Pbo the mission you'd like to edit. Drag the folder you get into My Documents/ArmA 2 (OA) Profiles/(Profile Name)/Missions. Then go ingame and edit with the ingame editor.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Dalereo
Also how DO i get AEG to work?? do i need to add it into the PBO files?? or just enable it
Ray
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Ray
I haven't installed AEG myself, but as I said. There is a .txt file on how to implement it into the mission, which I gave the link to.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
In reply to this post by dom.stb
dom.stb wrote
Above wrote
What did you encounter?

Maybe I'm being stupid but I saw a bunch of stuff I didn't recognize, I swear I'd not seen anything like it before.

In the field to the south of stary there was a big military passenger plane crashed, and when I got closer to scope it out, there were about 50 military zombies pouring out of it so I left it alone.

Then, on the road that leads out of stary to the south west there was an awesome shanty town on the edge of the woods that had a cool custom-looking market section and a bunch of bombed-out two story enter-able buildings. Loads of vehicle loot in it.

Also, just over the crest of the hill north of stary past the military tents, in that huge open field, there was a Devil's castle-style castle right in the middle of what is usually (i think) a huge open bit. It's place nicely so you can see for miles.

So, was that your doing you cheeky devil you?

Haha, that is the map I've been talking about. The planes got heli crash loot.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Chase
In reply to this post by Above
Ok, I have been searching the net for days (dayz, lol) for a script that spawns -random- vehicles at random points for single player but with no success, most of the threads and forums I´ve found are for DayZ multiplayer/private servers and still doesnt do the random vehicle at random place-part. I know there should be one since the older mods released on these forums had such a system.

Could you please help me out with posting such a script? :( Also, since I suck at this, what to type in the trigger field to init the script... I´m really desperate.

Thanks in advance
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
In reply to this post by mike
mike wrote
BreakingPoint files must be corrupt my antivirus keeps deleting it
It's not. Are you using Norton?

Ryan wrote
Yeah, i'm back lol. and everytime i go to build an object it says, you require the exact amount etc. but i've got the tent thing? any suggestions
As I said before, you need to have the exact ingredients for whatever you're building. This does work perfectly.

kaminski wrote
So, when I start DaiZy BP, I get an error that says "bad vehicle type" would I need rMod installed/activated for this error to be fixed? Loving the mod btw.
It's nonsense, the error does nothing and it appears on MP aswell. Just ignore it. And every other error that doesn't cause problems.

Dalereo wrote
Also how DO i get AEG to work?? do i need to add it into the PBO files?? or just enable it
AEG works perfectly for me. I've tested plenty of times.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
I'm backing up my BreakingPoint now, gonna see if I can fix it.

Hopefully the zombies wont be invincible after this. Hahaha.
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Dalereo
In reply to this post by Above
I got it to work im just trying to figure out how to add some more lights for a city electro seems dim when light only a few lights also does anyone know how to add the gate (that you can normally build in the menu)the one that goes up and down,i cant find it in the editor?
Ray
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Ray
In reply to this post by Above
Above wrote
I'm backing up my BreakingPoint now, gonna see if I can fix it.

Hopefully the zombies wont be invincible after this. Hahaha.

Is it possible to increase the bandit health with the same method as you would decrease zombie health? 1 shotting them is too easy, haha
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Above
Administrator
Ray wrote
Above wrote
I'm backing up my BreakingPoint now, gonna see if I can fix it.

Hopefully the zombies wont be invincible after this. Hahaha.

Is it possible to increase the bandit health with the same method as you would decrease zombie health? 1 shotting them is too easy, haha
The zombie health is a bug for singleplayer. It works fine on MP. This is where it gets hella complicated. xD

The AI got player health for me. >_> apart from some guns, since they made enfield take more than 1 shot for player to kill.
I think AI is an ArmA setting, that we can't change. I'll look into it, though.

Either way, I'll have to upload my BP backup for now, since I got no clue what's causing the zeds to be immortal, I'm guessing it will take a while to fix. (This is my files, wich had alot of changes. I changed everything back except 2 things, bandit + camo clothing are the original skins. The BreakingPoint bandit skin is still in the menu, though. And the other BP skins work too, of course).
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Re: RELEASE: DayZ BreakingPoint 1.7.6.1 Chernarus 2.0.

Dalereo
Question do buildings i create in the editor automaticly spawn zeds?? or which ones spawn them and what not,im trying to create a Private Military Base and have them Patrol Chen and they arent going to be playable but they will KOS Zombies and Bandits if i can make it work
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