RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Above
Administrator
dannywaugh1 wrote
Cheers. Made it using gimp 2.0.

I understand motivation is key after all.

I know breaking zero mod had building in but I couldn't get walls or floors to be the same level, they always were at different heights and the timer that was on to place a wall or floor was annoying lol
I couldn't for the life of me work out how to make them at the same height.

Also do you mean arma 3 dayz mods? That will be great as a single player with base building.

Nice, I use Photoshop for all my design work. But ironically, I made this logo in the Battlefield 4 emblem creator, haha.

And yes, I never really put much effort into fixing the building system because I was stubborn and considered it "kinda working".

And for the ArmA 3 mod, it would be a complete ArmA 3 mod, no All in ArmA or anything. And I think it's easier to/possible to attach the object to the mouse cursor in ArmA 3. I never found a way to do this in ArmA 2, all thought snapping would be possible.
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

BossMann
In reply to this post by Above
Above wrote
BossMann wrote
Above wrote
and GTA V came out recently. A game I've been waiting for since 2013.
You're making up for all that lost time... 200 hours already (and I bet you aren't even bored) :P

And the mods, oh boy, can I not wait for addition mods. The script mods are great, but when all the custom vehicles that were made for GTA IV get ported across it is going to be modding mayhem as far as i'm concerned.

Yeah, tell me about it.

It is getting a bit repetative in singleplayer (I can't currently play GTA:O), but mods have kept it rolling. I might also start making some simpler mods for GTA later down the line. I'm already experimenting with some stuff.
I have also been messing with some mods, mostly combining and fixing native trainer modifications and such.
Cheers, BossMann
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

COOL CANADIAN
In reply to this post by Above
Hey Above...

what do 2 survivors and 1 bandit have in common??????




















nothing. the survivors are dead and the bandit has their loot
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Above
Administrator
CONTENTDELETED wrote
Hey Above...

what do 2 survivors and 1 bandit have in common??????




















nothing. the survivors are dead and the bandit has their loot

Hahah! I like that one.
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

COOL CANADIAN
thanks :D i honestly didn't think you'd like it but thanks! :)

i was half awake when i wrote it xD
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

COOL CANADIAN
In reply to this post by Above
Oh Above and all other admins... if i downloaded DayZ Epoch and dropped in the files:

dayz_anim.pbo
dayz_code.pbo

from any DaiZy SP would i be able to play Epoch Singleplayer


PS: i'm going to try it out now for some reason

thanks :)
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

redninja52
Tell me if it works
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Above
Administrator
In reply to this post by COOL CANADIAN
CONTENTDELETED wrote
Oh Above and all other admins... if i downloaded DayZ Epoch and dropped in the files:

dayz_anim.pbo
dayz_code.pbo

from any DaiZy SP would i be able to play Epoch Singleplayer


PS: i'm going to try it out now for some reason

thanks :)

Nope. You would have to use most if not all Epoch files, and then unlock the dayz_code.pbo to allow singleplayer. I don't think we've even properly unlocked the latest patch. So the easiest thing would be to use the Epoch assets in an already existing code.

The code is built like a tree, every file reads from another file.
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

COOL CANADIAN
DANG IT!!!!!!!!

oh well... thanks btw :)
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

geode78
In reply to this post by Above
Is there any ETA on when Epoch building might be in DayZ X? If it is added, this will by far be the best single player DayZ mod out there!
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Rabidgerbil
Honestly I wouldnt hold your breath. As Above has stated  a few times:

Above wrote
I don't know, to be honest with you. I kinda lost interest in ArmA 2, and GTA V came out recently. A game I've been waiting for since 2013.

I still do wanna start working on the ArmA 3 mod again, but I honestly don't know when and how I'm gonna find the motivation.
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Above
Administrator
In reply to this post by geode78
geode78 wrote
Is there any ETA on when Epoch building might be in DayZ X? If it is added, this will by far be the best single player DayZ mod out there!
"BreakingZero" is technically DayZ X with the Epoch building system, all though it could use some improvements.
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

raulphsarona
where can i find breakingZero? cant find it in google
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Rabidgerbil
Look on the front page under older releases.

Above wrote
BreakingZero [1.8] [Update 3.5] (Chernarus/Podagors) Download: Mirror 1. Mirror 2.  

Chernarus/Podagorsk update 3.8 Download.  

BreakingZero [1.8] [Update 3.5] (Taviana) Download: Mirror 1. Mirror 2.

Taviana update 3.7 Download.

BreakingZero [1.8] [Update 3.6] (Namalsk) Download: Mirror 1. Mirror 2.

Namalsk update 3.7 Download.
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

SinisterXylene
In reply to this post by Above
Hey Above,

Are you still working on the epoch building system? If you are then that would be so cool! :)
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

COOL CANADIAN
In reply to this post by raulphsarona
Like and subscribe... unless you want to be killed by a bandit
link for installation:

https://www.youtube.com/watch?v=vrwF2hVsffE
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Crazycool232
In reply to this post by Above
Hi,Im just wondering if you're still working on the epoch building system thx.....
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Rabidgerbil
I suggest reading back the past few pages...
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

COOLCANADIAN
In reply to this post by Above
Hello Above it's me [CONTENT DELETED]

if you're wondering why I'm on this account and not my old one. it's because I accidently deleted my email address it appears :/

not sure why though I called the company and they said that they didn't have it on record so yay me :p

oh well I hope you have a great day good luck on whatever you're doing :)

I got work in 2 minutes ($17.19 an hour when minimum wage is $10.45 an hour)

Cya :)
COOLCANADIAN
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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Crazycool232
In reply to this post by Above
Just a quick question...how do you move the building parts like rotating them or moving them up or down
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