RELEASE: Daizy Wasteland Chernarus v1.0

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RELEASE: Daizy Wasteland Chernarus v1.0

Morbius
This post was updated on .
Right so I was bored this weekend and I decided that it would be cool to use the base building system from the Wasteland scenario in Daiyz. Well now you have it guys, Daiyz Wasteland Chernarus. At the moment this modification spawns in the vehicles and base components from wasteland which means you can properly build a base in Dayz (seriously, tanks traps and sand bags!?!?). Somewhat more importantly however is the mission system imported from wasteland which includes missions to capture downed helis and broken apcs allowing an interesting way to acquire these things instead of just cheating them in. Unfortunately these things are normally guarded by NPCs but I will have to fiddle around more with the code to get them back in.

http://www.mediafire.com/?uupcqqyvpj4mjg4 -Mission File

Example of things spawned in from wasteland.


INSTRUCTIONS:
-Download the file with the link
-Place in the Arma 2 mission folder
-Requires Daizy 1.7.4.4+ http://www.mediafire.com/?w0gluva96dmxa

Anyway have fun playing around and I will apreciate any feedback in order to edit the spawns, etc.

Changelog:
v1.1
+Weapon spawing in vehicles removed
+Binoculars and NVG spawning in vehicles removed
+Respawn system added
+AI from v50 replaced v01e Ultimate (easier)
+AI followers removed

v1.0 Released
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Re: RELEASE: Daizy Wasteland Chernarus v1.0

Above
Administrator
This is awesome, I was planning on using Wasteland code too.

One question, though. What AI do we get? What banditloot etc? :)
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Re: RELEASE: Daizy Wasteland Chernarus v1.0

Morbius
I used Daizy Ultimate v01e as a base and I didn't modify any of the bandit spawns/loot from that (and the survivors). However I did remove the vehicle spawns since I used the wasteland ones instead.
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Re: RELEASE: Daizy Wasteland Chernarus v1.0

solutiongames
This post was updated on .
In reply to this post by Morbius
This looks really exciting. I'm going to download and play the hell out of this right now. Thanks for the great upload Morbius.

UPDATE: So I downloaded and tried to load this up with the 1.7.4.4+ code and before the mission loads at the "Scenario Selection" screen it gives me the following error:

"No player was selected!"

I wish that I could do more than just test mods out. I'm going to start looking into doing more in the DaiyZ community by looking at the coding. It should be an exciting project to help out.
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Re: RELEASE: Daizy Wasteland Chernarus v1.0

Morbius
That is really strange. It works perfectly for me but then again most modding problems don't occur with the modder. As far as I am aware it could be a problem with your arma player profile. The only thing I can find on the net about it is http://forums.bistudio.com/showthread.php?100733-quot-No-player-was-selected!-quot-error-message.
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Re: RELEASE: Daizy Wasteland Chernarus v1.0

Above
Administrator
In reply to this post by Morbius
Morbius wrote
I used Daizy Ultimate v01e as a base and I didn't modify any of the bandit spawns/loot from that (and the survivors). However I did remove the vehicle spawns since I used the wasteland ones instead.

Okey, cool man. Was just wondering out of curiousity. Gonna have to try this when I get home! :D
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Re: RELEASE: Daizy Wasteland Chernarus v1.0

Cheyification
In reply to this post by Morbius
I dont know what to do i got no player selected or somthing ... How to fix
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Re: RELEASE: Daizy Wasteland Chernarus v1.0

Morbius
Right guys, it seems that I might have uploaded the wrong file seeing as the master and downloadable versions don't match. I have reuploaded to see if that helps.
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Re: RELEASE: Daizy Wasteland Chernarus v1.0

CalUKGR
It appears to be working fine for me...



Thanks!
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Re: RELEASE: Daizy Wasteland Chernarus v1.0

Morbius
Yeah it seems I accidently uploaded an incomplete multiplayer version instead of the complete singleplayer version which explains why you guys got that error. Derp.
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Re: RELEASE: Daizy Wasteland Chernarus v1.0

CalUKGR
Having played a bit of this now, I'd just say that there are way too many Bandits (can't move two minutes in any direction without coming across a couple of 'em), and what seems like way too many zeds (although they do seem to spawn quite a ways off).

You know what I'd really like? Not so much of everything, really. Fewer Zeds, way fewer bandits, a few Survivors. Something more realistic, in other words. Travelling the zombie apocalypse should be a mostly lonely affair, interspersed with small moments of excitement - a few Zeds here, an odd bandit there... Instead, and as grateful as I am for all of them, most mods seem to frontload with way too much of everything.

I know I'm whining. I'm still waiting for the definitive version of DaiZy. The one that feels just right.
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Re: RELEASE: Daizy Wasteland Chernarus v1.0

Above
Administrator
CalUKGR wrote
Having played a bit of this now, I'd just say that there are way too many Bandits (can't move two minutes in any direction without coming across a couple of 'em), and what seems like way too many zeds (although they do seem to spawn quite a ways off).

You know what I'd really like? Not so much of everything, really. Fewer Zeds, way fewer bandits, a few Survivors. Something more realistic, in other words. Travelling the zombie apocalypse should be a mostly lonely affair, interspersed with small moments of excitement - a few Zeds here, an odd bandit there... Instead, and as grateful as I am for all of them, most mods seem to frontload with way too much of everything.

I know I'm whining. I'm still waiting for the definitive version of DaiZy. The one that feels just right.
I'm feelin' ya. Gotta say tho, DaiZy will never "feel just right", not for everyone at the same time. This is where people gotta comment on whatever post they wanna change (like you just did :}). Many of us got alot of time to mod missions to please everyone, but people do not comment that often on posts.

I've been talking about this with other modders, the only thing really holding us back is lack of feedback.


EDIT* It sounds like I'm bashing you, but I'm talking about feedback in general. It wasn't 100% appropriate to do it in your reply, sorry. x')
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Re: RELEASE: Daizy Wasteland Chernarus v1.0

GhostsNightmare
In reply to this post by Morbius
I downloaded everything, i never had problems with other releases.

It seems to boot up fine, then it goes to the DaiZY Loading screen and freezes on it.

Any solution for this?
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Re: RELEASE: Daizy Wasteland Chernarus v1.0

Above
Administrator
GhostsNightmare wrote
I downloaded everything, i never had problems with other releases.

It seems to boot up fine, then it goes to the DaiZY Loading screen and freezes on it.

Any solution for this?
This happens on my latest Namalsk too, it doesn't freeze entirely, just for a while. This is quite a pain, but every other time you stay alive, and go back, it'll be just fine.

Try to tab out of the game, wait a second and then tab back. :D
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Re: RELEASE: Daizy Wasteland Chernarus v1.0

GhostsNightmare
That worked! Thanks!
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Re: RELEASE: Daizy Wasteland Chernarus v1.0

TechnoScrabble
In reply to this post by Morbius
So, I was given a mission to go find a jackal (it looks sort of like an APC/buggy with an HMG on the front), but when I got to it, I couldn't get in. Instead of a get in prompt on my mousewheel menu, I was provided with a teal 'player menu' prompt. So I pressed enter and got an error message saying I was missing something or other.

Is this a common issue?

Also, how do I go about building things?
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Re: RELEASE: Daizy Wasteland Chernarus v1.0

Above
Administrator
TechnoScrabble wrote
So, I was given a mission to go find a jackal (it looks sort of like an APC/buggy with an HMG on the front), but when I got to it, I couldn't get in. Instead of a get in prompt on my mousewheel menu, I was provided with a teal 'player menu' prompt. So I pressed enter and got an error message saying I was missing something or other.

Is this a common issue?

Also, how do I go about building things?
You scroll on an object, and you will get an option to move it, you then shift-walk with it to a car. Scroll again and "load object in car" or summit. Then just go wherever you wanna place it. :-)
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Re: RELEASE: Daizy Wasteland Chernarus v1.0

Haleks
In reply to this post by Morbius
Very nice release! I was happily surprised to see the face I choose in my MP profile on my character! Small detail, but nice touch indeed...
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Re: RELEASE: Daizy Wasteland Chernarus v1.0

Above
Administrator
Haleks wrote
Very nice release! I was happily surprised to see the face I choose in my MP profile on my character! Small detail, but nice touch indeed...
This is something I really wanna add. D:

I got my sexy skiing glasses. D':
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Re: RELEASE: Daizy Wasteland Chernarus v1.0

Matsuda_sempai
Very good but can you make a no ai Takistan version? I want to build my base with out having to constantly fight bandits although if you can make it where you might have some bandits already there that you have to defeat in order to get the stuff plane crash missions or weapon drop missions.

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