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This post was updated on Feb 03, 2014; 7:37pm.
What's in this release:
Panthera: Updated to the latest Panthera patch (1.8). Wich is built on 1.7.5.1 or 1.7.6.1. I (THINK) you can tow cars with helicopters. Vehicles: Vehicles spawn like they do on MP. I followed the online map (http://dayzdb.com/map/panthera). Additional vehicles were added! AI: AI got a minimum spawnrange of 200 (they'll never spawn in your face more). And a maximum of 1000. AI's loot got heavily reduced. They wont supply food for a week anymore. The new 1.8 AI was added (they patrol on the new island). (See second picture). AI got a chance to drop Ghillie suit/Camo clothing. AI will have a random rifle, a random pistol, a random backpack and a random tool. AI bandits around spawns will have low-tier weapons. Panthera 1.8 WITH the building system. Panthera 1.8 without the building system! ![]() ![]() OLD http://www.mediafire.com/?t4597qfj84fcz7w DaiZy Panthera SP ![]() INSTRUCTIONS: First of all, download DayZ Commander if you don't already have it. http://www.dayzcommander.com/ 2. Download Panthera 1.8. 3. Make a folder called "@DaiZyPantheraSP". And then make a folder inside of that called "Addons". 4. Add all the Panthera files you downloaded from Commander, to the addons folder inside "@DaiZyPantheraSP". 6. Add the "DayZ_Code" + "DayZ_anim" from my folder, to the addons folder inside "@DaiZyPantheraSP". 7. Last but not least, put the "DaiZyPanthera18.panthera2" or "DaiZyPanthera18NOAI.panthera2" inside your "Mission" folder in your ArmA2 OA directory. 8. Make a new shortcut from the "ArmA OA beta patch" and add "-mod=@DaiZyPantheraSP" to the parameters. Credits: AboveDayZ, Unknown, ZedHunter, Fedus_87, DayZ_SP, Niceonegunit. Mission - AI credits> TLZombies Panthera server and their admins! (THIS WAS NOT A PART OF 1.8)! |
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Awesome man thanks!!!! Keep up the good work!
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This post was updated on Dec 17, 2012; 11:13am.
try
fdf podagorsk isle duela dingor: desert version of lingor should be easy since the lingor is already done its all exacly the same just desert and alot more here http://www.armaholic.com/list.php?c=arma2_files_addons_islands http://www.armaholic.com/list.php?c=arma2_oa_files_addons_islands this is a map i plan on doing 1 day http://www.armaholic.com/page.php?id=10839 but feel free to have a go at it aswell because idk when i will be able to start on it if ever i just have had it in mind for a while and ill be on rc whenever you get on if you want to work on some stuff. EDIT: well i kinda did the map i was saying i may never do before you replied lol |
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In reply to this post by Above
could you make a video on how to install all your SP maps/files. because i did everything you said throughout the whole thread but i still keep getting errors about things missing or deleted. or perhaps it's a version related issue. could you tell us what versions you used to make all the SP missions?
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i'm using both dayz v1.7.4.5 with beta patch 99515. followed all instructions. for example with celle i copied all the map files from @mbg_celle plus dayz 1.7.4.4 to DaiZy/Addons then i copied the dayz_code and dayz_anims over them and the mission file in missions
these are the missing files [img]http://img228.imageshack.us/img228/73/dayzcellemissingfiles.png[/img] |
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thx i got everything working flawlessly now.
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looking forward to that :)
btw isn't this map something awesome? http://www.armaholic.com/page.php?id=12629 http://www.youtube.com/watch?v=ukhurCs5MXQ |
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good to hear :)
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In reply to this post by Above
Hello
I Make folder "@DaiZyPantheraSP", make a folder inside "Addons" In "Addons" add files "Panthera", "DayZ 1.7.4.4" and "DayZ_Code + DayZ_anim" "@DayZyPantheraSP" inside "Missions" folder Always install mods manually, and run game mods open folder Arma2 OA and click on icon Betapach. Then in game expansions appears "@DayZyPantheraSP" and "DayZPanthera" Activating only "@DayZyPantheraSP" the game works and activating "@DayZyPantheraSP" and "DayZPanthera" the game works too What are the differences? I noticed that the landscape changes I need to enable both or just one in expansions options? |
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In reply to this post by Above
How about Fallujah? |
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This post was updated on Jan 04, 2013; 9:16pm.
Crap, I didn't know about this... I read somewhere that there is a similar map, with a big town but more buildings you can enter in (pretty much every one of them). Can't remember wich one it is though...
Edit : Dude, the more I think about a Fallujah Dayz, the more I want to try it... Surviving in a urban environment would be a whole new experience and gunfights with bandits in those streets must be thrilling! I hear Zagarbad is nice town-wise, but rather small compared to Fallujah. |
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I've made Zargabad, and as you said it's really small. I like your idea, I will look into Fallujah and see what can be done. The limitation of loot might be something for this map actually. You'd be relying on bandit loot basically.
Fallujah does have 20 appartment buildings and stuff, it's just such a small % compared to the non-enterable buildings. But yah, I will look into this soon! :) |
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This post was updated on Jan 05, 2013; 12:29am.
Nice! Thank you mate ;)
I have some general questions about v1.7.4.4... Is it possible to get IA to get in the vehicles? It seems that I can't get mines to perform the action - eventhough I'm able to give them the order. I should mention that I couldn't find any drivable cars to try it. And also, I can't blood bag my buddies :/ One of them is in the red and I can hear whimper in pain, but the blood bag option never pops up (I have 2 of them in my inventory). And those whimpers get on my nerves ;) And again, thanks to you all guys for your work! I've bought Arma II two years ago and never actually played it (I'm not much of a multiplayer guy), until I discovered DayZ and DaiZy... I do love realistic games of any kind, and I reckon Arma II proposes one of the deepest gameplay in the genre. Being able to enjoy and customize it is just awesome. Edit : forget my question about IA not getting into vehicles - I'm still figuring out arma2 command system... But I still can't heal the survivors though :P |
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