RELEASE: DaiZy Lingor Skaro 2.3.1 (1.7.7.1) Haleks unlock!

classic Classic list List threaded Threaded
170 messages Options
12345 ... 9
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy Lingor SP (1.7.4.4) (New gender select screen + more)

Above
Administrator
NicoCaffa wrote
Think that I found it. In reinstall, I've just try the game without the beta patch (I mean, putting the -mod=@DaiZyLingorSP in the OA fresh launcher). Then I can log onto the mission, without any chance to get out of the main screen (when its supposed to select the side), but, anyways, Its something.

Then I installed the last beta patch (the ARMA2_OA_Build_100056) and tryed with that launcher, and the same issue starts, its missed the KA-52 addon. So, I think that's a different beta patch which I have... which one are you using?

Anyways, ty for the support.

EDIT: Yep, just tryed cherno and it spawns (without backpack, or any scripts, but it does spawns). When I try to launch the game on the beta patch its the error.

================================
SOLVED!:

In the shortcut to the beta-patch, the "Starts in" box must be setted on the main folder of OA and not the beta folder.

================================

Just reach Cherno and get a few survivors and zombies over there.

I want to thank you all for the support; please tell me when you need help modding.

First of all, AWESOME that you got it to work. :D

Secondly, I didn't really do much. You fixed it yourself. :-)
I'm really glad it worked out! And thanks, will do! :)

EDIT: I use the 99515 beta patch, that's the latest on on DayZ commander. :O Where did you find yours? :D
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy Lingor SP (1.7.4.4) (New gender select screen + more)

NicoCaffa
http://www.arma2.com/beta-patch.php

Here's all the beta patch.. I'll need to reinstall to get the 9515 'cause its the one wich uses the server that I play in my country. Anyways, its true, first time that google dont have info about that trouble.

Anyways, gonna play Lingor right now :P Maybe in a couple of hours I'll figured out how can I help over here...
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy Lingor SP (1.7.4.4) (New gender select screen + more)

Above
Administrator
Oh yeah, that's where I got my beta patch before I started using DayZ Commander. You're 1 patch ahead. But that wont do you any bad, you can join any beta patch server below. So should be all good!

Yes, try Lingor. It's a cool map. =)
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy Lingor SP (1.7.4.4) (New gender select screen + more)

NicoCaffa
I know the map 'cause its my favourite mp map :D

So, I just manage to kill 3 bandits (they have so nice weapons), then I approach to a survivor with the hope so we can lets be friends :D But he ingores me... so then I stay in fron of him and he shoot me in da face.

So, im pissed, are there cheats on this map? xD
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy Lingor SP (1.7.4.4) (New gender select screen + more)

Above
Administrator
Hahaha! They got some nice weapons, I agree. But they're also abit harder. :)

Yes, there's plenty of cheats for this map. Just hit "0" 2 times. Alot of cheats will pop up, and then you have 2 other menus in the minu. We put a menu in your menu....
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy Lingor SP (1.7.4.4) (Now fully WORKING!)

Above
Administrator
In reply to this post by UprootedEagle
UprootedEagle wrote
Is it possible to remove bandits and survivors? To me it's pretty annoying when i go into any town and have 4 survivors and bandits spawn on me when I'm just trying to play on my own. I basically want it to be like I'm the only one on a server.

Anyone gonna help?

I'm so sorry, I completly missed your message. I will make a version without bandits and survivors!
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy Lingor SP (1.7.4.4) (Now fully WORKING!)

UprootedEagle
AboveDayZ wrote
I'm so sorry, I completly missed your message. I will make a version without bandits and survivors!
Thanks a bunch!
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy Lingor SP (1.7.4.4) (Now fully WORKING!)

Above
Administrator
No problems man, I hope you enjoy it. I will start doing this for all maps, I guess. Because I've seen more people ask. =)
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy Lingor SP (1.7.4.4) (Now fully WORKING!)

fedus_87
Administrator
yea ill try to remember to do the same from now on aswell.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy Lingor SP (Fully working, updated AI) (1.7.4.4)

Cheyification
In reply to this post by Above
I really cant get the no ai version to work i keep spawning in the glitched spawn with my character invisible and a shit load of ai companions . i re installed lingor , reinstalled daizy nothing works....
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy Lingor SP (Fully working, updated AI) (1.7.4.4)

Haleks
I have exactly the same for Namalsk 2017, I wish I knew where it comes from :/
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy Lingor SP (Fully working, updated AI) (1.7.4.4)

ZombieNation
In reply to this post by Cheyification
I'm having the same problem as this guy. Been working on the SP mod all day and I finally have been able to get every map working fine, but the survivors and bandits completely ruin the game. I wanted SP to get the feeling like I'm surviving the zombie apocalypse alone not with irl aimbots. Crash sites should be left in for obvious reasons unless you cant do that while removing the bots which would be understandable. It would be awesome if you could fix that or give us a tutorial on how to get that no ai version working. Great work though and thanks for everything you do, lets everyone play the game the way they actually want to play it
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy Lingor SP (Fully working, updated AI) (1.7.4.4)

Haleks
Wooops! I should have mentionned I'm not playing on a no IA version, so this glitch doesn't esclusively concerns No IA's maps... For the moment, problem with the IAs is that they are too numerous/easy to find, this is espacially annoying with the bandits as they sometimes spawn right next to you :/
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy Lingor SP (Fully working, updated AI) (1.7.4.4)

Above
Administrator
In reply to this post by ZombieNation
ZombieNation wrote
I'm having the same problem as this guy. Been working on the SP mod all day and I finally have been able to get every map working fine, but the survivors and bandits completely ruin the game. I wanted SP to get the feeling like I'm surviving the zombie apocalypse alone not with irl aimbots. Crash sites should be left in for obvious reasons unless you cant do that while removing the bots which would be understandable. It would be awesome if you could fix that or give us a tutorial on how to get that no ai version working. Great work though and thanks for everything you do, lets everyone play the game the way they actually want to play it

I think I know why, I will look into it soon.
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy Lingor SP (Fully working, updated AI) (1.7.4.4)

Cheyification
Finally thank you !
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy Lingor SP (Fully working, updated AI) (1.7.4.4)

Above
Administrator
Cheyification wrote
Finally thank you !
I'm sorry that it took so long, I've been traveling. I will look into it right now. Otherwise I'm working on another Lingor mission (it's pretty much completed already), with the new respawn script, and some extras.


Thank you so much for telling me, btw. I had left out everything in the NOAI version. People tend to not leave feedback, so I really appriciate you telling me. I had no clue the NO AI version was messed up.



Here's the working one: http://www.mediafire.com/?42o07zn7exdxnf5
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy Lingor SP (Fully working, updated AI) (1.7.4.4)

ZombieNation
This post was updated on .
Thanks a ton for fixing lingor no ai, by far the best map imo. I must be a noob because I can't seem to find a post button anywhere on the forums only a reply button lmao. Anyway I got a question, would you happen to know exactly why in any lan version I'm the only one who spawns normal and my friend spawns in the middle of nowhere invisible and next to a group of other invisible people? It's not a huge deal but we've searched around and tried every fix and the farthest we got was we were able to get all the hunger thirst blood UI stuff on the screen, but he still always spawns invisible in the same spot. Thanks again man you're awesome

Damn it's still doing the same thing as the other map :/
Oh nvm it must have just been resuming the old one, it works :D
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy Lingor SP (Fully working, updated AI) (1.7.4.4)

Above
Administrator
ZombieNation wrote
Thanks a ton for fixing lingor no ai, by far the best map imo. I must be a noob because I can't seem to find a post button anywhere on the forums only a reply button lmao. Anyway I got a question, would you happen to know exactly why in any lan version I'm the only one who spawns normal and my friend spawns in the middle of nowhere invisible and next to a group of other invisible people? It's not a huge deal but we've searched around and tried every fix and the farthest we got was we were able to get all the hunger thirst blood UI stuff on the screen, but he still always spawns invisible in the same spot. Thanks again man you're awesome

Damn it's still doing the same thing as the other map :/
Oh nvm it must have just been resuming the old one, it works :D
Thank you sir, I enjoy making'em and I like when other people have fun with it! :)

There's no post button for comments.

And as for the LAN version, I had this problem to. What fixed it for me and a mate was downloading Loki's lost key and the addons needed to run that. I don't know how we even tried this, but it worked. I hope it works for you too! :-)
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy Lingor SP (Fully working, updated AI) (1.7.4.4)

Cheyification
Uhhh i have another problem... loot does not spawn in residential buildings but i remember in mp it does so can you guys fix it? i went to loot another building and came back and nothing .
Reply | Threaded
Open this post in threaded view
|

Re: RELEASE: DaiZy Lingor SP (Fully working, updated AI) (1.7.4.4)

Above
Administrator
Cheyification wrote
Uhhh i have another problem... loot does not spawn in residential buildings but i remember in mp it does so can you guys fix it? i went to loot another building and came back and nothing .

It's singleplayer, everything is processed by YOUR computer. The loot works perfectly for me in all buildings. :p

Mark it as not looted and wait 40m away from it. Should work. Did you see any zombies spawning from that building?
12345 ... 9