RELEASE : DaiZy FACTIONS 3.0.2 [20/01/2014 UPDATED w/ Car Patrols]

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Re: RELEASE : DaiZy Chernarus 1.7.7.1 FACTIONS 2.4 [06/19 UPDATED]

mp5lng
Haleks wrote
mp5lng wrote
So any upcoming updates ? Fixes ?
Besides the optionnal mission files (with cheats), not really. ^^
I might add more weapons to the table loot in a future update - and maybe some bandit camps.
Otherwise I think it runs quite well - there isn't much left to be fixed.

(Unless you guys have something to report!)
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Re: RELEASE : DaiZy Chernarus 1.7.7.1 FACTIONS 2.4 [06/19 UPDATED]

Haleks
mp5lng wrote
Haleks wrote
mp5lng wrote
So any upcoming updates ? Fixes ?
Besides the optionnal mission files (with cheats), not really. ^^
I might add more weapons to the table loot in a future update - and maybe some bandit camps.
Otherwise I think it runs quite well - there isn't much left to be fixed.

(Unless you guys have something to report!)
There's one thing I will change when uploading the optionnal missions : right now the loot spawn is unchanged (unlike Factions 2017); I'll apply the same tweak I did for 2017 to overhaul the spawns (I guess you guys have quite a few empty buildings currently?).
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Re: RELEASE : DaiZy Chernarus 1.7.7.1 FACTIONS 2.4 [06/19 UPDATED]

Jackal
Yep
Haleks wrote
mp5lng wrote
Haleks wrote
mp5lng wrote
So any upcoming updates ? Fixes ?
Besides the optionnal mission files (with cheats), not really. ^^
I might add more weapons to the table loot in a future update - and maybe some bandit camps.
Otherwise I think it runs quite well - there isn't much left to be fixed.

(Unless you guys have something to report!)
There's one thing I will change when uploading the optionnal missions : right now the loot spawn is unchanged (unlike Factions 2017); I'll apply the same tweak I did for 2017 to overhaul the spawns (I guess you guys have quite a few empty buildings currently?).
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Re: RELEASE : DaiZy Chernarus 1.7.7.1 FACTIONS 2.4 [06/19 UPDATED]

Anonymous
In reply to this post by Haleks
Hey Haleks,

This release is pretty solid. No major issues except sometimes there is a 10 to 15 sec delay when deploying a tent or filling a canteen. I would love to have bandit camps if you have the time to add them.

A couple questions:

- Extended armor for NPCs to emulate DayZ health system.
( Can you explain how this works as I still seem to be able to 1 shot kill bandits)

- The 'Wear Clothes' action has been fixed.
( I have not seen this option. Is it supposed to be on the action menu when you stand over a body?)

 
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Re: RELEASE : DaiZy Chernarus 1.7.7.1 FACTIONS 2.4 [06/19 UPDATED]

Haleks
Anonymous wrote
Hey Haleks,

This release is pretty solid. No major issues except sometimes there is a 10 to 15 sec delay when deploying a tent or filling a canteen. I would love to have bandit camps if you have the time to add them.

A couple questions:

- Extended armor for NPCs to emulate DayZ health system.
( Can you explain how this works as I still seem to be able to 1 shot kill bandits)

- The 'Wear Clothes' action has been fixed.
( I have not seen this option. Is it supposed to be on the action menu when you stand over a body?)
The extended armor might need a few more tweaks :/
It works quite well in 2017 with the current settings but the weapons in DaiZy 1.7.7.1 are much more powerfull.
Basically, the damages received by an AI are divided by two.

And about wearing clothes - yeah I realise it can be confusing the way I wrote it...
It's just that, before the fix, putting on new clothes wouldn't always give you back the one you were wearing before - meaning that you could loose a clothes package by just trying another one :/

EDIT :
Anonymous wrote
No major issues except sometimes there is a 10 to 15 sec delay when deploying a tent or filling a canteen. I would love to have bandit camps if you have the time to add them.
I tried DayZ MP the other day, and also had those delays... The weird thing is that they didn't change the related codes much.
I'll think about bandit camps; but it is gonna require much more work compared to the ones I made for 2017 : they would be quite bigger...
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Re: RELEASE : DaiZy Chernarus 1.7.7.1 FACTIONS 2.4 [06/19 UPDATED]

mp5lng


I can't believe i finally can use quivers !!!  Combine arrows into a quiver and than i can take out as much as i want and again put them back in !!!! LOVE YOU 1.7.7.1 CODES  !!!!
Zeds behaviors are more acceptable now compared to 1.7.7, i can lose them after a while,.

And haleks...i was going to ask you if you can add the normal SVD but i just found them both !!!   so i'm full with ~8 mags now thanks to bandits !!! And to you for adding them !
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Re: RELEASE : DaiZy Chernarus 1.7.7.1 FACTIONS 2.4 [06/19 UPDATED]

Haleks
^^
You're welcome!
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Re: RELEASE : DaiZy Chernarus 1.7.7.1 FACTIONS 2.5 [06/24 UPDATED]

Haleks
In reply to this post by Haleks
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Re: RELEASE : DaiZy Chernarus 1.7.7.1 FACTIONS 2.5 [06/24 UPDATED]

mp5lng
Haleks wrote
is this the final one ?
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Re: RELEASE : DaiZy Chernarus 1.7.7.1 FACTIONS 2.5 [06/24 UPDATED]

Haleks
mp5lng wrote
Haleks wrote
is this the final one ?
Yeah, I guess we could call it a final release - unless anyone has a serious bug to report!
In any case I'm not planning on updating it for a while ;)
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Re: RELEASE : DaiZy Chernarus 1.7.7.1 FACTIONS 2.5 [06/24 UPDATED]

Domek
I have a problem! zeds not spawning in 2.5 mission but in 2.4 zeds are spawning...sorry for my english
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Re: RELEASE : DaiZy Chernarus 1.7.7.1 FACTIONS 2.5 [06/24 UPDATED]

crowbars82
In reply to this post by Haleks
Hi Halex, just a quick question this time:

In your installation instructions: 1. Download DayZ 1.7.7 using DayZ Commander. Should this be 1.7.7.1 or actually 1.7.7?
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Re: RELEASE : DaiZy Chernarus 1.7.7.1 FACTIONS 2.5 [06/24 UPDATED]

Haleks
crowbars82 wrote
Hi Halex, just a quick question this time:

In your installation instructions: 1. Download DayZ 1.7.7 using DayZ Commander. Should this be 1.7.7.1 or actually 1.7.7?
Woops! Forgot to fix that!
Thanks ;)
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Re: RELEASE : DaiZy Chernarus 1.7.7.1 FACTIONS 2.5 [06/24 UPDATED]

Haleks
In reply to this post by Domek
Domek wrote
I have a problem! zeds not spawning in 2.5 mission but in 2.4 zeds are spawning...sorry for my english
Are you sure?
I just launched a new game using the files I uploaded, and they seem to spawn fine.
Wich mission file do you use?
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Re: RELEASE : DaiZy Chernarus 1.7.7.1 FACTIONS 2.5 [06/24 UPDATED]

Domek
its working! i forgot to update the addon folders files...XD but one more question...if i use the dayz_code (multi) i can save the lan mission?
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Re: RELEASE : DaiZy Chernarus 1.7.7.1 FACTIONS 2.5 [06/24 UPDATED]

Haleks
Domek wrote
its working! i forgot to update the addon folders files...XD but one more question...if i use the dayz_code (multi) i can save the lan mission?
Mmm not sure about that :/
Some users reported that they had troubles saving in LAN.
I might take a look at how it is supposed to work in such a situation and fix it if I can.
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Re: RELEASE : DaiZy Chernarus 1.7.7.1 FACTIONS 2.5 [06/24 UPDATED]

Domek
if you can fix the saving problem it would be just perfect.
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Re: RELEASE : DaiZy Chernarus 1.7.7.1 FACTIONS 2.5 [06/24 UPDATED]

mp5lng
Domek wrote
if you can fix the saving problem it would be just perfect.
are you saying you can play on lan ?
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Re: RELEASE : DaiZy Chernarus 1.7.7.1 FACTIONS 2.5 [06/24 UPDATED]

mp5lng
In reply to this post by Domek
why i can't use the hero skin ? every time i change the skin trough the scroll menu it gets reverted back  !!! not only the hero skin but in addition to the femal bandit and normal bandit skins ! any idea ?
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Re: RELEASE : DaiZy Chernarus 1.7.7.1 FACTIONS 2.4 [06/19 UPDATED]

BossMan
In reply to this post by mp5lng
have u tried to use the magic box when i try it it loads and all but then nothing happens?
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