Yep that building mod would be awesome. building fortress and scavenge supplies and try to survive apocalypse with AI survivors. P.S. freaking awesome mod Haleks
|
In reply to this post by theandrewchandler
Yep you need to start a new game if u weren't already using the latest updates. So on your in game map can you see buildings outlined in the location I gave you for the bandit town and the location of Ghoultown that you already found ?? if you can't see them on your map then you haven't updated correctly I would assume. |
In reply to this post by Haleks
I have installed 2018 1.4 hotfix version, all recommended addons and mods minus J.S.R.S mod, and 103718 beta patch and still game get crashed when try loot some type of AI bodies. Idk what is wrong here :/
And cfgmagazines error bothers me sometimes. Hope somebody can help me with this problem here :) |
In reply to this post by taylormiller43
Looks like you have a problem in Arma, not in Mod. Do you use Arma 2 Free + CO or Arma 2 + CO? Tried to reinstall or run without the mod? (Sorry for any english error) |
In reply to this post by Haleks
@odemppa
The last update...check that the file 2018.Chernarus.pbo of the "Missions" folder has this date: 28/02/2014, 4:44:36 If this date is not re-download it all 234.28 MB |
In reply to this post by Haleks
Waaahaaaha! YES! YEEES! Thanks to aggelon helping me out in the Bug Report section, I was finally able to download the most recent version of the mod.
This. Is. Awesome! Several hours of play with no issues yet, mate! Very well done! LOVING this meth.. err.. mod. |
In reply to this post by Haleks
I finally got the game to work, but now I have another problem. There were no zombies or AI for the first 10 minutes of the game, then they suddenly appeared, but im fine with that. However, the zombies won't follow me. I am also using the Walking Zed mod. The zombies act like im not there unless im right in front of them, then they will swing at me, but walk away when I move. Also, I found an AI. He was tweaking out, running in circles, laying down and getting back up. When I got near him, he had his flashlight on me and he shot at me 3 times, and started spinning around again. When I shot at him, he did the same thing.
Is it a glitch or did I do something wrong. Also I was wondering if the time changes in the game, because its really dark. Thanks! |
This post was updated on .
In reply to this post by Chass
@Chass Thank you so much, i got 2018 working now properly :)
Hopefully Haleks is going to add some building mod/addons on next update :) |
This post was updated on .
In reply to this post by Haleks
@taylormiller43
When you enter a new area - city, sometimes there is a delay between 5 and 10 minutes, and loots & zombies appear. I think it is normal. In Walking Zed optional file mod, zombies not run just walk. Early versions of the mod were very dark, the game begins at approximately 5.30 am., I liked enough to initiate very dark. This latest version seems pretty clear. There are earlier post talking about it. You can always change the gamma of the menu options, monitor, settings graphics panel. The attitude of the bandits seems fine, I have not seen any problems for now. With the only thing I have problems is to repair vehicles, the menu does not always appear (I have the toolbox inventory). I'm thinking it's because I play first-person. With the expert option difficulty level I can not change that parameter in the savegame and I can not check. |
The Zombie and loot generation take their time to kick in. It is normal to find the place almost empty at the beginning. I have the same problem for the 'repair vehicle' option. The same happens for the 'refuel' option and I play always 3d person - it is not related to that. About options to save the game/enable-disable 3rd person and so on: you can edit the difficulty options of the game and enable everything you like. Cheers, Anubis |
In reply to this post by Haleks
@Anubis
Thanks for the clarification of the 3rd person... It is then a small problem. I also happen to me with refueling too and certain animals cows and goats. Rabbits always work well. Yes, I can edit in options and change the difficulty options, inside and outside the game, but my savegame are blocked and return to disconnecting the 3rd person. but no problem, it was only to test repair vehicle. I have a beautiful car waiting for me ... and I can not complete the repairs...only two wheels and some fuel. regards |
In reply to this post by Anubis
Confirm the same here, cannot refuel jerry cans (big or little) from a tank at all despite spending 20 minutes and all possible angles. Even tried lying down on top of it. And the repair of vehicles is very hit and miss. I wonder if it's related to our inventory since we are, in both these instances, trying to use/access items stored in our inventory. But these things not withstanding, I have never had so much fun in a mod. I found a heli on an island (people paying attention during the opening sequence will know the one I mean....) but had to swim out to it in stages, bunny hopping from island to island, lighting fires to warm myself between each swim. AND I found a boat so I don't have to repeat the same trip when I return for the heli. But I need a home for my growing fleet of vehicles, a base of operations. Anybody really familiar with the Chernarus map with any suggestions (I'm currently in the small airport west of Cherno). Question for Haleks: does DayZ 1.8.0.3 (or your mod) include the towing, heli carry a vehicle, or "hover over a petrol station to refuel" features? Cheers, Eric |
In reply to this post by odemppa
I found a survivor, or at least I think he's one. He doesn't have a weapon and I can't seem to recruit him. Nothing seems to come up when I use the middle mouse button.
|
In reply to this post by Eric the Viking
Nope, it's not included in dayz or 2018 :( Eventhough I'm not sure for the hover & refuel thing (it is more or less a glitch/leftover from Arma, they might have fixed it). You can tow quadbikes though. About difficulties with the jerry fill option, it might be the game being a tad slow to process the scripts : try to maintain your cursor on the pump for a few seconds. I'll see if I can reproduce it. |
This post was updated on .
Haleks, I saw several of them: 1. One near NEAF. Crouching and not moving (only breathing), Impossible to recruit 2. Two in bandit town: one crouching and not moving (only breathing), 100% equal to the one in NEAF one standing and not moving (only breathing). I took it for a Zombie then I realized he was not All of them do not move, do not react to anything. Here's one of them: Cheers, Anubis |
Haleks,
A suggestion about an end-game goal for 2018: 1. At the beginning of the game, place an Osprey "somewhere" on the map. The location should be random. The Osprey should be more or less damaged but repairable 2. The goal is find the Osprey, repair it, and fly away with at least 2-3 survivors. The Osprey should reach a location on the sea where an aircraft carrier is waiting. The location can also be random (and written on some piece of paper found on the Osprey) 3. When the Osprey lands safely on the carrier, display some end-game sequence (e.g. the carrier sailing away with the Osprey). What do you think? Anubis |
Hey Haleks how hard would it be to add daiymos building script to this? Could i just copy it from the factions code over to 2018?
|
In reply to this post by Eric the Viking
Same here. I was thinking about COWarMod (some incompatibility here), I made few tests and nothing... In addition, the game became slow (and the spawn of items too) Eric A nice place to make a "home" is Klein (on map, coord. 114 040) Anubis Your suggestion about an end-game goal is awesome! |
I think it is caused by the self actions script. As it happens, I've been working on a new actions system for an upcoming project on Arma 3 wich is far less demanding. I will see if I can adapt it for Daizy for a future update. Also, the loot clean up script will be automatic - the number of item piles will be kept to a minimal and the player won't be able to exploit it to farm-loot anymore (that last bit is in consideration). |
In reply to this post by Haleks
Thank you for the tip - I tried this, holding position for a few moments and yes, the fill option came up. I've used this method successfully a few times. I've also tried it with the repair option for vehicles and I do seem to get a few more hits. I'm not using the COWarMod when I experience this problem - but see above for Haleks suggestion which seems to be working for me. I approach the tank, roughly in the middle, crouch, turn roughly 35 degrees and look down at the base supporting the tank (rusty checker-plate) and have found this to consistently work, with patience ;) Awesome! I'll check it out! :D |
Free forum by Nabble | Edit this page |